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peter_spy

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Everything posted by peter_spy

  1. Unfortunately, at least in my country there's still a lot of fear in conservative politicians and especially among the clergy (numerous cases of pedophilia among their ranks somehow bother them less), and they're viewing homosexuality as a disease.
  2. Also, adoption rights for LGBT community aren't a bad thing, gay couples are doing well enough financially that there's been a "prosperous middle-class gay" stereotype in western pop-culture for years now. This is while good catholic couples leave their newborns in hospitals, orphanages, or street dumpsters.
  3. I know you'll hate me again, but all I can think of looking at this video is "what the hell is wrong with these wall planes". Maybe that's something wrong with Maya exporting tools, but having these 2 sections going through upper wall polygon and extending to the lower one is a clear sign something is messed up.
  4. It's not only a matter of taste, it's also genetic, as Destined wrote. I can think of at least 2 examples in my circles, where my friend from university and other colleague from work are lesbians, along with their sisters. And they always were. It was not a fad or phase, or anything like that.
  5. It just doesn't lead to a natural conception and birth of a child, but try to say to someone, who genuinely falls in love and is happy with people of the same sex, or does feel comfortable and happy in the body of the sex opposite to his "birth sex", that his or her way is not natural or unimportant.
  6. Whoa, I wouldn't get that far, saying saying that LGBT problems aren't problems. They are, but it's kind of hard, trying to discuss both types of problems: those at the time of war and those at the time of peace. War problems will always seem more urgent and important in that context.
  7. The thing is, there's no such balance, and probably never were. I always thought, viewing the world through my municipal way of life and university education, that my country is a like 50 years backwards, but that's mostly because of the wars and the communist occupation period. And generally, I thought we were going in the right direction, just waay too slow for me, having seen how polite and citizen-friendly the government can be in the west (my country is still more like a predatory state). Well, that was just the surface. Since the far-right won the election, they began dismantling every fundamental democratic mechanism that isn't working in their favor, thinking that state = them and their party only (just like one and only communist party). Apparently, there's no defense mechanism against that, so they were successful. The constitution and constitutional tribunal are basically not legitimate, voted on/elected in the middle of the night, violating basic democratic rules – who does such shit in a civilized country, in 21st century? That encouraged other radical movements, like neo-nazis, to vent their frustrations and display their "power" publicly. I was shocked how many people actually surfaced with such conservative, xenophobic views. More and more people started to wear t-shirts and hoodies with national symbols from the WWII and slogans like "death to the enemies of the state" (what fucking enemies Poland has in 21st century??). There are more and more incidents with foreigners being assaulted, or even people just speaking foreign languages. Like there was this case of a Polish professor, who was punched in the face just because he was speaking German, while talking to his colleague in a tram. There's this substantial group of infantile patriots, who think Poland will be a power if it gets rid of all the foreigners. Those "patriots" clearly played truant during history lessons in primary school, otherwise they'd know that the two significant periods in history, when this country was actually a power to recon with, was in the Reformation Period, and Polish–Lithuanian Commonwealth. Both times of great tolerance towards other countries, and religions, with booming economy. Still, there are whole cities, especially along the eastern border, where neo-nazis seem to be very influential, with ties to lawyers, business execs, etc. Even in my city, which is in the central-western area, there were a few "legally conducted" neo-nazi marches. Fortunately, there were like 30 people at best, but you could hear their anger and frustration, that was both ridiculous and terrifying experience. That's the other extreme you speak of in my country now, and I'm not sure we've learned anything as a nation, not from history books. I see similar things happening in UK and US now too, so this is kind of failure of education, on a generational level now. Older people tend to get more radical with age too, those forces combined can be very dangerous, as we see now.
  8. The thing is, you can't kill the idea. And you have to fight it with arguments, knowledge, and patient explanation. Not with force, as this just adds martyrs to the cause (e.g. that #punchnaziintheface movement is the most ridiculous idea I've ever seen). This is very hard and tiresome, and our brains are lazy; we like simple explanations of things, where there are none. And there's no easy roadmap to democracy, regardless of the region, it never worked that way, not in Middle East or in Africa, or anywhere else. Hell, even in theoretically democratic countries, like Poland, there are groups and layers of society that are invisible to the media and politicians, just waiting for the right time to emerge as a political force. They live in smaller towns or rural areas, where you don't see them. Having a democratic government doesn't automatically mean those radical, uneducated groups just go away. That is especially true if you live in a big city; you tend to think in "city terms", and the world seems to be this nice extension of a municipal, democratic way of life. Unfortunately, that's not how it is.
  9. Another great GDC lecture about building non-interactive spaces:
  10. Quick question: is using symbols like these too much "Hammerite" and possibly copyright-infringing? I wanted to make something more like the original Builders logo, but this isn't half bad either.
