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AI in narrow spaces again...


Sotha

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While testing my current WIP (with the current official TDM release) I encountered this situation.

 

vRzoBPh.jpg

 

The thug is running upwards. I hit him and he is running away, probably to the fleepoint. The guard running downwards is probably trying to attack me. The forger sandwiched between the two fellows is just a civilian. He stands still screaming help (hey, who wouldn't in that kind of squeeze) and occasionally trying to runs somewhere, but runs in place.

 

The AIs seemed to be permanently stuck in this setup. They just ran into each other forever.

 

The area IS properly monsterclipped.

Clipper

-The mapper's best friend.

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What should have happened was that any two bumping together should have caused one of them to go non-solid, allowing the other to pass.

 

But with 3 involved, and two of them running (maybe all three), it appears that the code can't handle it.

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