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Showing content with the highest reputation on 01/30/21 in Posts

  1. DarkRadiant 2.11.0 is ready for download. Next to bug fixes and GUI improvements (also to the recently added TDM Game Connection plugin) this build enables users to manage their favourite resources like materials, entities, sound shaders. The search function of resource trees has been improved too. It's recommended to prefer this version over any previous release. See the pre-release testing thread for a few feature highlights. Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/2.11.0 and of course linked from the website https://www.darkradiant.net Thanks go out to all who helped testing this release! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. Changes since 2.10.0 Feature: Managing favorite resources like entities, textures and sound shaders Feature: Extended/improved the search feature of resource browsers Feature: List model definitions in Model Chooser Feature: Initial GUI improvements to game connection plugin Fixed: Collapsing a brush while undoing cannot be undone Fixed: Skin Chooser starts with expanded All Skins root folder Fixed: Projected lights don't rotate around their origin anymore Fixed: Default scale & natural function producing stretched results Fixed: Script dialogs don't scale when window is resized Fixed: Material parser doesn't recognise materials with no whitespace between name and block Fixed: Treeview search box can overlap with the search result Improved: Prefab Chooser preview has better initial view origin and angles Improved: Imported prefabs are now created at the cursor Improved: Added option for "ai_see" spawnarg to Light Inspector The list of changes can be found on the our bugtracker changelog. Have fun mapping!
    2 points
  2. Steam Giveaway expires on the 1st of Feb! Ultimate Epic Battle Simulator https://store.steampowered.com/app/616560/Ultimate_Epic_Battle_Simulator/ MÍNIMO: SO: Windows Vista Or Later Procesador: Intel Core i5 4590, AMD FX 8320 or greater Memoria: 8 GB de RAM Gráficos: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P. DirectX: Versión 11 Almacenamiento: 5 GB de espacio disponible Tarjeta de sonido: N/A
    2 points
  3. You guys like creativity, interesting architecture and unique gameplay? Then NICKED is your man and was our guest this time. We mainly talked about his outstanding puzzle mission “Malazar’s Inscrutable Tower” – the inspirations, techniques and gameplay tweaks he added and also his work in general considering “Sturmdrang Peak”, “The Turning of the Leaves” or “The Violent End of Duncan Malveine”. It was a pleasure. We’re sorry that the audio/connection quality isn’t as great as we want it to be..but in lockdown times the internet seems to be a bit stressed out. Hope you can still enjoy it. download it directly here (MP3) YouTube Link Get the mission here
    1 point
  4. I think I got most of the way through this mission, but it seems to be stuck and uncompleteable.
    1 point
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