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Showing content with the highest reputation on 06/29/23 in all areas

  1. I created a simple installer script, that uses a popular method to install TDM as non steam game to steamdeck: Just run several commands, by running a desktop-shortcut. (this creates a folder in the homefolder, downloads the official installer zip package, unzip it and runs the TDM installer unattended) go to desktop mode Download the attached file from this post, to the desktop and run it. hit execute button and wait. After the process, you wil find the TDM folder in de home folder Add the file "thedarkmod.x64" from that folder, as a nonsteam game to the steam library tdminstall.desktop
    2 points
  2. It produces hairline light leaks at some recessed shadow boundaries. Jonri was helping me create an erode shader to improve that but the result caused shadow acne because the shader was working in texture space. Needs to be screen space as I can grok.
    1 point
  3. I can guarantee you that some actual artists are using AI as a tool that complements the human mind. You can feed your sketches or finished work into it (image-to-image) to generate more details, and the best AI art seen today often involves an digital artist cleaning up the AI mistakes by hand (Photoshop). But in general, the artistically unskilled/uninclined are having their human creativity amplified by AI. People have ideas, and now they can make them a reality without hiring anyone or spending 10,000 hours learning how to draw. Exercising their creativity might inspire them to learn the basics of art, to become better at using the AI. I think you will see a drop-off in low effort content that is spat out instantly by AI, whether that's images, videos, or symphonies. In a sea of AI-generated content, the best or most interesting (viral) will rise to the top, and that will tend to favor the things that had some effort put into them. You might not even realize that AI was part of the process. If you listen to a symphony or other music created partially/fully by AI and you enjoy it, what then? Is it "bad" once you know AI was involved?
    1 point
  4. AA is for edges of geometry, not texture sampling. It's possible someone forgot to include mipmaps for that texture
    1 point
  5. Personally I can't quite pin-point what makes missions fun for me, but I can pin-point things that have ruined the fun for me. The biggest is unpredictable AI. If the AI isn't predictable, then a player can't strategize and the gameplay is merely a gamble where you just quicksave and blindly press forward hoping randomness is on your side. For example: Random AI paths/waits. When I see a guard go left, and then I strategize based on that, and when I'm ready to apply my strategy... the guard goes right. Or when I got caught by an AI that started patrolling, and I quickloaded thinking of waiting for the AI to pass by, but... the AI decides to wait in its post for an extra 10 seconds this time... Random head turns. I really get thrown off when I'm sneaking behind a guard and he randomly looks behind and catches me. This also ruins strategic planning. Another thing that throws me off is when you have to step into complete light to open a door, and there's a guard on the other side looking at it every 5 seconds. I just lose trust in that mission's sense of fairness.
    1 point
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