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Everything posted by lowenz
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Pre-GCN Radeon, as exptected.
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Eyes AND weight
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Yes, the new installer is picky about symbols (" " too).
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That's exactly the point of having a slider.
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But the selected value doesn't (can't?) reflect the actual value as stgatilov says, so a slider is a more adaptive solution. If I want adaptive sync on a 75 Hz monitor I must limit the frametime to 1/74 *actual* seconds, not a "75" nominal value.
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It would be perfect
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No problem about that, it's just about coherency of the FPS limiter option in the menu. 144 is already there, the only other common value missing is 75.
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Suggestion/Request: we already have "144" as a dedicated FPS limit (for 144 Hz monitors), can you add "75" as another one? Thanks! 60 70 -> 75 80 90 100 110 120 130 140 -> 144 150 etc. G-Sync (compatible) issue (low performance value after loading a savegame) still is there. Press ESC, stand by in the menu screen for some seconds, return to the game and the framerate is alright. Or move around a little.
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Of course it was in 2.08.
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Possible the same bindless textures issue that's not really an issue. It's a limit of the method.
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Just my luck!
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Maybe related! https://www.phoronix.com/scan.php?page=news_item&px=AMDGPU-FP16-DCE8-Patches&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Phoronix+(Phoronix)
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issue found (2.09 beta 2 but maybe is waaaaaaaaaay older) https://postimg.cc/8smv0rkq House in front of the tavern of "A New Job"
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Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.2
lowenz replied to kingsal's topic in Fan Missions
Link points to 2.1 ? -
Fan Mission: Volta and the Stone by Kingsal (05/26/2016) V1.3
lowenz replied to kingsal's topic in Fan Missions
Thanks man and have a good time in these holidays! -
Fan Mission: Volta and the Stone by Kingsal (05/26/2016) V1.3
lowenz replied to kingsal's topic in Fan Missions
Any news about the upcoming "hotfix" ? So I'll finally play the Volta series during Christmas time -
I'm using RTSS (MSI Afterburner monitoring companion), not (only) internal values. And I use 64 samples to smooth the (moving) average value: seta com_showFPSavg "64" And you can clearly see the difference between 30 and 50 FPS moving around a bit, I mean simply walking around a bit. After the first movements + camera rotations the framerate goes up to the "right" value. Savegame is required.
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Problem in playing the game, what key does what?
lowenz replied to rohan's topic in TDM Tech Support
Frob https://www.ttlg.com/forums/showthread.php?t=53496 -
But we must consider people with iGPUs.....
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Can you check the framerate after a savegame loading with AND without the freesync? Not moving around or rotating the camera, just standing there.
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No dynamic of course. 50%=1/4 native 1440p area, just for the sake of numbers 75%=1080p A modest, 4 yo VGA as the 1050 Ti can run every today game @1280x720 attached to a 1440p monitor. I play Horizon Zero Dawn in that way and I'm.....content enough (ultra details for vegetations, etc.) TAA+sharpening help to hide the upscaling intrinsic issues. FXAA in upscaling scenarios is acceptable but it can't remove all the aliasing. SMAA is really good @native resolution but not so good in upscaling scenarios from a very low resolution (preserving the details more than FXAA it preserves the low resolution heavy aliasing too)
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TDM @50% (1280x720 over 2560x1440), maximum sharpening, MSAA 2x: https://postimg.cc/N9B0fHmm
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TDM @50% (1280x720 over 2560x1440), maximum sharpening: https://postimg.cc/YLBjKF95 It's really a good result, best I'd ever seen for internal 720p. Just missing a bit of AA.....SMAA does not work well @low resolution (when upscaling from the lower one). FXAA is better @low resolution. TAA the best-but-blurry. Of course MSAA gives the best results and it's enough lightweight @720p
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Temporal AA+sharpening is good and it's my solution of choice when I use the 50% (0.25x) resolution in every game.
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Suggestion: move "Bloom" from "Advanced Experimental" to "General" section. Add FXAA or SMAA or CMAA or another kind of morphological postprocessing AA to the game. Sharpening filter implementation is the best I have seen in 10 years. Perfect with 50% (0.25x) resolution, just missing a postprocessing AA now!