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Showing content with the highest reputation on 08/18/20 in all areas

  1. It's not really a substitute by any means, but this may be relevant: https://forums.thedarkmod.com/index.php?/topic/16730-tutorial-technique-to-texture-rotated-brushes/
    1 point
  2. I did some exploring and found the relevant lines in tdm_readables.script Readables are rendered on layer # 10. The HUD is on layer #1. So the trick is to put the mask overlay above the readables, and below the HUD. By editing the "$player1.createOverlay" commands on tdm_readables I got the readables to render on layer # -1. after that I put my overlay on layer 0. Everything displays in the right order now.
    1 point
  3. Oh, I see the problem. DarkRadiant's configure script is obviously calling a system-wide python-config to get the link parameters for Python, but something is wrong with the arguments which means that the script just returns a usage message rather than compiler flags. The build script is not handling this and just injecting the usage message directly into the linker command line which fails because the usage message is not a set of valid compiler options. I'm not sure what the root cause is, but you might be able to work around it by providing the relevant configure option to disable building the Python module.
    1 point
  4. Finally played your missions and while I found Volta 1 was nothing special because it was the usual mansion, maybe even a little bit on the large side, Volta 2 was wonderful! It reminded me very much of Arx Fatalis and Dark Messiah of Might and Magic with those cool underground areas . Once again, amazing how versatile TDM missions can be!
    1 point
  5. @RedNoodles: There is draw order and it can be manipulated, forgot how that works, though, but you should find the answer if you take a look at the gui files shipped with tdm (for example the compass is drawn over the objectives screen @thebigh: Do you have a startingmap.txt file in your fm folder and the mission properly installed?
    1 point
  6. Compared to the ultra-violence that people are complaining about, yes. I'm ex-military, among other things, and I don't have an issue with the murder/raider themes. These follow the rules of storytelling. But when we're talking about dragging an NPC/player under a car with points for distance, or shooting a recently "loved" prostitute in the head to avoid payment, then I think we're talking about excessive violence and poor thought. More John Wayne, less Natural Born Killers. Mainly, I would like to see TDM more popular. It's a great game. There's wonderful stories, nice graphics, and it's thought provoking. Teens to adults looking for something different would love this, if they knew. Plus, with DarkRadiant, it's a great way to teach game creation (a real job), architecture, physical security (yes, I know that's sorta reaching), geometry and trig... a lot of things.
    1 point
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