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Goldwell

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Everything posted by Goldwell

  1. I have not looked into that mechanic yet, but I am planning some things to carry over from the first mission to the next.
  2. Currently closing off the first mission in Act 2. Just doing some last minute detailing, adding AI patrol paths and then it's done. Chapter 1 starts off with the player exploring the Grimwood district trying to find out just what that mysterious tablet we found in the thieves guild is. Chapter 2 has us breaking into the Northdale Imperial Bank and Trust to find out what's inside the safety deposit box which we found the key for, also from the thieves guild in act 1. Both missions will be arriving in 2019. Here's some screenshots of the Grimwood district
  3. Thank you! I have to add as well I am really loving 2.07, there are a lot of great improvements which are making my mapping experience much better. I realized the first couple of things I said about 2.07 were negative and so I hope ya'll understand how much myself (and I assume other mappers and players) really appreciate the hard work you coders put into improving this engine.
  4. Oh well fair enough, perhaps I had just never noticed it before. Most games I play enable you to resize the window which in turn adjusts the 3D render to whatever the window size is, TDM has always done this prior to this version too. Maybe my expectation is falsely placed and i've just gotten used to a bug that has only just been fixed, thought it wouldn't hurt mentioning it regardless.
  5. How so? If you resize a window in any game or application do you expect the original content of the window to stay the same and the excess resolution you create by resizing the window is just blank and nothingness? It's not a deal breaker, setting the ingame resolution to 1920x1080 solved it, but it doesn't feel like this should be happening. Also it makes me wonder what changed between every other dark mod version and 2.07 which caused this to break or stop working.
  6. So I recently updated to 2.07, one thing I noticed is that when i'm ingame now the 3d window is only a small window. I thought this was quite strange and maybe somehow a problem with the mission I was working on so I booted up an already released working on 2.06 mission and had the same problem. Then I thought well maybe the issue is that I updated from 2.06 to 2.07, maybe a fresh install will solve this problem. I downloaded a brand new fresh version of 2.07 and i'm having the exact same problem as before. The only settings I changed in the menu is that the screen size was reduced from 1920x1080 down to 1280x720 and "Fullscreen" to "no". This is the exact setup i've run for years now without any problems, however whenever I click the maximize window button on 2.07 with those settings, on a fresh install the screen does this: That 3d window in the bottom allows me to move around but for whatever reason the rest of the screen is just a static image of either the main screen menu or it's entirely black. If I have the window set to the regular size it looks fine, but as soon as I click the maximize button on the window, rather than scaling the 3d screen upto whatever it needs to be, it stays at the 1280x720 and the rest of the resolution is just a static image. So to put simply if you want to replicate this bug. 1- Load any mission 2- Set the resolution to 1280x720 3- Set fullscreen to no 4- Restart the game 5- Load the mission 6- Click the maximize button on the window If I change the resolution to 1920x1080 (my monitors default resolution) and then click maximize there are no issues, and running the game in fullscreen works fine too. This isn't a deal breaker bug, but just something new I noticed with the new version and thought it should be brought to your attention. Perhaps there are other mechanics tied into this that might cause problems.
  7. Now that Windows has (finally) implemented a dark mode is it possible to integrate that into Dark Radiant? A lot of my mapping is usually done late at night and the bright white background of dark radiant is quite blinding, now that Windows has a dark mode it's even more noticeable. If it's not possible to integrate the windows version of this is it possible to theme or change the white areas of DR to be much darker? Here is a comparison shot between DR and the new dark mode explorer And here is my very quick paint mockup of what DR could look like
  8. Thank you! Yes I am currently working hard on Shadows of Northdale act 2 and 3. Theyre both large missions but I already have a lot of work done on them both. The aim is to get them released this year
  9. That is absolutely beautiful! One of the most unique looking FMs around. I am curious though, what sort of drawcalls do scenes like this draw? I know it takes a fair bit of beating this engine into submission when it comes to large open areas.
  10. You are a machine! My usual is one mission per year and that's quite full on just getting that. Although this year I (hope/plan/pray) to get two out. Yeah it's great! And an uptick from last year too!
  11. My experience with Bikerdude is very similar to what Melan and Spooks experiences. Bikerdude helped to detail my mission and aid me but he changed things which moved my creative vision and caused us to argue over and fight over what was going in. This might sound like a regular team dynamic but he was a beta tester and not a co-author. If you try to move the discussion along in the beta thread he keeps bringing up his point which is exhausting. You cant just tell him to stop talking, but most people can clue in when theyre overstepping, except for him. I could understand how in his eyes he views it as helping the community but from an authors perspective it can be a very frustrating experience to constantly have to defend your own work. To those who say well why didnt you just say no. Its hard to know what a person is like until you work with them. From my initial view Bikerdude he has a lot of mapping experience, he was the main FM manager, he was an active team member and he was even an admin too. Its hard to say no to the person who holds all the keys and who was the gate keeper of TDM for so long. In one instance someone had told him no, and he pulled the line well as the FM manager I wouldnt allow this to be released. Now in his defense he had recognized this as going too far and apologized. Which is fine but it just shows where his headspace was with it all. Bikerdude like most people arent just black and white. It was confusing for me for a long time because I really liked him but I didnt like what he did at times. He did help me out, he did inspire me, he taught me mapping techniques and methods I still use to this day, he would act as a cheerleader to me and offered me constructive criticism. However he did also overstep his boundaries with respect to creative ownership of my mission, my missions would have to filter through his approval list before he would add it to the repository, even if I had a different creative vision. He didnt understand that what I was working on was my mission, he couldnt respect that boundary whereas most can. And in that regard he constantly made the same mistakes and yet despite the frequent warnings he still continued on the same pathway. It was very confusing and strange. I dont hate the guy, and I genuinely hope he is doing well in whatever he is persuing but clearly when it comes to working well with TDM authors he generally tends to fall short due to the lack of boundaries aspect. I had hoped things would have worked out differently because he is talented but from my own experience and the experience I have read on the board over the years he doesnt work too well with others. For a long time this was kept behind closed doors but eventually they broke and now the waters rushing out. So some of you may act surprised where this is all coming from but this has all been building up behind the scenes. Should something have been done sooner? Yes I think so. But in hindsight were all geniuses.
  12. New year, new beginnings. Happy new year everyone!

