Jump to content
The Dark Mod Forums

Arcturus

Development Role
  • Posts

    1743
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Arcturus

  1. New one. Diffusemaps are quite similar but the old one has stronger normalmap resulting in slightly different character of the texture.
  2. I uploaded rough_wood_fungi02 and rough_wood_grey02. I say we should keep the originals.
  3. I've heard that Blender has sculpting tool similar to zbrush's so thought I'm gonna try it. There's not much to show yet. Legs will be difficult to do. From technical point of view this is one big mess. I lost symmetry and I don't know how to fix it. But it is quite fun.
  4. Let's just start with simply removing the worst textures. There are some that probably haven't been used so far in any map. We can simply throw them away. My first proposition is: stone\cobblestones\flagstones06_granite
  5. \stone\cobblestones\blocks_mixedsize03_mossy: Because original file I worked on was 6000 x 6000 pixels big I thought I could upload to our highres repository bigger images than 1024x1024 - 2048 x 2048 or even 4096 x 4096. Or should I stick to 1024 TGA?
  6. I desaturated all my red brick and roofing tiles textures by 10%. This was radical, but necessary step. Could someone please apply those changes to the SL branch? Saint Lucia has currently: shingles_red, shingles_red_flat, red_worn_beams01, red_worn_beams02 and red_worn. However the two red brick buildings: are using only red_worn_beams01 and red_worn_beams02. When I replaced red_worn with some other texture I noticed that only few faces inside of buildings have changed. So unless it's been used in other places we can remove that texture and save 3,7 Mb.
  7. I wouldn't say that they're like different dialects, but quite similar indeed. Interesting thing is that Chech sounds funny to Poles and Polish to Czech people. Some words in Czech sound like archaic or diminutive forms of their equivalents in Polish. Russian is less similar in sound, not to mention different alphabet.
  8. That sounds like a good idea. Of course there's a little mess in the way textures were divided into those two categories, but that's a different thing. Also wooden object should have different sound than boards (same for metal objects - try to stomp on a sword for example).
  9. There were such lines in mansions.
  10. fence: Diffusemap is 512 x 2048, bumpmap is 256 x 1024. Which folder should it go to? Somewhere under decals?
  11. Yes, that's why I removed the dirt, so they can be used on the inside. You mean wood? Ok, that sounds interesting.
  12. As you know I'm working with photos. All I did was removing those scratches and shadows. That and creating a normalmap took me two days of work. I'm not going to spend any more time on this only to improve the reality by adding more colours, sorry.
  13. I think I'll go back to my own work. Another door:
  14. I made stronger normalmap. However, despite the fact it's really strong now, it still looks flat on the wall in test/walk_ik. Compare the wall with the ceiling: It's just a matter of lighting. Anyway, here's another comparison of original texture and new one:
  15. Nice. It could use a slight specular map. Isn't 1024x1024 texture too big for such a small object?
  16. Arcturus

    jewel-box

    Here it is: http://www.filefactory.com/file/aa438f/n/box_zip
  17. Arcturus

    jewel-box

    Wow, finally someone is interested in it I'll upload it again.
  18. Another comparison: old new
  19. It's rough_blocks_tight_light. I removed the shadows: old: new: old: new: The character of it has changed a little, though. I wanted to download the highres repository some time ago. I downloaded few folders but now when I try to continue I get the message: Error: REPORT of '/svn/darkmod_hires/!svn/vcc/default': Could not read chunk delimiter: Secure connection truncated (https://darkmod.homelinux.com). I noticed though, that textures have the same resolution in high-res repository as in main repository. Perhaps not all of them?
×
×
  • Create New...