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Obsttorte

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Everything posted by Obsttorte

  1. I have no idea how. If you can point me to the specific file/class or whatever that handles the behaviour of the target_setfrobable entities, than maybe. Found it.
  2. ... if you want to. Obviously I hit the wrong tone. So let's try this: Go forth and file a bugreport, minion.
  3. OK, I took a look at it. It seems that the code changing the frobability is broken in reference to keys. But there is a way you can bypass this. Instead of using a key entity u can use the specific model. Add the spawnarg "frobable" "1" on it. Now, with the key model still selected, go to the stim response editor. Go to the responses tab and add the response "frob". In there, add two effects. The first one is "frob", the target of this effect is the key entity which you should place in your blue room. The second effect is "remove", the target is "_SELF". That's it. You may file a bugreport about this behaviour.
  4. Wouldn't this lead to the same problem as ??? You could use a response to player on the horse for examble (don't know if that works). The response would than be triggering the conversation. The player response reacts only to the player if he is seen (not sure if to hearing, but that would the guard do IMO so we don't need it). Well, this way you can bypass the alert system.
  5. There is a target_setfrobable within the secret book drawer. If you broke the link somehow from the opener to the target somehow, then the things inside the rawer will stay non-frobable even after you openend it. I would suggest that you look if the opener targets the target entity correctly and if the spawnargs on the target entity are set correct. (There is one particular spawnarg, called "start_frobable" IIRC which should be not set or set to zero).
  6. What the ...? Man, Biker, I really hope you don't look like THAT !
  7. Damnit, own goal. Never watched that movie, ude.
  8. Nature chooses one description when observing her by throwing two dices. If she roll doubles she kills a kitten. (1) A spin is not exactly the same as a spin of "big" objects. Whilst in the latter case it has something to do with mass or is an effect caused by mass and therefore giving the object kinetic energy, the spin you mean here is a bit more generally I think. It's also fixed IMHO. Maybe an overall statement to the string theory: I'm not very deep into physics but I'm not sure how useful a theory is, that builds the world out of little strings (which we cannot measure IIRC, at least not very exactly due to Heisenberg, but I may be wrong) and requires the use of additional dimensions (which cannot be measured, too). I'm not sure what to think about a science that goes more and more into the sci-fi direction but didn't even solve its fundamental problems. You may ask a physician what time is for example. It is like the quantum theory and Schrödinger's cat. Maybe it's just an effect of the easened articles I've read in science magazines, but what has a model describing reality to do with reality, except that it is describing it. It is like you're rolling a dice and think the side showing upwards is not decided yet until you actualy look at it. What I'm trying to say is: the string theory is a model, like quantum mechanics or the classical continuum mechanics. They do not necessary have anything to do with reality, except the fact that they may be quite useful for describing it approximately. So any interesting or unusual effects deriving from them can also be a product of the unusual preliminaries you put inside them. ... I may be wrong, anyways
  9. The funny thing is, that simplen00b gave me the same strange name. As far as I know there is no word in the english language that starts with "tt", so for future reference, it's Obst-torte (so you may call me Obst or Torte, although the latter is a bit saucy). I will then promise not to call you ude.
  10. If what Sotha mentioned doesn't help, you may have a broken ram stick. Did you test any other application that allocates large ammounts of memory?
  11. I'll probably never get used to the nicknames I'm getting here
  12. UPDATE: I just took a look in DR and it seems that there is no scripting needed (I bet you're lucky to hear that). The only thing you need is an entity target_setobjective_visibility set the spawnargs "obj_visibility" "1" and "obj_id1" "X", "obj_id2" "Y" and so one where X, Y, ... are the numbers of the objectives now go to the objectives editor, in the success target field of the "read the readable" objective enter the name of the entity This should be all you have to do. Hint: As the objective is completed before the other ones are set visible, I guess the mission will end if the read objective is the only visible one in the beginning. If so, you may use the stim response editor for your purpose. On the readable, add a response "frob" that triggers the target-entity. If your objective is readable is closed, the other objective will be visible on reading the book, while the "read the book" objective gets checked when the player exits the readable gui. I hope that helps. Cheriou or so
  13. No problemo. Just pm me the map (really, only the map file).
  14. One possibility is to add an extra hidden objective to read the specific readable. The objective will be completed when the player reads the readable (but he wont notice it as its hidden). You can then use the success script field to launch a script method that sets the specific objectives to visible. BTW: isn't this something more sufficient for the TDM Editors Guild? Just asking...
  15. I only set up some very simple brushwork. Everything is rectangular. The portals are working properly (checked that with com_showFPS) and the leaf where the torches are in is not rendered (checked that with r_showTris). I have to check if the torches I used ave noshadows on by default, as I used other torches normally, but I don't think so. Maybe I just go and replace the torches by other ones and see if this problem still occurs.
  16. Didn't work I don't think it has something to do with texturizing or leaking. The light does not always shine trough, only when I open the door. But independently from whether the door is open or not the light source never gets rendered.
  17. I'm not a battletech expert, but as far as I can remember only mid and long-range rockets are homing. For your performance issues: I wouldn't be sure it is an engine problem. What also could cause this is that most modern graphic cards turn their speed down when not busy to save power. When then suddenly a couple of mechs with I don't know how much polys appear who shoots a reign of I don't know how much particles at you and your card didn't even recognize that it has something to do right now and should power up immedialety ... you get the point.
  18. I just experienced some very strange lightening behaviour on the map I'm currently working on. To make it short, if I open a door several torchlights start casting through worldspawn brushes, although they all cast shadows and are in the level just below me, which is seperated from the room I am in via several visportals, so they just shine trough the floor. Indeed the area were the torches are in is not even rendered when opening the door, as all the visportals leading to that area are closed. I reduced the light_radius on them what decreases the effect, but still it can be seen and it looks really weird. Any suggestions what could cause this behavior? Thanks in advice.
  19. They make use of the cloaking effect if the player's lightgem is completely dark. Obviously this dosn't make you really invisible, just hard to be seen on long distances.
  20. I've played this a year ago or so and yeah, it is really funny. But as far as I recognized it they are not working on it anymore. Hmmm, maybe I'm wrong.
  21. I fairly doubt that the changes regarding the plane translation could have caused this error. Changes on anything texture-related would only be necessary if the func_statics would get rotated as well, what isn't the case as I was told. Also grayman said he has this problem with brushes, what I would interpret as worldspawn, which is also not affected by this change. I hadn't had the time to check this out so far, so ...
  22. You are not the only one, although the focus lies on hope to me. After releasing Old Habits I immediately started working on my next map, but interrupted it due to real life stuff. I also have the contest mission I'm currently working on and my fingers are itching for trying a weekend modular speed build (just to see if that's possible ). So I hope I can provide three new missions in the first half of the year. And I have to fix Old Habits sometime
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