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wesp5

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Everything posted by wesp5

  1. Speaking of maps, can we add that these can be put away with the Frob key too, like we can with the readables in the world?
  2. Since it looks to me that some of you are working on the mission list and not the game itself at the moment , how about considering the following two suggestions which I already made a long time ago, at least for 2.07: Add a "Select all to download" button in "Mission Archive" window, below "Select mission to download". Add a "Remove Mission" button in "New Missions" menu besides the "Refresh List" button.
  3. I agree with that. I imagined it to be a classic fantasy universe of its own...
  4. wesp5

    Zooming bug?

    No need for that, I prefer toggling too. Only with the keyboard it just isn't checked whether the key is keeping pressed or not...
  5. wesp5

    Zooming bug?

    Yes, I mean the looking glas and yes, this is exactly what happens only so fast that the whole screen gets messed up. The mouse key behaviour is different and I think the keyboard should be fixed to behave the same!
  6. I just want to confirm this before I log a bug tracker. When I use the keyboard to zoom in on something and keep the button pressed, I get a very ugly endless loop overlay kind of effect! It doesn't happen if I zoom with a mouse key and keep that down. Has that been fixed for 2.06?
  7. I agree with the OP as well, something should be done about this! Also I think open doors should not be a problem performance wise as they might have been when TDM was started and as an example, in Bloodlines enemies usually kick doors open. Maybe this is existing in the TDM resources already and could be assigned to zombies?
  8. That is a wonderful summary on how I would like to have it! It should not replace the current mechanism, it should only add to it as a last resort if you are out of water arrows. As for this being different to other items, I think holy water is already different because it's the only item that changes other items and can't be used directly.
  9. I didn't know about this at all! Can we add that info to the loading tips? But are there any other items that are used on other items? If there are not, it would still make sense as a last resort kind of way. Like if you don't have water arrows, the holy water flask turns into a normal item that can be thrown or dropped with the control scheme you described...
  10. I don't think this is true. The new mechanic will be the same as using a holy water arrow only it still works when you wasted all your water arrows! No author can predict how many water arrows a player will spend and design his mission with that in mind...
  11. In that case that would be my preferred solution, TDM does not need another key! It already has a "frob" and a "use" key where most games have only one of these. BTW, a stupid idea just occured to me : What if you could throw your health potion too and moss would grow on the floor where it breaks?
  12. Agreed! I apologize for my "diva" comment, but at the time it sounded like multiple people disappeared because of minor differences. Modding burn out is a common problem, just take a break and come back when you have fun doing things again .
  13. Destined and myself discussed this recently and he wrote the problem would be that "use" on holy water applies it to water arrows and you can't define another "use" for it. Or can be checked that all water arrows are gone and then "use" would throw the holy water as a last resort? Also I don't like the time limit on the current operation. It would be more logical that one holy water would turn x arrows into holy arrows, regardless of the time. Could this be done easily? I often waste some because the enemy does not appear before the time is up.
  14. Melan left TDM because you changed a map of his although you reverted everything and apologized? Now you leave! Are you all divas or what ?
  15. I have been testing Destined's changes for the last few days and as I wrote, if a guard attacks it's still loading time if you can't fight with the sword which I can't. What annoyed me before and what is now fixed is that you couldn't blackjack guards that were completely unaware of you just because some "awareness flag" was set...
  16. I think as long as you maintain the main mission download list it's in your hand to only put missions on there that a legit.
  17. A thief shouldn't need to use a sword, at least I never do . Also as I wrote, once you are attacked your blackjacking doesn't come through and you die...
  18. As for the elite guard, do you know any missions where those are around so I can test if they still are immune until you have checked that yourself? As for the sword, if an alerted guard attacks you with his weapon and you try to fight him with the blackjack you will be killed even with the new setting! It makes blackjacking alerted guards from behind possible or while they draw their weapon, but once they fight you, you will not get through, so the sword is still your only defence in that case. As for the holy water grenade, this was just something I remembered. It looks like too much effort for a last resort gimmick...
  19. My addons are on ModDB and I think I'll merge them into some kind of Unofficial Patch instead of releasing lots of smaller ones. I might add some info to the readme how to disable certain features if you don't like them. Maybe there is more stuff that can be added this way although it will not be allowed into the core game? I remember throwing holy water as a last resort for example. Destined, can this be done as easily?
  20. I found similar lines in tdm_ai_guard_citywatch, tdm_ai_guard_citywatch_elite, tdm_ai_guard_generic, tdm_ai_guard_moor and tdm_ai_guard_thug. The latter was probably the one I encountered in the mission! Do you know which of these are the guards with the full helmet that should always be immune? Also should we do something about the sword that is supposed to be worse off now? Shouldn't this knock out any guard as well if hit on the head?
  21. Well, I tested it on some random mission ("Down by the riverside") and already the first thug I met couldn't be blackjacked once alerted! So I'll change this for all def files with such an immune line (six altogether) and will see how that goes . P.S.: I just played the beginning of that mission with all guard immunities removed and it works wonderfully! It feels much more realistic without people becoming magically ininvicible once they are alerted. It's still dangerous to blackjack anyone attacking you though, as you can easily loose much health until you hit home, but at least you have a fighting chance now. Many thanks, Destined!
  22. I think I will start with that one first because it looks easier to do and I need to test how much the gameplay is affected. Maybe it's already enough and the other isn't needed at all! I found the def file, but what are all the other guard types? Does this not affect any of these too?
  23. I don't really have issues with the hitbox size, at least I can't remember , but what I like to have for a patch is: 1) normal helmeted guards are not immune to blackjacking from behind regardless of their alertness state 2) all guards are front and side immune to blackjacking only once the weapon has completely been drawn
  24. I would like that too or better even the way I suggested it in my own post. This makes us already three people here if that is enough to consider it! Otherwise, Destined, can you please give me info and help about how to add such a different KO immunity to my exstinguishable oil-lamps patch?
  25. Would it be possible to add a blackjacking slider there with options for helmeted guards e.g. like: hard (alerted > invincible) medium (alerted > not invincible from behind) easy (alerted > not invincible at all) As for the overall difficulty, I agree with chakkman. It might be easy for you developers playing the game all the time, but for an occassional player like myself, it's annoying each time I come back to TDM how random it seems! How about guards will only become invincible once their weapon is completely drawn, not before?
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