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mmij last won the day on August 16

mmij had the most liked content!

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About mmij

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    Education, Storytelling, Philosophy, and about a million hobbies.

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  1. Nice mission and good story. I have a framerate issue too, a lot of shaking and jerkiness. I'm stuck:
  2. I get the feeling there's a belief that creating a structured tool means enforcing strict rules and badgering people into compliance. But that's the opposite of what was proposed. I think the term 'peer review' sent some people into thesis-defense flashbacks. Whether it's for a history, geography, or even file naming conventions, structure is a tool that you can pick up and use, or leave lying on the bench. As it has been stated, not all mappers might want to use a tool or participate in its creation. That's fine. So I'd like to put something back on track. The question
  3. Don't worry it won't if people behave, and I think in this forum people will. That was specified in the preamble of the SOP outline. For text like this, where there is only a day and month, there's not really much that's applicable to a world timeline unless this same information has been used by parallel creators in other missions. From what's posted here, it seems pretty nonessential to the initial project. ______________________________________Now Onward To start a histrorical timeline, you first need the large canonical events to place as markers. After that
  4. In a collaborative story, there has to be a trade-off. You and your partner agree to allow leeway in one area by putting some firmer measures in another. What the SOP proposes is to make a map and history from cenus. Everyone has a say, and the results would be freedom within a clarified and adaptive structure --not a rigid one. One problem with a creative group endeavor is that people don't always know when they're pushing the envelope too far. People on the forum want their projects to be DARKMOD PROJECTS. They like to be creative and innovative, but they also don't want to end up acc
  5. (After reading everything, I wanted to put in my two-cents and see how everyone feels about structuring a procedure for the history and geography.) Outline for SOP'ing Historical and Geographical Records This idea we're discussing is something that has been scratching around my brain like a spider for sometime. I've only been playing for a few months, and recently I've been putting together a mission for submission, but I have been bothered by an undefined vagueness in the history and geography of the DarkMod universe. I looked at t
  6. On a brush there is a different format: ( 0 0 1 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/common/caulk" 0 0 0 Again, some numbers I think have to do with texture, but I have no idea what to do with them.
  7. Hello. I know I'm reviving an old topic, but could someone help me out. I want to make several patches by computation for a project. I've been doing my homework, but I don't want to guess at this point. When I open the map file and look at an existing patch, inside a set of parentheses I see the xyz coordinates followed by two more places. What are these places and what do they affect? I think it might be something with the texture, but I'm not 100% on that. My experimentation is not satisying me. patchDef2 { "textures/common/caulk" ( 3 3 0 0 0 ) <---This is patch si
  8. Ignore this. Me dumb. Not can read. I stupid. Hi. I see that the last post on this was in 2014. Will this patch still work with v2.08/64? Is anyone using this now? I've been trying to figure out how to split and cut holes in patches, this looks like it can do the splitting part. Sidenote: I'm on Linux. Under /home/me/.darkradiant there is not a folder for scripts. Do I have to make one? (I installed DR from the package manager.)
  9. mmij


    I can try. I've only been able to do it less than 10 times. That's a few shots out of A LOT of attempts, but it does work. (I used no_target and just kept reloading the game when I ran out of "volunteers".)
  10. mmij


    I found this yesterday, it's really a difficult bug to reproduce due to the timing, but if you shoot a broadhead it can instant kill through armor. The trick is to time the shot so that the arrow has just enough power to launch, but no more. You know how when you are holding the attack button, the bow comes out and you begin to draw? If you release too soon, you put the bow away. But if you time the shot exactly after that, then the arrow flies slowly, makes a strange wooshing sound. If your timing is off a little, it just wooshes, but it's a nice woosh. If you have it timed perfectly, it
  11. Compared to the ultra-violence that people are complaining about, yes. I'm ex-military, among other things, and I don't have an issue with the murder/raider themes. These follow the rules of storytelling. But when we're talking about dragging an NPC/player under a car with points for distance, or shooting a recently "loved" prostitute in the head to avoid payment, then I think we're talking about excessive violence and poor thought. More John Wayne, less Natural Born Killers. Mainly, I would like to see TDM more popular. It's a great game. There's wonderful stories, nice graphics
  12. Not something to read before you go in your local bank though. Your eye movements will make the guards twitchy!
  13. This thought came trickling through my head when I was contemplating educational games, and I wondered: This is a low-violence, imaginative, and stimulative game. There should be more people (mainly parents) interested in this game. How many of them know about this as an alternative to the genres they dislike?
  14. A Burglar's Guide to the City, by George Manaugh I'm readng this book right now. I think it's pretty interesting considering the game we play and mod. It's about how architecture is used by criminals and how they view walls and doors differently than norms. The author is an architect himself, and his interviews are with law enforcment officers and reformed (if retired counts as reformed) thieves. It's worth a quick peek. Here's the Goodreads link: https://www.goodreads.com/book/show/22237142-a-burglar-s-guide-to-the-city
  15. I was pondering something earlier this week. They're just some academic questions that came to mind, and they have left me quite curious. 1) How many players (outside of the people active in the forum) are there of Darkmod? A) How many inside the forum? 2) And who else aside from TDM modders use DarkRadiant? A) What is their use of it? A.1-2) I believe DR might also be used by Doomers[1], and if this is true, how many[2]? _B) How many active modders of TDM and of other softwares are there? Still pondering, mmij PS. I hate these [insert seve
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