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MayheM

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  1. @Bikerdude I have version 2.13 10946 and on Windows 7 SP1 64 bit. I ghosted that area and left already, but i was able to noclip back and the problem still happens even with the lowest texture settings and rendering scale. I took screenshot of the console as well. Here's the save file https://filebin.net/2448nd5nc1158kyp Btw, there is a strange black cube found in the basement of the manor, look at the screenshots. Is it supposed to be like that or is it some kind of a missing texture?
  2. Not sure if this is a bug or my computer doesn't have enough memory. When I try to extinguish one of those blue fire elementals, the game ends and goes to main menu without showing anything. I checked the console and here is an error I found that might be related to this: Error:idafentity_base::setmodel: model imp_explosion_blue.prt is not modelDef
  3. What a fantastic mission. Took me 3 hours and a half and only found half of the loots! too many stuff to explore! replayability is high on this one. Again, thanks to the recent update, i had very few stuttering on some areas, i think i remember trying it when it was released and it was barely playable, or didn't even load. This mission also shows TDM can rival Thief's fan missions in terms of size and details, i think this one is the largest map i've played so far
  4. Great mission! I can't believe this actually worked on my old computer without reducing texture or rendering quality, only had a bit of lag, mostly after loading and some areas. The other realm reminds me a lot of dishonored, even some of the manor's atmosphere too. TDM gets better with each update regarding optimization because i remember having some trouble with missions smaller than this one. Also R.I.P Grayman. I never knew or spoke to him, but his missions were the first along with the official i played and made me like TDM.
  5. @nbohr1more Yes.
  6. Not sure if it's a bug or worth reporting, but in a winter's tale mission, there are some missing textures around the walls of noble's room, they just show as black. It only happens when texture quality is set on low. I have TDM 2.13 -05
  7. Hello, Since this track is originally from TDM,i think it's better to ask here than TTLG. Do you guys have the full version of this ambient track?

    https://sndup.net/z4ty/

    https://sndup.net/qwhy/

    1. Show previous comments  1 more
    2. MayheM

      MayheM

      Thanks, could you send me the actual pk4 or the files, if possible? Because i don't have tdm right now and i'm on limited internet connection

    3. JackFarmer

      JackFarmer

      Sorry, did not read this till now. Help still needed?

    4. MayheM

      MayheM

      it's ok, I'll redownload tdm soon anyway, will do what you said. thanks

  8. I like the idea, but it seems lots of people here aren't big fan of limit saving so it should be like : normal - expert - expert (save-limit)
  9. One of the best mission i've ever played on TDM. from the choices of art style to sound, everything is perfect. I finally had to use weapons for the first time as i always ghost. The saving mechanism is great too for people like me spamming quick-saves. also it reminds me a lot of penumbra. 10/10
  10. The lamps on the wall look bright on Full Moon Fever. Is it supposed to be like that?
  11. Not sure if it is a bug or not, if you walk left (pressing A) , it produces a creeping footsteps sound rather than the normal walking sound. I am using 2.10-3 beta
  12. I myself prefer thief 1/2 style with its head bobbing. Anyway, i think the only game that has decent and balanced body awareness is l4d1.
  13. may i ask what r_ignore is ? Because the 64-bit one seems to be working well (not getting the shitty opengl error) on my pc unlike the 32 bit, which doesn't make sense...
  14. Last question... Do you guys share any codes or component with the Doom 3's sourceport Dhewm3? Just right now, i tried firing up the original Doom 3, and got to the place (alphalab3) where i always get the crash (the one that i mention in my post similar to the DarkMod's one, but i was using Dhewm3 at that time). It seems i am not getting any crash at all with the original Doom 3 engine. Could it be there is something wrong with source port?
  15. Just to let you guys know, I had this problem (Nvidia lost connection) while playing Doom 3 too, so this is definitely not Darkmod's fault.
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