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Issues At Gtkradiant


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I just received a PM on TTLG from namespace, one of the GtkRadiant developers, who said that they have some issues (of the political variety) with the administration of the project and that he and a couple of other developers (Topsun and Shaderman) are going to be leaving. Namespace was very positive about the development (and documentation) of DarkRadiant and expressed an interest in working together to continue the Radiant legacy.

 

I suggested that he register on these forums, and could perhaps get set up with permissions to view this forum so that discussion and cooperation could take place. What form such cooperation will take remains to be seen -- although namespace wishes to support older games, including a personal project, I mentioned our goals for modularising DarkRadiant so that other games could be supported via different plugins (rather than different code paths in the main executable).

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I was chatting with namespace and Shaderman last night on IRC, I think they are basically Doom 3 which is good. We are so far ahead of GtkR for Doom 3 support that I don't think there will be much code worth merging, although namespace has written a new version of the OBJ export plugin which might be of interest.

 

Shaderman also has an interesting feature which allows tagging of textures, so you can search for "all of the red textures" irrespective of how they are organised in the VFS tree (provided you have added the correct tags, there is no automated identification).

 

I didn't ask what the precise political issues were, particularly in a public GtkRadiant channel, but I am fairly sure we will learn sooner or later.

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