  13. Fantastic job! Holy heck!
  14. It's been about 5 months since I posted here last and while I haven't been active in the community much I wanted to pop in and let people know i'm still plugging away at my Shadows of Northdale campaign. There has been quite a lot of progress made on both Act 2 and Act 3, the final Act 4 still has a considerable amount of work left but i'm just focusing on one at a time for now. Back to the forge!
  15. Thank you for the kind words! I do try and make a big deal about having environments feel lived in and as interactive as possible, different things that sometimes go unnoticed but I hope together they all add upto a more enjoyable situation. In terms of style I like to have fun with mixing medieval and steampunk, infact the steampunk fantasy style is great because you can bring modern equipment into a medieval world but still make it feel right. I do know there are some parts where it goes maybe a little too far but you live and learn. As for your con, I agree that the mission length is a problem there, I played through this mission a couple of months back and found that it gets really long and drags on in certain areas. That's something that moving forward with other projects I am working hard on, trying to make sure everything fits into a one hour length but still feel detailed and be more open-ended. It's always a hard balance trying to sit between a good length and an enjoyable experience, some enjoy really short missions, others really long but generally I find if you don't feature creep you can help to avoid those issues. The accountant 2 had a lot of feature creeping and was definitely a lesson to learn in level design but all of the feedback I recieved both positive and negative have helped future projects in their balance and playability. I appreciate your enthusiasm for my next projects too, while the accountant series is on indefinite hold, the Shadows of Northdale campaign is powering on strong. Both act 2 and 3 are being worked on and I am really looking forward to sharing those when the time comes.
  16. Thanks for the kind words! In terms of a release date my current goal is to have both act 2 and act 3 out by spring 2019. They're both quite far along and I plan on releasing them very close together so at least the wait between act 2 and 3 wont be as long as the current wait is.
  17. Would it be possible to get a copy of the one without the title baked into the background please?
  18. Great work there! Also just to let you know the protagonist in Shadows of Northdale is Corbin.
  19. Hey everyone, I'm unsure who made the original newspaper graphic but I would love to change the text from "Bridgeport Review" to a more localized "Northdale Review" for use in my campaign missions. I noted that the Bridgeport Review part is featured on the models and the readable texture too so i'd be looking for original editable files for any newspaper related texture. If anyone could help out tracking these down please I would really appreciate it! Thanks, -G.
  20. Every dark mod mission uses custom sounds with some small exceptions. If that was the issue youd be seeing it a lot more missions.
  21. Glad you had a good time! Im currently working on act 2 and act 3 but theyre both still quite a while off. The bug you experienced is very strange, the mission was built and tested on 2.05 however it should still work on 2.06. When I get to the contracts in my current WIP Ill be sure to pay close attention to them.
  22. In order to start a contract the player does have to open the readable at least once. Doing so makes the relevant entities in the world interactable (as now you know what to look for). After a contract is complete the loot is applied (shortly after the completion) window. Im thinking maybe something is going awry during that event. This is something Ill take a deeper look at going forward. Thank you for your feedback on this all too, that helps to narrow things down.
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