Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 04/20/20 in all areas

  1. And now, we’re going to Grayman. Rest in peace Sir Taffsalot. Sir Taffsalot’s Sword is a tribute mission by Grayman to the titular user. The in-universe Sir Taffsalot is currently off fighting barbarians in the north, unfortunately allowing his ceremonial sword to be stolen. Our hero learns that the sword is now in possession of a noble suspected of scamming his fellow nobles, and sets out to steal it, and some first editions of Sir Taffsalot’s adventures. You start off the mission in a small alcove, and the first thing you see when you exit is the manor you’re targeting with the setting sun as a backdrop. It was a great first impression of a Grayman mission, and the design lives up to the opening. The manor is well-designed, with plenty of places to hide and the ability to turn off the lights to make it easier to slip through the halls (although the guards will turn them back on). The difficulty is fair, and I’d argue that it’s surprisingly flexible no matter how you play: While the loot goal on Expert is quite high, it’s optional. This is relevant when you realize that a good chunk of that loot will come from the paintings around the house, and guards do notice when they go missing. As a result, you either have to hit some sort of perfect cycle where you grab what you need before anyone sees it, or accept that some of the guards will be on alert. If you’re playing on expert, you can easily decide to see if you want to take the risk and if the guards start getting annoying, you can always complete the mission normally. I was a little disappointed that the mission doesn’t offer a lot of alternate paths to get into the manor. After the impressive opening, I thought that there would be a lot of options, but there’s only two, and one of them is quite risky if you don’t know what you’re doing. But the inside is well designed, feeling like a house and giving you multiple hallways and rooms to loot. The mission is obviously simplified if you’re a blackjack fiend like me who knocks everyone out, but it’s still fun to explore. And on a final note, I enjoyed the book samples. All in all, a worthy tribute mission to a long-time contributor. Recommended.
    4 points
  2. Could one of you clever modelers make a feather duster that a maid could carry around with her? It doesn't need to be so fluffy, just give the impression that feathers are there. Thanks!
    1 point
  3. Alpha problem with models/darkmod/wearables/feather.lwo ...
    1 point
  4. Wow, that sounds like a really big mission. Thanks for the heads up.
    1 point
  5. Pretty much since bikerdude posted that invitation for public testing we've been working without interruptions (6200 Discord messages to date) on getting the mission into a polished state. Betatesting has been on hold while everything from the briefing to voiceovers, conversations, readables, main story, scripting and balancing was getting revised or implemented. That's all virtually done now, so at the moment we're making quite a unique bonus area (mostly it's bikerdude building and myself scripting) before we resume betatesting, which will be announced by a post in this forum. The mission has really undergone a metamorphosis since the last test build and I'm looking forward to seeing it happen.
    1 point
  6. Yeah. Really surprised that this is the first I'm hearing of this branch of the editor. Would be nice to see what they did to it. Who would we contact?
    1 point
  7. No Thief, but this is still cool. And yes, for the people that thought the earth was flat, you're right ;).
    1 point
  8. The shot is lovely, but, I'm not sure if I like the moiré effect. I'd get rid of it, TBH. Surely looks better without it.
    1 point
×
×
  • Create New...