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New Release: Darkradiant 0.5.2


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DarkRadiant 0.5.2 is available from Sourceforge:

 

http://sourceforge.net/project/showfiles.p...lease_id=440419

 

UI enhancements

 

New light texture selector widget with OpenGL preview and shader info display

light_center property added for lights (doesn't show correctly in 3D views at present)

 

Renderer fixes

 

Ambient lights now work correctly

Textures without normal/specular maps render correctly (previously these would be unshaded)

DDS-only textures supported

Configurable light-scale parameter (all lights are multiplied by this)

Light Z falloff texture sampled at V=0.5 rather than 0.0 (to "support" incorrect use of 2D images for the Z falloff)

 

It should now be possible to view mansion_alpha.map in preview mode without rendering problems (except the obvious lack of shadows and the atrocious performance).

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That's always worked for me, unless I'm misunderstanding you. The only time I've seen a "not found" texture in DarkRadiant is when there is actually no texture on the surface.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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I assume you mean "Shader not found", as I have never seen anything say "render not found" before. Where is this displayed, have you loaded a map or is it on a brush you create? Did you set your Doom 3 path in the dialog that displays when you start the program for the first time? You also need to set the mod path in File -> Project Settings (select Custom Doom 3 modification and type "darkmod" in the text box) in order to see any DarkMod assets.

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