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Arcturus

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Everything posted by Arcturus

  1. The best Tomb Raider game is of course... Indiana Jones and The Infernal Machine GOG has released it recently. I played the demo almost 20 years ago and remembered that I liked it so I bought it and I'm currently in third map. Naturally, It's very primitive by today's standards. Controls can be unresponsive. Shooting is clunky, and there's a lot of it. But it's not too difficult. The default control scheme is terrible, and game crashes when I try to make a new one. So I ended up editing one of the existing in a text editor. Somebody said in the reviews that GOG version has a bug that prevents game to be finished after certain level, haven't got there yet. You can set your resolution to HD. Maps are pleasant to look at and there's enough variety so far.
  2. Visualisations at this year's Emmys were rendered using Blender's new real time engine Eevee:
  3. This would have to be only a visual effect, not a real light.
  4. How about such effect (quick mockup): It could appear as player gets close to door.
  5. Your plan is to attach tiny portal screens to handle plates like in this video? https://youtu.be/gojaewa6SNU?t=32s
  6. While you're at it, could you also looks into "custom" vertex normals issue that I mentioned here: http://forums.thedarkmod.com/topic/19426-exporting-models-from-blender-into-tdm/?do=findComment&comment=421539 ?
  7. BTW, a new trailer for the "Next gen" came out: It's a feature length animation (financed by Chinese I believe) from a Canadian studio Tangent Animation. Apparently Netfilx has bought the rights to the film. Animated and rendered entirely in Blender / Cycles. Studio hired some in-house developers to improve Blender and hopefully those changes will find a way into official Blender release.
  8. It's the same reason why I never learned Max. At work I use it only to convert .max files to .fbx so I can import them to Blender.
  9. https://www.reddit.com/r/Wellworn/comments/8yh83h/these_medieval_steps/
  10. Useful Blender addon. Automatically creates bones and assigns them to objects. Useful for exporting rigid body simulations from Blender.
  11. High resolution images from Cyberpunk 2077.
  12. Naah, It's not mine. I just wanted to give an update on what will be possible in Blender 2.8.
  13. https://www.reddit.com/r/europe/comments/8o6uyx/hannover_in_1920/
  14. As mentioned by rich_is_bored in this thread md3 format hasn't been really used much in Doom 3 engine. One drawback is there's no interpolation between frames like there is in skeletal animation. I set water in my example to be 30 fps so it looks a bit choppy. You can bind it to game's FPS which should be smoother but then you may need more frames in the md3 file. BTW did you increase resolution of real time reflection?
  15. Changing post processing in the menu doesn't seem to matter on my end. Does turning lantern on cause problems? Did you try swimming with lantern on? I just noticed btw that my md3 water tests don't work at all in x64 version. It would be nice to have some kind of vertex animation working. It's not animated by a skeleton. It's a md3 model where each frame is stored as separate meshes.
  16. I had trouble with disappearing md3 water models as you can see in my video. Have you not experienced anything like that?
  17. Like this: It's explained well here.
  18. Did anyone manage to get custom normals working in TDM?
  19. This forum needs Sketchfab support. https://skfb.ly/6yJuZ
  20. https://www.reddit.com/r/interestingasfuck/comments/8f1oe2/a_manhole_cover_in_weisbaden_germany/
  21. https://i.imgur.com/pg8eYHp.gifv
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