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GUI's?+


thedarkwolf333

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For objects with a built in spot for a GUI, how can I choose one and add it to that object? There doesn't appear to be a way to add that particular parameter.

 

Also, is it possible for monsters to ignore gunfire? I know how to make them ignore the flashlight, but I don't want them to "wake up" until I'm in the room. When I fire my gun, they seem to come after me, even if they're in an adjacent room with a door between us.

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I don't know much about GUI's, or the sound issue really, but could the sound issue be solved by sound propagation?

 

Do you have a door between the rooms? Is there a visportal? I know they effect sound propagation, so it might be that portal is open and you want it closed until you actually go inside the room. That might keep the monster from hearing you.

 

You can read up on wiki's how to use visportals, but suffice to say make sure the visportal surface of your visportal brush is touching the door (putting it inside the door usually works) and the portal will stay closed until you open the door.

 

Hope this helps.

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These sound more like Doom 3 questions than TDM questions, given that we don't have AI with that kind of "waking up" behaviour (all our AI are always "awake", in the sense that they're patrolling and processing stimuli) and we don't use GUIs much except for readables (for which there is a tutorial; and a bunch of prefabs in SVN, which you won't have access to unless you're a beta mapper or other team member).

 

Given that, perhaps you'd get better answers if you asked on a D3-specific forum such as http://www.doom3world.org/? Just a suggestion.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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