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Arumakani

Video Of Goldeneye Source Mod

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This may interest the Goldeneye fans amongst you lot. There seems to be a Source mod for it:

 

http://www.gametrailers.com/player.php?id=16096&type=wmv

 

Download it from:

 

http://dev.goldeneyesource.com/wiki/index.php/Beta1_Mirrors

 

What do you guys reckon?


ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

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I never liked Goldeneye for some reason, dunno why exactly. But the mod looks fun


shadowdark50.gif keep50.gif

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I used to get really bad motion sickness with Goldeneye.


ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

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Sorry for bumping. Just suprised no one is interested in Goldeneye :blink:


ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

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I do remember when this first came out, and it was a big deal for its time: innovative, fun, etc. But I don't feel like this game ages so well. And is it simply the multi-player? If so I'm not that excited.

Edited by Ombrenuit

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Apparently it was very popular with, and an influence on, LGS members when making Thief. That's probably why Thief fans are expected to know about it.


Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I'm not really a fan of movie conversions.
I'm not a fan of movie conversions either, but I remember enjoying this game, especially playing the deathmatches against my brother.

 

To quote wikipedia:

GoldenEye 007 is well-known for the quality of its multiplayer deathmatch mode and its incorporation of stealth and varied objectives into the single player missions.
The original sets that were created for the film were first converted into complete, believable virtual environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game. As Martin Hollis explained,

 

"The benefit of this sloppy unplanned approach was that many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level."

Sound like any other game you know?

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Don't take my comment to seriously, but RtCW was definitely a great multiplayer experience and I played it for quite a long time. Don't know if there aer still servers around though, as the game is pretty old.


Gerhard

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