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freyk

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Everything posted by freyk

  1. Are there any sourcecode we can use from Quadrilateral Cowboy?
  2. Status Darkmission-mission1- briefing WIP 20162114 Improved credits scene (added textwindows, added credits-text and changed background) Added Titlelogo-symbol for The Dark Mission. (created by an aquaintance, got permission to use it. I changed a bit. Now it needs also a TitleLogo-text ) edit Status Darkmission-mission1- briefing WIP 20162115 Changed the menubackground parchments into metal plates. experimented with plain text in briefing
  3. Everybody can help, just create something you think we need, post it on this forum. To get you started, read the info on the dark mod wiki. At this moment would be nice if someone takes a look at, the following tasks: Create/search a Modern GUI/HUD. Create modern stealth weapons. (for example, try to get RWM Pack to work in tdm.) Create/search assets, like furniture, systems, etc
  4. Status Darkmission-mission1- briefing WIP 20162111 Changed some pictures and the background in the briefing. Created a new briefing to show the credits. (uses other placeholders for the music and images) Attached the darkmission creditspage to mainmenu credits button. edit Tefdal is Pwnr (proof received and accepted) Added tefdal's jam session as backgroundsong to the credits page (and added song-binary to sourcecode).
  5. You are right.
  6. With you knowledge and experience, its not so difficult. With your knowledge that you already have, you can create for example tdm-briefings, -interfaces, sound and music packs, etc Inside the TDM packages you can find many files you can add/change/remove. Have a look inside a pk4 file. Its just a zip-file, only with an other fileextension. Is there something you whish to change inside this, create a zipfile and copy the modified files to it (use the exact name and folder path) and then rename the fileextension to pk4. And so created my first TDM-mod, ironman-mode. About the music. If you are Pwnr, TDM and I can certainly use your music. I love the strings and atmosphere. At this moment, I can use (for briefing and credits) parts from: pwnr - little jam demo ft anna yeats (start to 1:11) pwnr - Real (but not the vocals) (only if you can license it under a cc-license, or something)
  7. Its nice to have your (and others) advices, but we need also people who make them physical. So if you have a idea that you think what we (and/or tdm) need, just create it (or point us to it) and post an example in this topic/forum. Then we are happy to integrate/implement it in to our experiment. (like people earlier did, as Baal, demagogue and myself) thanks for posting the links to the textures, tefdal. How about posting some samples of productions you made.
  8. in short: its public domain and he would like to send him a postcard. a good find.
  9. Dont know. Maybe you can use thecompressonator batch processing, to convert things faster. Status Darkmission-mission1-brieving WIP 20161206 added new menu mousepointer. added some menu-interface sounds. added credits list.
  10. Its easier to do, what TDM does/did. Going to be hard, when you use product-based things. quote from dx revision. and license in the spoiler.
  11. No and yes. No i don't want them in, because i dont want that users gun-blazing all the enemies in a mission away. Yes, there are cool, only if they are slow spacing. At this moment all the weapons and tools in TDM are good enough. But they must have a modern theme. And just modern papernotes. To keep it a bit original, the atmosphere should not be too much scifi. Not a Deus ex futureday-atmosphere, but like more a splintercell/watchdogs 1 modernday-atmosphere for example,
  12. Unfortunately, yes. I remember allmost all from DN3D. (loved that game, as a player and mapper)
  13. Thats a shame. Then we need to search for other alternatives. For example, for the briefing I use images from Deviantart and Google Search - Images (using the license filter).
  14. For the developers: Al the users in the tech-video's above are using RBBDOOM if you dont have an vr-helmet and you want just a experiment a bit. How about combining your (android)phone (with wifi), pc-screen streaming-software and headtracking software. Like Kainy (server and client) and opentrack.
  15. We can use assets from CED's assetspack (public use license). And is there someone, who can import some modern weapons to tdm? Like those from rwm. (i tried to add rwm's pack myself, but get errors when i try to spawn them) And why do we need backgroundmusic during the mission, when we can use ambient sounds? (use your headphones)
  16. Fixed that. And removed the load/save option in the mainmenu and mainmenu ingame, in version 20161203. Uploaded that version to my google drive. Going now for the load/save controls in the config menu.
  17. It might that the attack button doesnt work. So, you cant play a mission. Will fix this in a few days.
  18. Working on a deusex themed mission for TDM. Looking for people who want to help. http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief/

  19. Working on a deusex themed mission for TDM. Looking for people who want to help. http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief/

  20. And thats what I did. Ok, I created the ironmanmode-mod. This disables the save and load options of a fanmission or completely in the game. Installation download it from my google drive tdm projects folder (select tdm-other folder). Extract the zip and copy the ironmanmode.pk4 file to the location where you disable the save and load options: Only in a fanmission: copy ironmanmode.pk4 to the folder of the installed mission. (for example darkmod\fms\saintlucia) In the dark mod completely: copy the ironmanmode.pk4 into your darkmod folder. Start darkmod.Uninstall To delete this mod, just remove the ironmanmode.pk4. And the save and load options not disabled. Notes 20161203 Disabled the load/save buttons in mainmenu and ingame-mainmenu. 20161202 At the moment version 20161202 is just a quick and dirty solution. The save/load menu points to the tdm credits. But when you close the credits screen, the credits animation plays on every screen. (@others, please pm your bugfixes) edit: changed name and instruction
  21. Ok, but do you want to fill-up your disk with the missions? (I dont know what the exact total size is) And there are also crappy missions.
  22. I will put that in a seperate chapter in the installation manual. And because its system-specific, its not advisable to put that in the installation packages (rpm & deb).
  23. Even better: a xml with all the missions. http://missions.thedarkmod.com/available_missions.xml
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