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teh_saccade

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Everything posted by teh_saccade

  1. I've one .map from early 2016 that's at 46mb, mostly brush/patch, some zfighting to fix, all stock texture and material, few custom sound shaders, plus a few script files movers, few xd placeholders, no AI. Incomplete build (just copy paste the map and remove duplicate player start) No idea about dmapped pk4 size - iirc it had problems when a new version of TDM was released, so scrapped it since couldn't be bothered to go back through all the movers to add player.hurt spawnarg. In fact - that's probably the best way to test. Grab any larger map - select everything and duplicate it to put next to the original. If it remains under entity limit, then it'd be a cinch to exponentially/incrememntally perform the [seemingly unnecessary] stress tests and perform valid dmap and make pk4 from working level to test in-game also. // maybe build a corridor between them, chuck a few visportals on it - can try the whole thing then. Modular.
  2. Heh, yeah:) But - never paid for a copy of legit windows ever... Still got about a dozen unused (pretty much useless) win 7 pro keys from angler delivering what ended up known as "poweliks" for establishing zombie bot-nets and demonstrating a big gap in build. Plus the aurelius BSOD / bot-net incident, which needed clearing up. Must've been 5-6 years ago... so that works out at... about £2 a day for the past 5 years, for actually doing something other than allowing them to remotely collect data on how they break my machine..? Of which I've used less than 10% and hasn't actually put anything in my pocket. Should probably opt out of it. Don't really bother looking at stuff any more. Got better things to do than lose a day and a ream of paper recalibrating every colour profile on the machine...
  3. Rolling back Nvidia driver to 23.21.13.8813 (27/10/2017) resolved issue. 388.13, not 388.31 in geforce. Appears to handle older DX differently, esp. 9 and 10.
  4. TL;DR - checkpoints tend to be geared toward more linear play and would require more thought regarding their placement in games such as TDM (Look at difference between SC:CT and SC:Conviction, christ if I have to watch Ezio have that same conversation one more time... I'm gonna never play this game again). Limiting saves or disabling quicksave is one alternative. Manual save is perfectionist's / libertarian dream. Also sliced bread isn't that great - I prefer to cut it myself, because the loaf is usually fresh baked rather than some mass-produced stuff that doesn't fill my toaster and rips if you spread the butter against the grain. (that's what we call "a metaphor" - it's a touch more complicated to understand than a hackneyed simile or maxim) (I spoilered it so you don't have to, biker)
  5. I just leave a note in an obvious place that says, "SAVE ME!". That's my checkpoint.
  6. Windowed mode and https://sourceforge.net/projects/winborderstrip/files/ appear to work.
  7. "Microsoft Colour Management System" ! The Devices pages have been refreshed due to a hardware change. ----- Win10 strikes again. Graphics drivers are trying to keep up - they've updated 3 times this week, it reports. Windows minimising, switching between sizes at random. Guess it's a temporary bug. Teach me to sign up to stupid "insider" bullshit and "beta" drivers and stuff. Models popping in and out... windows resizing. Interestingly - I punched the machine and it appeared to bring the vibrance back to Farcry 2. Don't think windows is recognising the hardware - nothing's changed, yet it keeps telling me the devices page has been refreshed due to a hardware change. Moral of the story - grab the lube and bite the pillow, Bill Gates is on his way to teh party. I can't even type more than 1 letter into the run bar... D... D... D... No, I want DCCW... C?
  8. Thank nbhor1more - I've tried the stuff mentioned in guru3d forums and also spoken with Nvidia about the issue - they've no idea... Ended up fixing the illustrator / photoshop stuff myself while Nahoor was reading the manual... I'll try out the colour depth thing - there's definitely some weird lights that flash up every now and then, in older games. The HDR thing oughtn't be an issue... Getting screen tearing scrolling up and down in browsers or pdfs. Something's definitely weird... Can't figure why stuff is fine in windowed, but not fullscreen. At least black is black, white is white, RGB is RGB, by my eye... Shame about the games. // i think i just made it worse... it's like the light at the end of the tunnel...
  9. Running in windowed mode seems to restore the original colour profiles for all affected games. Some reason windows is not applying the native, painstakingly tuned colour lookup table to any older fullscreen stuff.
  10. Everything looks and runs fine on AMD craptop, except windows media player is over-saturated. It's like watching oompa-loompa porn...
