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Ladro

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Everything posted by Ladro

  1. Well done little mission, my congratulation for the *real* Metal atmosphere. Bravo!
  2. Ladro

    Deus Ex 3

    Other non official preview info about the game: (taken from http://www.neogaf.com/forum/showthread.php?t=397251&page=7 ) This is a *really* good point IMHO: "We don't want it to be a run and shoot game" director Jean-Francois Dugas tells me, "If you try to run at enemies, 2, 3, 4 bullets and you're dead."
  3. Ladro

    Deus Ex 3

    The trailer it's good, with a *real* cyperpunk atmosphere, outstanding art direction, and a good mix of macho heros cliches (Crysis, Xmen, splinter cell, Neo/MAtrix, etc etc) . But, it's not at all the game, it's a (good) CGI motion picture with some blockbuster style scene, produced with a lot of money, remembering the first masterpiece game atmosphere. I'm waiting the *real* game to say "wow" or "boo". Just my 0,02
  4. I have too some problems on re-load after an alert (F9 and then F4): it makes loading page for ever (i'm with V1.02)
  5. Thank you. I solved by installing this library that was not present on my machine: libarchive-zip-perl (on Ubuntu i found this name for archive manager in Perl library... tipically the prefix "perl" it's postponed, but with aptitude i easy found it :-) ) Now the script it's working well and i can update my TDM to 1.02 :-) (and finally now i can play the GREAT mission by Goldchocobo and Mortem Desino "No honor among thief" ) Suggestion: maybe this problem with the updater (and the solution to use the right script) for Linux users, should be on sticky notes for some time (until next release)? Really thanks to all involved for this update (and the updater :-) ) ;-)
  6. I have this error: me@me_desktop:~/.doom3/darkmod$ perl tdm_update.pl Can't locate Archive/Zip.pm in @INC (@INC contains: lib devel/lib /etc/perl /usr/local/lib/perl/5.10.1 /usr/local/share/perl/5.10.1 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.10 /usr/share/perl/5.10 /usr/local/lib/site_perl .) at tdm_update.pl line 11. BEGIN failed--compilation aborted at tdm_update.pl line 11. I'm on Ubuntu (10.4 32bit LTS), i presume my Perl path is different. I tried also the old 32 bit compiled (cfr. http://www.bloodgate...dm_update.linux ), but this binary it's not working too. This is the shell reply if i use it: me@me_desktop:~/.doom3/darkmod$ ./tdm_update.linux IO object version 1.25 does not match bootstrap parameter 1.23_01 at /usr/lib/perl/5.10/DynaLoader.pm line 219. Compilation failed in require at /usr/lib/perl/5.10/IO/Handle.pm line 9. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/Handle.pm line 9. Compilation failed in require at /usr/lib/perl/5.10/IO/Seekable.pm line 9. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/Seekable.pm line 9. Compilation failed in require at /usr/lib/perl/5.10/IO/File.pm line 11. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/File.pm line 11. Compilation failed in require at -e line 352. Any suggestion?
  7. Great little mission! Really cool atmosphere with thunders and music, i liked
  8. :-) I'm very happy about this fix. I'll wait for this 1.02 release, because it's really too difficult for me to progress on this mission without any stress about savegame corruption. So the review about the mission it's only postponed :-D But for what i see until here in mission one: really BEAUTIFUL!
  9. So I'll try with standard savegame :-) Thanks for this workaround!
  10. Great news! :-) It's there any workaround waiting the fix, to avoid this error? I have this specific error on Linux, in the middle (i presume i'm in the middle) of the mission 1 (GREAT mission!), with the undeads. If i save/reload also with old savegames, the problem persist :-( idPVS::FreeCurrentPVS: invalid handle
  11. Can't wait! Good betatest to all taffers!
  12. Problem Solved and mission finished in 9 hrs! One of the best mission so far! Really not easy (especially at the end), superior architecture, and very good story. I was a little bit too lagged (low fps) at the end and on the garden, maybe it's fog problem and my Ati card, i don't know. If it can help, here's what i done to avoid the game crash: Maybe someone can add a note on the first note to of the presentation of the thread to report this problem and the solution. Really thanks for this awesome mission!
