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pakmannen

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Everything posted by pakmannen

  1. Noted. (I hate our smiley! It looks too happy. Grr! Now this is more like it: )
  2. Tjena krisus, läget då?
  3. Also, here's another higher-res pic: http://www.tjoff.com/saker/keeper.jpg
  4. Soooo renz, nickin my ideas are ya? This idea has already been posted in the storyforum, in the Logs thread. Why don't people read it? Is it too intimidating? Also, the floating argh! Make it happen!
  5. pakmannen

    Lights

    That's kickass BT! Beautiful!
  6. Haha, that's a great idea! Is it legal to use Uncle Sam? He isn't like copyrighted no?
  7. Okey, whenever I commit new sounds to CVS, I'll post them here. sfx/world frob_instrument_harp1 - darkness_falls frob_instrument_harp2 - darkness_falls frob_instrument_harp3 - darkness_falls ambient/underground cave_ambient1a - darkness_falls cave_ambient1b - darkness_falls water_drip1 - saxmeister water_drip2 - saxmeister ambient/ocean underwater - theo (this sound is intended for while the player is underwater) ambient/church church_theme1a - mrd church_theme1b - mrd gregorian_chant1a - muze gregorian_chant1b - muze gregorian_chant1c - muze gregorian_chant2a - saxmeister gregorian_chant2b - saxmeister gregorian_chant2c - saxmeister
  8. Commited new sounds to CVS. See CVS thread.
  9. Quick replies: 1. Oh I can do it. No problem. 2. I'll take care of that as well. Maybe I'll break it up into two smaller files. 3. Ok. 4. Aha, now I get you. Hm, we should ask the programmers if this will be possible. Otherwise we could just make them fade in and fade out in the soundfile, since "tension" sounds wouldn't last very long. (You're talking about stuff like when you sneak up on that guard in Bafford's basement right?) 5. Great. Remember to post it!
  10. I'm getting a 404 on that last one
  11. I think they're great. Can't say it confused me. I always thought it was odd that Garrett didn't grab the bow from his back, but instead it just appeared from the lower part of the screen. Animations look great, good job! Edit - Well the idle animation look a little off, I'll admit that.
  12. Oh you should listen to suggestions and constructive criticism. No harm can come from that. You just need to be able to ignore the usual flamewar stuff. And hold your ground.
  13. http://en.wikipedia.org/wiki/Steampunk The definitive explaination on all things Steampunk. Yep, they even list Thief there, among the games.
  14. Constructive criticism is good. We're just plain evil. We are doing an original story, that much is decided. Not using any Thief universe names (copyright reasons etc).
  15. Will post comments in a few hours. Just one thing first, could you supply the new versions of the old "themes" unmixed as well (without any background hum)? Edit - Noticed your edit. Nevermind.
  16. That one. So yes. Same ogg file for running, walking, sneaking, jumping (two ogg's played after each other) etc.
  17. I knew it! Mulder was right all along!
  18. We might use movies, but we aren't the only one's who are going to use this mod (hopefully). I think in-game cutscenes (with a grain/sepia-filter overlayed) could be a great way for people to get briefings in their missions, without them having any Premiere/After-effects skills (which most of them don't have).
  19. Don't know why I haven't responded to this earlier. Well the reason it, if you look at the naming scheme, that all things you frob have the "frob" prefix. Like this: "frob_door_metal_open", "frob_door_wood_close", "frob_food_apple", frob_food_deerleg", "frob_instrument_harp" and now then: "frob_instrument_victrola" and "frob_instrument_musicbox". It's a much smarter system than the one which was used in Thief 1/2 (if you even can call it a system, they just threw everything inside one folder and named it stuff like "DOORS1C" "dronelp", "FAKEWIND5" etc.) And of course you can use it in a cutscene if you wish, but the main purpose of the sound is to be played when the player frob a musicbox. Oh, and I'll make the names as long as I want to!
  20. Oh yeah? Well you try to sheathe a sword then! But yes. It's a little too realistic, but it will do for now, until we get the time to make a new one.
  21. Alright, I'm here again. We'll see about the door sounds though, you guys keep producing stuff like crazy.. We need some kind of system for reviewing/naming/cvs:ing sounds. So first, everyone should get CVS working, then we should have a talk on IRC about how to handle it.
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