  11. Hi, This appears to directly affect TDM (or, rather, the "kind of dark mod now"). Win10 pro, v.10.0.15063 Build 15063.726 Nvidia 388.31 (15/11/17 or 11/15/17 for you yanks) - despite this was the same version I already had from October. Win10 updates on this day were KB4849011 and KB4048954 Something about these updates and / or the new Nvidia drivers has seriously up a lot of older games. But made newer games look better... Perhaps in how either DX and/or shader models are being handled. Colour lookup table is not being taken from system - is a "blank canvas". Cannot re-create previous "look" no matter what settings for brightness / gamma / contrast. Also, Nvidia DSR (ie, squeezing 4k resolution down into 1920x1080) now totally screws TDM. Can't even get onto the menu to change the resolution to native. Had to fix resolution down to native via config files. Have noticed issue in several older games, notably Farcry2. Game appears bleached out, unless xml edited to start game in windowed mode and and alt+enter to make full screen, resolution changed back up to native or 3840×2160 for DSR, DX 10. No vibrance. Some contrast can cause black spots, specular and shadow-cast affected. Draw distance for certain things (eg, certain lamps) has changed. Splinter Cell appears to be more vibrant, have higher contrast (very dark shadows and very bright lights). Inside TDM, this has resulted in some very weak shadows with very sharp edges. Can be difficult to discern light/dark areas (esp. for players like me who play without light-gem) Colours are more vivid, that's for certain. Screenshots appear normal - it is only "live" that this occours (like the migraines it induces). Same for all the games. Worse, it's affected colour reproduction in many graphics applications. Either that or my screen is broken and my printer profile has decided to turn 50 shades of darker in the past few days. For some reason it's also thinking I have two wacom tablets attached to the machine, instead of one... Think it's windows more than Nvidia... Icon cache is screwed on desktop - need to f5 to see new files. File explorer windows are resized after exiting affected application / game. Some processes need killing through task manager and refuse to exit... Might nuke the installation - no-one else appears to have noticed it. Checking if anyone else has (win10 insider with nvidia 980ti that used to have perfect colour profile).
  12. Aye, saw that, Lowenz. Didn't rate it. Don't like the idea... Time could be spent on other things, IMO. Think I even posted that This is TDM! Steampunk Stealth, T2 remake - except still waiting on the pagans... We still got an SS2 community putting out some maps: https://www.systemshock.org/index.php?board=3.0 Make cyberpunk stealth missions in that instead - Still uses Dark Engine and already has all the assets required.
  13. Counted less than 5 curves in that entire Unreal level. There's a reason why boring people are called "squares".
  14. Hey, long time no see. Betcha missed me. Found an interesting use for Dark Radiant lately. I've been doing some augmented reality (fancy name for projection mapping), and have found that - using DR's interface to create brush scenes, buildings, rooms, etc... - I am able to export the scenes as 3D models and use them as a test environment for the final project much faster than I can using Zbrush or 3DS (esp. for shapes and arrangements for music event and low-poly models). It has proven especially useful in using such software as pepakura, in which it is possibe to make "mini" versions of the object or scene and to export as vector for the final "real-size" version. A simple import and pepakura will "unfold" the components that comprise the scene into constructable paper/wood models onto which to project. Tracking movement is proving difficult. I've been considering constructing a small environment from one of TDM's smaller levels and - with a fair amount of game texture ripping and glue and scissors - making a physical scale model (perhaps with the narrative told through windows and localised sound effects through ear-buds inside the models). Just, can't quite think how to include certain things such as hi-poly props (without 3D printer and extreme fiddly setup of projection, as with 3D zoetrope) if able to see inside a room. Pretty sure that, so long as viewing angle is restricted, it will be possible to include some illusion of AI walking the streets and - perhaps - the player sneaking through... Idk if I could script that... but it might be nice to see a TDM level (whether one I've made or someone else's), modelled and projected, "alive", at an exhibition - if I do it, I will credit the team and promote the game as much as possible at the gallery. (it's supposed to be cyberpunk, but... screw those guys - TDM rocks and all it would take is a reskin to make it "glitchy" and "modern" and "hipster"). /* ahhh... I knew there was a reason I came here - I don't need to make the hi-poly models for interiors... they can simply be projected - the game even includes the shadow and specular for the lighting... All I need to do is highlight the light-sources to create the illusion that they are holographic. Awesome - thanks for helping me figure that one out */
  15. Didn't see it in bugtracker... I'm not digging through forums to find evidence of naming conventions being dismissed for x reasons... What a waste of time. The way missions are named and how they are named are two different things. Ok. Pretty sure this was brought up in early 2016, that it didn't require renaming all the individual missions to reorder the list - think it was forum mod and not coder who replied, though - so probably you are right that it was not "dismissed" by the "right" person. Alex: I like people changing stuff and kicking stuff so it works better. The more noise and swearing, the faster, the better. Nit-picking over semantics, on the other hand... (sounds like you gotta clean your kitchen more often, mate, gross ). I'm still for mappers making use of the campaign function available for nested campaigns, but... oh... most apparently don't know about / implement it because it's in the RTFI wiki section.
