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Harder maps!


DingDong

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I dunno if I will get to map any time soon, but in my opinion maps need to be epically difficult on expert. I remember on expert some maps in Thief 1 took literally hours to complete and when I was done it was so satisfying. I think mappers for this mod definitely should strive towards that sort of thing. Also, I already mentioned it but I hope for some convincing undead, undead are always a bit harder due to the psychological stress they cause.

Edited by DingDong
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If you're equating "Harder" to "More difficult": It seems to me that people who truly want to ghost through a level often prefer to use their own yardstick instead of depending on what their PC or Mapper defines as ghosting. I'd hate to be sneaking through a level when the screen suddenly shows "Mission Failed" for what seems to be no reason at all.

 

If you're equating "Harder" to "Longer": Beta mappers have shown that TDM can definitely handle humongous maps. No worries there!

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Undead are planned, they just didn't make 1.00 due to time constraints.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Yes, there are some FMs coming up that have pretty challenging bits (and undead); they're coming. But also it's still early on, to say the least! I think as mappers start to understand the new AI and systems better, they'll figure out how to create some very challenging FMs. :ph34r:

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<br /><font size="1">If you're equating &quot;Harder&quot; to &quot;More difficult&quot;</font>: It seems to me that people who truly want to <b>ghost</b> through a level often prefer to use <i>their own</i> yardstick instead of depending on what their PC or Mapper defines as <b>ghosting</b>. I'd hate to be sneaking through a level when the screen suddenly shows &quot;Mission Failed&quot; for what seems to be no reason at all.<br /><br /><font size="1">If you're equating &quot;Harder&quot; to &quot;Longer&quot;</font>: Beta mappers have shown that TDM can definitely handle humongous maps. No worries there!<br />
<br /><br /><br /><br /><br />I always ghost myself and I have beaten most missions in thief 1-2 ghosting on expert as well as the maps for this mod. What I mean is think of something like the thief's guild in Thief gold where you had to do some careful observation of patrols to just barely get by guards/open locks and where you had to do some nifty rope arrow placement/moss arrow placement to get by some guards. That's what I mean, where it's hard to ghost.

 

<br />Yes, there are some FMs coming up that have pretty challenging bits (and undead); they're coming. But also it's still early on, to say the least! I think as mappers start to understand the new AI and systems better, they'll figure out how to create some very challenging FMs. <img src='http://forums.thedarkmod.com/public/style_emoticons/default/ph34r.gif' class='bbc_emoticon' alt=':ph34r:' /><br />
<br /><br /><br />

Good stuff, I want something REALLY challenging.

Edited by DingDong
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