Jump to content
The Dark Mod Forums

Ladro

Member
  • Posts

    350
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Ladro

  1. I agree. It would be an outstanding feature for TDM, a great physical intercation like in Penumbra.
  2. I'm really very happy about this one. Thanks for this choice!
  3. Me too I really like Penumbra series. It's a pure indy game made with 2 euros and an immense amount of passion by 2 guy from Sweden, really cool effort and result. Not a perfect game, of course, but with a lot of influence from Looking glass games, IMHO. Their next upcoming game it's really interesting too. This is their dev blog, very interesting ideas e explanation about original gaming in general, highly suggest: http://frictionalgames.blogspot.com/
  4. Thank you both for the update :-) So, we are waiting for the TDM release
  5. It's there any WIP mission News ? The xmas missions contest released was so beatiful that now i'm addicted, i can't wait for new missions to come
  6. They noticed some really flat games, without any innovation on modding, and not a single word for the revolutationary TDM that already produced these good maps by the community with a so short time :-( This is not disappointing, it's a shame!
  7. Really a Big THANKS to all Mappers! And well done to Melan
  8. I'm very happy about this news! I really loved St.Lucia, thanks for this update! :laugh:
  9. Nice mission Bikerdude, i liked originality. I liked a lot the onwater green room on the sewers, really cute! Congratulation for your first mission, and especially my congratulation to make it in only 5 weeks. Go on for the next one!
  10. +1 I agree 100% I like a lot the TDM Updater, IMHO it's a gem and a lot of games should use this method. Repos crosses with P2P is the future of data distribution. And i agree that if someone want to create a non crossplatform frontend/launcher for mission management (of course i prefer a crossplatform program ), but in this case it's not a problem at all, anyone it's free to create whatever beaĆ¹cause it's totally out of TDM project itself.
  11. Just my two cents: using AntiAliasing more or equal of 4X, IMHO it's pretty useless to have higher resolution.
  12. Bravo Melan, your mission is AWESOME! Really thanks for this gift A little scary-suicide moment:
  13. Really nice mission, thanks for sharing Carnage! I liked the mansion. A simple map, but with strong thief's taste If it's your first mission, you get a double congratulation from me, bravo and go on mapping more!
  14. I like your review, i agree! The best passage, IMHO: It's absolutely TRUE!
  15. A thing that I don't understand it's the use of:
  16. I'm re-playing the mission (i like it a lot!) and i've noticed that there is a great music mission atmosphere! There problem is that, i don't know if it's a bug (of my configuration - i'm with Linux -, the mission, or TDM), that some times the music is't not working in some rooms (it do not start when i enter in some rooms so i ear only normal sounds). I noticed also some really good visual with lights: Or Bravo Sonosuke!
  17. Amazing mission. It's incredible that this is a mod with another engine! My congratulation to you, Sonosuke!
  18. Really really FUN mission, RailGun! :-) Thanks for sharing! I liked a lot the map architectural side. Congratulation and continue to work on other maps!
  19. Very interesting. Connected with this subject in some way: is the crew or anyone working on a *ingame* shop, like in "Horn of Kanzo" T2 mission from Sterlino? I think it's not a bad option. With an ongame shop (of course in a big city or campaign), you need to get gold to buy equipments and proceed on the current mission (not only the next one).
  20. OH-MY-GOD! It's incredible, really the best forest ever seen for Thief! I'd like to get lost there! My congratulation for your work until here.
×
×
  • Create New...