  16. My way of grabbing attention to say, "it would be nice to get a small crew together in order to get the wiki updated", Springheel. No-one answered my questions when I was learning any this stuff - I was told it was "above paygrade" and ultimately "no-one knows..." before having to use the wayback machine to trawl 404'd websites for the information. It's rare that anyone helps me even now if I were to ask, except perhaps Stumpy or someone who takes the time to check over a script. It'd be good to get a wiki-squad together so that TDM and DR have some decent instruction that is easily searchable for such simple questions. It is coming up more and more often that people are asking questions where the answers can be found in the wiki - but only if you have the patience to dig through it... Also many pages assume that you already know what they're talking about... /*also, sorry - it'd've been my son's bday today so am in a very bad mood. But, like Rsoul's there offering to help out and complete a tutorial with all the stuff (that would benefit everyone) and it's overlooked - practically ignored - because someone's been taking up all the space for months with constant questions that often are simple referrals back to the wiki, no inquiry, only questions */
  17. I know it's a pFD - I've got one. Don't take it personally - take it seriously. I'm digging at the others here, Alex, not you - please relax. I believe, Springheel, that this subject has been raised a few times in the past... 18 months(?) and it was always dismissed for one reason or another. Reckon the last time was in one of the newbie threads, someone was talking about the naming convention for FM's, discussing special characters, asking why "campaigns" weren't in order, due to name, this kind of thing - and the response was the typical "reasons". "general consensus" - keep swatting flies and it'll be a smaller and smaller circle around this flame. "when someone volunteers to do the work" - Perhaps that's why organising the naming for FM's in d/l list has been dismissed out of hand in the past... // no bother - i've simply got a chip on my shoulder about a few things this week.
  18. Hey Rsoul - that page appears to have been knocked up by Greebo, with the first few images added by tels and sneaksydave - nearly 10 years ago. Considering tels probably hasn't been online much since 2010 - idk something to do with server changes (guy came up with some neat stuff: http://www.swift-mazes.com/)- it's probably a safe bet that this documentation does not have images that are waiting to be updated or lost or anything list this. The wiki page to which you link hasn't been updated since 2010. The images were never working in the first place - they were never uploaded when the thread was copy-pasta'd and the original images from this thread have likely expired since 2006... Documentation for DR, TDM, scripting, variables, spawnargs, tutorials, architecture, all that malarky - it's really piecemeal and only up to the standard of the people who were doing it at the time. While the wiki page may have been started by people who understood such a thing, they get sidetracked and so it's never completed (likely most of it's ripped from d3world or some other place that no longer exists). The language is didactic, overly-familiar and not direct. It is less instructional as it is conversational - this detracts from instructive - many "tutorials" or articles on the wiki are this way (signal:noise is low). Furthermore, the images of DR are outdated. Rather than create a whole new wiki page - it might be worthwhile updating the existing one so that it not only contains the original article, but also your new-found greatness - seamlessly integrated (that article could do with a re-write and update, I'd reckon). What might be an idea is to post your tutorial in the editor's forum and then someone will transpose it and copy the images from imgur over to the wiki, do all the formatting, proof-read, copy-edit, make sure it actually works, image placement, etc... and stuff for you, wiki-side. Nice one. //drop me a PM when you've posted it and I'll update the wiki page for you. Pls use imgur imagehost links in tut.
  19. How do I wipe my ass..? from front to back or back to front..? Should I use a special kind of paper, or will these three shells work? Maybe the pages from the instruction manual on how to wipe my ass would make good ass-wiping material..? Please also hold my hand throughout the entire process.
  20. tbh - considering what i've been hearing this past week from different people, i'm considering TDM abandonware that spreads its butter too thin on stale bread. glhf. out.
  21. So - when anyone else suggests this change, it's too much hassle. A guy comes in and waves a pFD and suddenly it's a good idea..? The word sycophant is ringing in my ears.
  22. On the subject of making your list, since pk4's are zip's - there's this useful thing that ls' contents, name, size, date, etc..: http://www.nongnu.org/atool/ als darkmod.pk4there's your list of the entire directory structure. //i mean ".zip", not ".pk4"... easier to chisel away from a big list than build up from nothing.
  23. Demagogue, (spoilered so biker don't have to).
  24. Digging through about 7 years of old negatives, trying to find a photo of a girl using a hairdrier on her crotch, found this piece of typographic witticism made for a hotel round Oslo's arts district: It's called "The Thief" because the penninsula on which it is located is called "Tjuvholmen". In Norsk it means "Thief Islet" (Tjuv / Holme[n] - it used to be an island until glaciers or something) and this is where they'd drag thieves to be executed in the 1700's. Now, the thieves run the place and empty your wallet with the price of beer. Speaking Norwegian is like drunk English, so in order to communicate - you gotta pay £20 a glass. It raises the question of why their coins are of such low denomination.
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