  11. It's a good idea, but the scale feels off. Since it's a gothic architecture, the columns alone should be like 96 or 128. Right now it looks like you can barely go under those arches.
  12. IMO you can just make a movie that plays at the end of the mission. Credits and simple "thank you for playing" would do.
  13. That's good, you shouldn't take offense, as that was more of a joke, and just my personal preferences. I find open worlds, city hubs etc. boring and empty experience. But somehow a lot of people like it, thus the popularity and saturation of open-world games right now.
  14. Well, I came here with background mostly in UEd 2.x for Deadly Shadows and UE 3 editing (UT3, Gears of war PC), so you can imagine my frustration when I tried to use DR for the first time. It felt so backwards in comparison to what I had at my disposal (I mean UE3, not Deadly Shadows ). Like, how can you have no GUI material editor in this day and age... I needed a whole weekend to get the idea behind the idtech4 and to get used to the controls. I changed almost all shortcuts, tweaked the color scheme too. I wasted at least a few days of work to get the basics of writing materials and importing models from 3dsmax. I did a sort of "tech evaluation" to see what I'll be able to make on my own, and boy that was long and painful. I'm more of an art person, while idtech4 definitely needs working in pairs: art + programmer duo can make the most of it in efficient manner. I don't know your background, but from my standpoint, the thing you're trying to make is way too ambitious. I never released a TDM FM, but I have 2 (mediocre) TDS FMS and several tech demos under my belt. At this point, I'm better at making textures, models and environments than gameplay, so I'm trying to make some standard gameplay and small map, but with 100% custom textures and models. You're trying to make all that too + unique gameplay, + large environment. You're setting the bar very, very high, and IMO that can be very destructive, especially when you're a perfectionist. Noone wants you to burn out, we'd sure love to see a finished map (Btw. I don't understand why the wet dream of every Thief(-ish) community mapper and their mother is to have a large explorable city in one map. There's a whole series of games that has already proven that it's no holy grail, more like boring boring – I'm talking about AssCreed series) Anyway, I'd probably cut on my goals at this point, or go over all the references, design docs etc., to see what's doable now, i.e. within a few months. What I'd like to do, what's important to me. Definitely not something that huge. Maybe you're that good, and you are able to do this, but to me it sounds a bit like one-man MMO project – noone has ever finished any
  15. Also, don't expect instant results, and try to do a bit every day, or once every two days. If you feel like you're going nowhere, switch tasks. Gather references, make a colour palette, write the intro text, draw a map, make a texture, write a material decl etc. Give yourself a lot of time, like a year, to make a mission. Take some time off, if you don't see progress, but go back to your stuff regularly, so you don't forget how it's done.
  16. No it's not. AFAIK, users don't have permission to upload attachments. Maybe its for admins and TDM devs only. Just use postimage or other uploading site, imgur is fine too. This is normal. As for the texture, try to put it in some real mission scenario, like two lights or one light + ambient_world. Now it looks like it's in max or maya or other modeling software (home grid). And it's kind of wet, I guess you didn't have that kind of specularity in mind.
  17. I'd have to check somehow (I haven't made gifs in ages), but I'm almost sure in terms of image quality to file size ratio it's .mp4, or any video format in that matter > gif.
  18. I wonder which other image formats could be useful addition. For highest quality settings, uncompressed tga is more than fine, and dds is best format for controlling quality settings and mipmap generation. Jpegs as textures will always be out of question, and adding formats like bmp won't change much. Other game engines use packages and internal compression for the assets, but they also support tgas or bmps (maybe png as well, but I'm not sure).
  19. That is cool, especially that it doesn't have to be anything big. You can use more abstract scenes, like complete darkness and some smoke particles, and the main object you're about to steal. Or the main antagonist's face, if you have a new character model. There are tons of cool tricks to use here, and it might need less MBs than a looping high-res video.
  20. Double post: the gallery on level design org is a bit low res and general. I'm taking screenshots as I go, focusing on arch parts and textures, so you might find it more useful: https://postimg.org/gallery/209l6j7z8/
  21. Actually, Dragon Age Inquisition has some very high quality textures and models, if you need to see how the architecture stuff and props should be made, this is a good place to look. Game's pretty shallow but oh so pretty. http://level-design.org/referencedb/index.php?/category/141
  22. Cool, that's a nice start, I'd remove those buttons though, or maybe blur them or at least make them more transparent.
  23. That might help a bit, but 720p 30fps 20mbit is far from stunning these days Edit: Also, isn't it restricted to 4:3 ratio? Volta had a nice intro, but AFAIR, it was in 4:3, not 16:9.
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