  13. It works perfectly, thanks a lot Greebo! The problem now is: the update replaced another time the updater itself with the broken one. But no problem, next time i'll re-use the updater linked here by you!
  14. I tried to update today and i have the same failure. It's there a 32bit compiled updater for linux downloadable from somewhere? Thanks in advance:D
  15. I have the segfault too:( After 5 hours of play, i'm on the upper floor 109371 msec to load heart idRenderWorld::GenerateAllInteractions, msec = 41, staticAllocCount = 0. interactionTable size: 5092200 bytes 45005 interaction take 5040560 bytes ------------- Warnings --------------- during heart... WARNING: ConvertLWOToModelSurfaces: model models/darkmod/architecture/chimneys/square_stone.lwo has too many verts for a poly! Make sure you triplet it down WARNING: Couldn't load gui: 'guis/map_of.gui' WARNING: Couldn't load image: - WARNING: Couldn't load image: lights/jdude_church512x256 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: textures/darkmod/fabric/cloth_coarse_cream_dirty WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scratched01_dark WARNING: Couldn't load image: textures/darkmod/stone/flat/tiling_1d/concrete_light_cracked WARNING: Couldn't load sound 'tdm_impact_small_soft_object.wav' using default WARNING: file <implicit file>, line 2: unknown token '-' WARNING: Non-portable: path contains uppercase characters: base/dds/models/mapobjects/hell/Site3 WARNING: Non-portable: path contains uppercase characters: darkmod/dds/models/mapobjects/hell/Site3 WARNING: Non-portable: path contains uppercase characters: heart/dds/models/mapobjects/hell/Site3 14 warnings WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_33667557072' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_33927557072' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_33957557072' glprogs/afxweight.vfp glprogs/afxweight.vfp WARNING: Couldn't load image: _afxweight WARNING: Couldn't load image: _fsfx_input glprogs/blurx0512.vfp glprogs/blurx0512.vfp glprogs/blury0256.vfp glprogs/blury0256.vfp glprogs/afxmodulate.vfp glprogs/afxmodulate.vfp glprogs/afxadd.vfp glprogs/afxadd.vfp QuickSave QuickSave double fault Segmentation fault, bailing out shutdown terminal support signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- I tried to use some backup past savegame, but when i near this position and i grab some keys from a body, TDM crash with a (double) segmentation fault. I cannot understand if the problem is on the key grabbing or on specific position, or after some time that i play. My HW and SW specs are on my sign
  16. Fidcal you are really a MASTER! My congratulation for this work, i really like this mission (not finished after 5 hours of play!). What i really liked: The story too, it's very very good to me. BRAVO!
  17. I get too the "AAS32" error, at the beginning of the first load. But i finished normally the mission, i presume without any strangeness.
  18. Brillant mission!:laugh: Congrats for this great creation! I really ejoyed playing, very linear and classic flow, BRAVI!:D
  19. If it can help: on my computer Linux_update bin works perfectly My specs are on my sign.
  20. These screens are UNBELIEVABLE! You really da man! I can't wait for your creation
  21. IMHO, graphics was not so advanced. Noy so better then TDM, anyway. The difference in Amnesia/penumbra is the interaction factor, based on physics. The game itself is a sequence of puzzle to solve with physics, with an horror/lovecraftian story behind to have an high tension. I see in the teaser that this next game will be exactly the same structure. A great mix, but in Penumbra the gaming was too scripted and monotone, IMHO, not open and free to explore like in Thief. In 6 months about: August 2010. A little indy gem in today gaming. I don't like some things in this kind of super scripted game, but, hey, for a 2 men work it's really *incredible*. And what athmosphere and interaction! I can't wait I don't think so, because "This company" it's 2 guy driven from Sweden, Thomas and Jens, a very zero budget project.
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