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List Of Stim-response Animations


Springheel

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Building on my earlier idea of 'useable objects', here are some animations I'd like to see for the various AI to use, on a random basis. Each object has a percentage chance of activating a response in an AI that comes near. I've included suggestions about basic range and percentage chance that an AI responds.

 

Obviously these are all nonessential, but I think they would be a hell of a lot of fun and add to the immersion factor. Some of the more humorous ones should not be used for elite guards.

 

Several of these objects could be place on an AI's regular route, and the random factor would add the illusion of some realism to their actions. I've tried to avoid any animations that actually touch or affect the object itself to keep things simple.

 

 

OBJECT --- RESPONSE

 

Fireplace --- AI rubs hands and holds them out to the fire. Med. range, 40% chance

 

Furnace --- As above, Med range, 20% chance

 

Tapestry, Painting --- AI stares with hands clasped behind back, then scratches head. Short range, 10% chance

 

Window --- AI stares with hands clasped behind back for 5 seoncds. Med range, 20% chance

 

Chair, Sofa --- AI sits down and sighs, gets up after half a minute. Short range, 20% chance.

 

Bowl, Pot --- AI dips finger in bowl then licks it. Short range, 10% chance.

 

Rat --- AI 'surprise' animation, draws weapon, then puts weapon away again after a few seconds and gives 'all clear' signal (house and drunk guards only). Short range, 20% chance.

 

Statue, Mounted Head -- same as above (drunk guards only). Short range, 10% chance.

 

Pot, bread, cheese, etc --- AI leans over and makes audible sniffing sound. Short range, 20% chance.

 

Grandfather clock --- AI looks at clock and says, "Three hours and no sign of dinner yet," (or other random line involving time). Short range, 10% chance.

 

Open Book --- AI looks down at book for a few seconds, then yawns. Short range, 10% chance.

 

Statue, holy relic, etc --- AI stops and mutters brief prayer. Med range, 10% chance.

 

Other AI --- AI nods in their direction and gives greeting. Med range, 20% chance.

 

Bookshelf --- AI stares with hands clasped behind back, tilts head to side (to read title). Med range, 30% chance.

 

Bed --- AI (civilian only) lays down on bed and falls asleep. Long range, 5% chance.

 

Mirror --- AI stares with hands clasped behind back, nods a greeting in direction of mirror. Med range, 10% chance.

 

Security camera --- AI waves in camera's direction. Med range, 20% chance.

 

Anyway, just some fun ideas. I tried to imagine where we could reuse some simple animations. The potential for voice sets is enormous as well. Feel free to add your own ideas to the list.

:)

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