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Theothesnopp

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Everything posted by Theothesnopp

  1. Thats a shame, would've been a great asset.
  2. Theese sound great, are they in the repositry?
  3. Im going to stop bitching about it now. About the the ai, really think you should keep improving this, especially speech and animation. I know it would be tough to get high quality voice acting, especially when this is a no money project, but if the oppurtiny shows up i'd say go for it.
  4. Looking at the media section. Here's is an example http://www.thedarkmo.../rttc_2_six.png The layout, and design of this mission is clearly fantastic, but still something is flawed. it looks like brushes piled onto brushes, instead of buildings with kickass detail. http://www.thedarkmo...ts/fiasco_2.jpg Same with this one, great brushwork and layout, but still, once ingame its to bright, looks blocky and it gets messy. when looking in the editor the normals look good, but ingame they make shit look intensly bright or flat. other things that contribute to the "plastic" are Ai behavior, speech, animation and overall sound, but im guessing this is still very WIP
  5. Ok, enough about the damn engine, im not blaming anything just shitting out words and ideas. About the plastic feeling, its hard to explain. Everything is uneven, there is no visual/functional balance, one thing can look, act, behave etc realistic and the object next to it would be the opposite. Everything just becomes very messy imo ie. texture, ai behaviour, animations, lightning, sounds, models, layout (sometimes) etc. Its either shit or great, hence the lack of balance and the "plastic" feeling. how WIP is TDM at this stage?
  6. It was merely a theory, and i dont know jack shit about the engine, but my guess is that it contributes to the plastic feeling that the majority of fms suffer from.
  7. Don't go smartass on me, just saying what i believe.
  8. Perhaps, i just feel it is not complete, i sometimes have a hard time enjoying playing alot of the tdm fms, but that might just be me. I think D3 can contribute to this yes, D3 is a horrible game, and it would be really hard to create a perfect engine out of it. It has nothing to do with the controls, everything is really perfect, i dont really know what it is that i feel is missing. I don't see the fm architecture as houses, castles, cathedrals and towns etc, i see brushes with textures placed in a certain way. Perhaps i suffer from the mappers syndrome.
  9. I think you have a valid point. Hands down to the TDM team, but i do think that it still feels very lacking. I dont think the Fms are to blame, but the fact that its made out of D3. Its really hard for me to feel immersed into the missions, when i play i don't feel like, i am a thief stealing from a rich nobles mansion. I feel like a dude sitting at my computer, pressing buttons. Perhaps the fact, that i have been mapping more than i have been playing fms, ruin gameplay for me a bit. ONT I will not contribute to this thread, i really don't want anyone to feel self concious.
  10. Hehehe, i have'nt started on anything, dont know when i will. i'll be waiting for a wave of motivation to struck
  11. That's kind of interesting, allthough i have been thinking about changing the indoor music to something less "complex", like a looping bass sound or something.
  12. Im glad you liked it! Hint Hint 2 Spoiler
  13. Had a great laugh, really did'nt expect that. Merry Christmas!
  14. I'll keep this in mind when i get to work, thanks for the feedback
  15. I might be able to help with some music, nothing solid to count on, but i might be able to make something usefull
  16. As i suspected then That would be swell, doesnt have to be errors either, i would also like to know what you think should be improved, gameplay and atmosphere wise, i.e a room thats to cluttered etc.
  17. Out of curiousity, was it something special you "lol"ed at, or was it about the exit zone? door handles are not yet added, will update this mission at some time, will add handles then. Im glad you liked my FM edit:
  18. I can imagine there is a better word for it, my english is not very great though, hence the lack of readable in this mission.
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