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Status Replies posted by peter_spy
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I finally managed to put my foot in the door and switch careers. That means no more pressure of getting into game industry and steady work on models and maps for TDM!
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Thanks for kind words! Yeah, I was using TDM to build a prototype level for modeler/level artist position (I contacted two local studios who wanted to see a playable environment first). But for last year or so I've been hearing so many bad things about working conditions in the industry, both here and worldwide. We discussed it many times with my SO, and we were both afraid that it would severely impact our relationship and our family life. That's why I decided to pursue a career...
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After 4+ hours I finally managed to automate a cubemap to irradiance map workflow. The results are satisfactory! Good to know ambient cubelights look good w/o makeIrradiance and with a proper IR map. May post a tut later.
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IMO Irradiance maps is pretty confusing term, as it hasn't been used much in games for a long time now, but this is a closest thing to explanation: https://learnopengl.com/PBR/IBL/Diffuse-irradiance
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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There is no way to make materials and new models without 3dsmax 5.1 and plugins provided by Ion Storm. If I could do something about it, I'd focus on making a standalone app for that, something like xNormal.
The other thing is player animations. I tried playing the intro mission just an hour ago, they are still awful.
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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I think there's a 32-bit version somewhere, but I used winXP on a VM for that. Not the most optimal solution. Also, that crazy Italian bastard Massimo actually managed to create new animations for T3. His tutorial is rather terrible, but it can be done.
IMO both discoveries are kind of "too little, too late", like 10 years late.
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Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
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You know me, I like to have complete freedom in terms of making art and assets. One of the big no nos is very stiff requirement of 3dsmax 5.1, you need it to export models and materials. And you need to make everything out of models, basically, as BSP tools are very weak and error prone. I don't mind that actually, as this is the way the industry went, and I'm comfortable with working like that. But it will be a huge pain for someone working with Dromed or TDM, and makig most things o...
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Worked out how to get the DR documentation online using GitLab Pages. It's pretty incomplete at the moment, but thanks to GitLab CI, every push automatically updates the website. http://orbweaver.gitlab.io/DarkRadiant/
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Holy guacamole! I'm at 7,000 brushes! I'm getting close
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1998, the year of Thief and UnrealEd: https://www.gamasutra.com/blogs/DavidLightbown/20180109/309414/Classic_Tools_Retrospective_Tim_Sweeney_on_the_first_version_of_the_Unreal_Editor.php
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I fell in love in UnrealEd back in the day, I made my first DM maps for UT with it. Even though it was buggy and I didn't have good enough hardware, the editor felt accessible. That ease of use actually prevented me from delving deeper into DromEd several years later, it was too frustrating in comparison
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Making sound presets for TDM 2.06 EFX system. Slow but steady progress.