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Idle animation resetting


Noisycricket

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I noticed that after guards hear a sound and they say "what was that?" to themselves, the idle animation resets when the guard says: "must have been nothing". The reset causes a noticeable jump obviously, but especially with the current animation, which has large movements.

 

But didn't TDM used to have the guards look in the direction of the noises they noticed? Hmm maybe not...

 

EDIT: oops: title. Hmm, can't change it, or full editor button not working.

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I noticed that after guards hear a sound and they say "what was that?" to themselves, the idle animation resets when the guard says: "must have been nothing".

Yes, that's possible. I guess this happens during the transition back to the IdleState, but I'm not sure. I think his can be fixed by querying the current animation state when going back to Idle.

 

But didn't TDM used to have the guards look in the direction of the noises they noticed? Hmm maybe not...

Depends on the "size" of the stimulus. If they get alerted just a little, they won't interrupt their current activity.

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