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lowenz

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Everything posted by lowenz

  1. Pre-GCN Radeon, as exptected.
  2. Yes, the new installer is picky about symbols (" " too).
  3. That's exactly the point of having a slider.
  4. But the selected value doesn't (can't?) reflect the actual value as stgatilov says, so a slider is a more adaptive solution. If I want adaptive sync on a 75 Hz monitor I must limit the frametime to 1/74 *actual* seconds, not a "75" nominal value.
  5. No problem about that, it's just about coherency of the FPS limiter option in the menu. 144 is already there, the only other common value missing is 75.
  6. Suggestion/Request: we already have "144" as a dedicated FPS limit (for 144 Hz monitors), can you add "75" as another one? Thanks! 60 70 -> 75 80 90 100 110 120 130 140 -> 144 150 etc. G-Sync (compatible) issue (low performance value after loading a savegame) still is there. Press ESC, stand by in the menu screen for some seconds, return to the game and the framerate is alright. Or move around a little.
  7. Possible the same bindless textures issue that's not really an issue. It's a limit of the method.
  8. Maybe related! https://www.phoronix.com/scan.php?page=news_item&px=AMDGPU-FP16-DCE8-Patches&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Phoronix+(Phoronix)
  9. issue found (2.09 beta 2 but maybe is waaaaaaaaaay older) https://postimg.cc/8smv0rkq House in front of the tavern of "A New Job"
  10. Any news about the upcoming "hotfix" ? So I'll finally play the Volta series during Christmas time
  11. I'm using RTSS (MSI Afterburner monitoring companion), not (only) internal values. And I use 64 samples to smooth the (moving) average value: seta com_showFPSavg "64" And you can clearly see the difference between 30 and 50 FPS moving around a bit, I mean simply walking around a bit. After the first movements + camera rotations the framerate goes up to the "right" value. Savegame is required.
  12. Frob https://www.ttlg.com/forums/showthread.php?t=53496
  13. But we must consider people with iGPUs.....
  14. Can you check the framerate after a savegame loading with AND without the freesync? Not moving around or rotating the camera, just standing there.
  15. No dynamic of course. 50%=1/4 native 1440p area, just for the sake of numbers 75%=1080p A modest, 4 yo VGA as the 1050 Ti can run every today game @1280x720 attached to a 1440p monitor. I play Horizon Zero Dawn in that way and I'm.....content enough (ultra details for vegetations, etc.) TAA+sharpening help to hide the upscaling intrinsic issues. FXAA in upscaling scenarios is acceptable but it can't remove all the aliasing. SMAA is really good @native resolution but not so good in upscaling scenarios from a very low resolution (preserving the details more than FXAA it preserves the low resolution heavy aliasing too)
  16. TDM @50% (1280x720 over 2560x1440), maximum sharpening, MSAA 2x: https://postimg.cc/N9B0fHmm
  17. TDM @50% (1280x720 over 2560x1440), maximum sharpening: https://postimg.cc/YLBjKF95 It's really a good result, best I'd ever seen for internal 720p. Just missing a bit of AA.....SMAA does not work well @low resolution (when upscaling from the lower one). FXAA is better @low resolution. TAA the best-but-blurry. Of course MSAA gives the best results and it's enough lightweight @720p
  18. Temporal AA+sharpening is good and it's my solution of choice when I use the 50% (0.25x) resolution in every game.
  19. Suggestion: move "Bloom" from "Advanced Experimental" to "General" section. Add FXAA or SMAA or CMAA or another kind of morphological postprocessing AA to the game. Sharpening filter implementation is the best I have seen in 10 years. Perfect with 50% (0.25x) resolution, just missing a postprocessing AA now!
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