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Showing content with the highest reputation on 04/23/20 in all areas

  1. In order to ensure that guards cannot "cheat" by ramping up their brightness, you could make the thieves transparent and link the degree of transparency to the light gem. Completely dark would equal transparency 100%, completely lit 0% transparency. The scaling would need some work, as the thieves will already be harder to see, when in the shadow, so 50% transparency in the shadow may already make them basically invisible. But this reminds me of one big problem that a multiplayer TDM has (that I remember from other discussions about the multiplayer): apart from the multiplayer infrastruct
    2 points
  2. Greetings all... Saxmeister here, back from the grave. It's been quite some time since I was really involved in teh project, but glad to see how well it has evolved over the years. I missed several team members here and wanted to check in now that the world seems to be "falling apart." Hoping all of you are well...
    1 point
  3. Greetings from another North Carolinian.
    1 point
  4. Yes and it's already lost to the sands of time, which is another reason to not go the independent route. If somebody built off the TDM base, there's a better chance it will get picked up and continued if one person can't do it alone. As for the transparency point, that's exactly how Thievery works, and it works great. You should watch some videos of it in action (I put part one of a series below). It's fun. You can see other things they had to do too, like flashbombs whiting out guard's screen, footprints sticking out a bit more, uh, a few other things. As for the second poin
    1 point
  5. Welcome back. Do you still have access to the Developer forums?
    1 point
  6. I may be a bit dumb. I found a few good CC0 models I'd like to convert to TDM. I should be able to make a low-poly version and bake materials, so everything else would be easy, right? Yeah, wrong. It's probably just some stupid mistake related to the way file paths are written in the material or model files, but I'm unable to find what it is. Thanks for any help. I managed to export the object as .ase and make it show up in DarkRadiant. I managed to assign it a built-in tiling texture. It works in game. However I'm completely stuck at creating and assigning a new material. I think I
    1 point
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