

Carnage
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Everything posted by Carnage
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Quality should always be more important than quantity and I think that certainly is something we saw this year. Just amazing how high the 'standard' is and even authors who are releasing their first FM stick to this.
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Well after placing a few visportals the problem is gone, but I do have a problem with that exact same wall. It won't align with other walls so you see that you've got multiple brushes. Can't seem to find where the problem occurs, but I'll just check every single brush
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Cheers mate, forgot to place a few visportals. As soon as I did the problem was solved
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Haha no not anymore, but I really was hooked on to Freelancer . Well if you wanna give these games a go, you might also wanna check out the X games. They have a really steep learning curve so you might want to wait for the new one X: Rebirth, which supposedly is going to be easier to learn, but the screens are just fantastic and the possibilities what you can do too
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Right I've got a weird problem with DR. Using the latest version and have been testing my FM a bit and there's one wall or part of a wall that is completely black and you can see through ingame. Can't see anything while working in DR but the problem occurs ingame. Any idea what could cause this and how I can solve this. Sorry haven't got a pic at the mo, so hoping that this info will be enough
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That could have been Freespace 2 or maybe Independence War. Don't think Freelaner was around at that time and it doesn't really have diplomatics in it. Great game though. Used to play this a lot with my mates online. There's a mod called Crossfire for it, that's been around for a while. I think a new version has been released this year and if I recall correctly the mod was also in moddb contest
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Fan Mission 48: A Score to Settle, by Springheel (2011/07/01)
Carnage replied to Springheel's topic in Fan Missions
It's been quite a while since I enjoyed an FM this much. The amount of detail is astonishing. A map in the beginning would have been helpful cause you can easely go in the 'wrong' direction. Apart from that I don't have any remarks. I hope we don't have to wait another 3 years for you next FM -
Yeah I had the same thing with the expansion of Doom 3. Even if I entered my legal key it wouldn't accept it. Doom 3 itself not a single problem, if you read the forums there are lots of people with that problem. A thing that helped me was to open the console and enter; map testmaps/test_box and after closing that all would be fine.
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Fan Mission: Fiasco at Fauchard Street by Melan (2011/05/01)
Carnage replied to Melan's topic in Fan Missions
Maybe I'm reading it wrong, but is it just for x64 machines? I have a x86 system, so than it wouldn't make any difference right? -
Fan Mission: Fiasco at Fauchard Street by Melan (2011/05/01)
Carnage replied to Melan's topic in Fan Missions
Would love to give this one a go, but I'm getting a memory allocation error. First FM that had this error (RTTC was no problem), so I'll just have to wait for a new system. -
Thanks for the translation Flanders. I was planning on doing that later today but good to see the community is thinking along
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Yeah I did exactly the same. Took them a while to finally write a small article about it though. Here's the mediafire link: http://www.mediafire.com/?746gae352877htj As far as I can see, you can't order this month's release yet. You can always send them an e-mail and ask them administratie@pcgameplay.com
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Well I don't have a scanner at home, so I'll use the scanner of a mate. I'll upload it asap
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TDM is mentioned in this month's Gameplay magazine. Quite a few people in Belgium and the Netherlands read this magazine, so this is good stuff . It's mentioned in the Mods section of the magazine. Besides what TDM is in general, they emphasize that in the first place TDM is a huge playground with one training mission and an extensive editor. They also mention that there are +30 fms available and the graphics are impressive. Some good PR eh ?
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Good stuff looking forward to give it a go
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I reckon you already found it Spring?
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Great FM Sotha, really enjoyed it and love your way of telling stories. Really looking forward to the next episode
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Great Sotha, looking forward to this part of the Porter series. Will play it tomorrow if I can find the time
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Fan Mission: Return to the City v2 (01/03/2011)
Carnage replied to Bikerdude's topic in Fan Missions
Ah great I'll update TDM then. Haha yeah I know NZ but my comp isn't connected to the internet so I always have to download the whole package and didn't have time for that yet . -
Fan Mission: Return to the City v2 (01/03/2011)
Carnage replied to Bikerdude's topic in Fan Missions
Thanks BD and Melan, finally I can play this pearl. I've got some texture problems by the way. The floor at the start of the FM is completely black, is it necessary to have TDM 1.04 for this one? -
Thanks for the explanations everyone. I understand the various features as much as I need to now. Now I can continue without worrying
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So if I understand correctly, SEED is primairly used for larger FMs with lots of outside areas?
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Since the last time I created an FM a lot of new features have been implemented. Things like Normal maps, and now LOD and SEED. Could someone briefly explain these features to me? What is the advantage of using these, do I have to use them, is it a lot of work to get them in my FM, what kind of features do you really need to have in your FM nowadays, what if I wouldn't use them would my FM look bad or have bad performance? At the moment I'm just building with DR and I haven't got a clue why I would need to use these features. Don't get me wrong, I understand from posts that these features are amazing, but I'm just such a noob that I can't really understand why they are amazing. Lots of thanks for explaining this to me.
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I'm certainly going to buy this and Mass Effect 3 of course which will be released in the fall as well . @ 7upman: It might be time to start installing your games in English. Your English writing is perfect, so why bother with a lame German version? I wouldn't even want to play a game in my native language, it just sounds wrong. Edit: @ biker: Isn't this the same trailer 7upman linked?
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That little video looks amazing ocn, really immersive! It would be a shame if you'd quit the contest, this already looks like it is going to be a pearl. Just give it a bit of a rest and then pick it up again.