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Showing content with the highest reputation on 02/20/25 in all areas

  1. Working on the highly anticipated update to the only-est FM of 2025 as of writing I figured since there wasn't much room for facades or alot of 3d stuff in the distance I'd use a foggy skybox and cover up the bottom of it for the most part as a fix for outdoor areas looking odd, hows it look? Screenshots!
    5 points
  2. somebody pull me away from these volumetric lights You can use a patch inside your skybox to resemble the ground blending into the distance instead of covering it up, but it takes a lot of fiddling to line it up and if your FM is high up, the regular skybox looks fine!
    4 points
  3. I am not sure if you are aware or not but your flash arrow was the inspiration for the "Alchemy" skill and your idea was fully realized in the form of a "Starlight" mixture. Developers and Mappers weren't interested in the flash arrow but a selected group of players are right now having fun with your invention in any mission and for that we are grateful to you! And this was also kind of realized in the form of a "Darkdust" compound. It isn't exactly what you had in mind but it gets the job done, I guess. Give it a try. The system I created is standalone and independent of anything else and it allows for an unlimited number of different arrow types. Thing is I tried many ideas but all arrow types I came up with ended up unbalancing gameplay too much. I may someday review what's in the shelf. @MirceaKitsune You are constant source of ideas. Please keep them coming! Thanks!
    1 point
  4. Yeah, me neither. Such a weird tool... fortunately a twisted mind came up with the Electric Mine and considering mappers were diligent and included flash mines in many maps it became a valid alternative and wesp5 has since had a place in the Inventor's Guild! Thanks @wesp5 !
    1 point
  5. Finished this up today and for the most part, enjoyed it. The shadows were in all the right spots so was able to sneak around pretty easily Thanks for all your hard work as well as congratulations on your win. I look forward to more missions from you.
    1 point
  6. I played this masterpiece tonight. Amazing quadruple-A quality mission. Perfect balance in gameplay, outstanding visuals, expertly crafted story and pacing, interesting location, excellent opportunities to use tools, tools were given, AI patrolling was interesting and challenging. I completed it with some fall damage and stealth score of around 4. Kept me on my toes from start to finish. Wow, just wow! Hats off! Please keep making more!
    1 point
  7. Yep. TDM has the ability to save variables that persist from one mission in a campaign to the next.
    1 point
  8. Why I put a big IN MY HUMBLE OPINION; preface . TDM being a (mainly) a game engine for playing FMs - cannot ever really have an official campaign. This is fine, many gaming-systems work like this; such as classics like AD&D for example. There COULD be a "In-the-box" included campaign - even a short 3 mission mini-campaign (trying for an 'ideal' or best-examples of what TDM is trying to be...). The FM author may diverge from the 'standard' as artistic intent requires. The other 'problem' around split FMs, is...Having played the original Voltas - years ago I've forgotten exactly what happened in the previous 2...now to replay so the storyline makes sense again (if it ever did?). A campaign keeps the "progression" fresh - and mabey allows for mission to mission interaction. (Theoretical, but I think TDM can do it)
    1 point
  9. This fragile bottle mod is pretty cool! I like the wine splash effect as well. On a semi-related note, I'm currently (and slowly) experimenting with making throwable firebombs for my WIP, so I wanna take a look at what you've done here
    1 point
  10. TDM Modpack v4.2 Introducing Fragile Bottles and the Ring Helper mods. -:- FRAGILE BOTTLES MOD -:- What can I say, no stealth game is complete without some good bottle smashing! There are hundreds and hundreds of bottles in our mission catalogue: go to your nearest kitchen, take a bottle and throw it to distract AI, extinguish fires... Please note the Fragile Bottles mod is tightly integrated into the Core Essentials. Availability: All mission except for few items in A Reputation to Uphold and Shadows of Northdale ACT I & ACT II. Topic: Breakable throwables Thanks @MirceaKitsune for bringing this good idea back! Please note this mod has been possible thanks to the previous efforts by other community members. -:- RING HELPER MOD -:- The official Frob Helper becomes active when small objects are within range and this new modded Helper expands the functionality to objects of all sizes, large and small. In addition, the default white dot has been replaced with a ring-shaped aimer, which I find more suitable for exploration games. The Ring Helper is by no means perfect but instead of explaining/justifying each little detail I leave it to you to experience it first hand and determine what works and what doesn't. Let us know your opinion here or in this topic: Frob Helper discussion. The Ring Helper respects the options available in Gameplay > General > Show Frob Helper but there are some changes: Always: Pointer and Ring Hover: Ring delayed by zero seconds Fade In: Ring delayed by one second Fade In Fast: Ring delayed by half second No: Off As you can see, Hover, Fade In and Fade In Fast are essentially the same thing, the difference lies in the delay before the Ring appears. Oh, the mandatory screenshot The download can be found in the opening post. I hope you have fun with these new mods. Full change log: • v4.2 New release - CORE ESSENTIALS - FRAGILE BOTTLES: Initial release. - RING HELPER: Initial release. - SKILL UPGRADE - COMBINATION: New shadow effect for the dark arrow. - SIMPLE SUBTITLES: Fonts updated to version 20240520 (Geep). - Modpack: Minor internal adjustments. Cheers!
    1 point
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