DarkRadiant 2.11.0 is ready for download.
Next to bug fixes and GUI improvements (also to the recently added TDM Game Connection plugin) this build enables users to manage their favourite resources like materials, entities, sound shaders. The search function of resource trees has been improved too.
It's recommended to prefer this version over any previous release. See the pre-release testing thread for a few feature highlights.
Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/2.11.0 and of course linked from the website https://www.darkradiant.net
Thanks go out to all who helped testing this release!
Please report any bugs or feature requests here in these forums, following these guidelines:
Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask.
If you run into a crash, please record a crashdump: Crashdump Instructions
Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker.
Changes since 2.10.0
Feature: Managing favorite resources like entities, textures and sound shaders
Feature: Extended/improved the search feature of resource browsers
Feature: List model definitions in Model Chooser
Feature: Initial GUI improvements to game connection plugin
Fixed: Collapsing a brush while undoing cannot be undone
Fixed: Skin Chooser starts with expanded All Skins root folder
Fixed: Projected lights don't rotate around their origin anymore
Fixed: Default scale & natural function producing stretched results
Fixed: Script dialogs don't scale when window is resized
Fixed: Material parser doesn't recognise materials with no whitespace between name and block
Fixed: Treeview search box can overlap with the search result
Improved: Prefab Chooser preview has better initial view origin and angles
Improved: Imported prefabs are now created at the cursor
Improved: Added option for "ai_see" spawnarg to Light Inspector
The list of changes can be found on the our bugtracker changelog.
Have fun mapping!