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Everything posted by wesp5
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Yes, because it's fantasy! A game like SS2 should at least stick to some internal logic. This is the same reason why I can accept stuff in SW that I don't accept in ST !
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Why didn't you choose Thief? System Shock 2 is a very bad example in my opinion, because a lot of things make no sense at all! Like the constant weapons degradation forcing you to use the wrench for half of the game while at the same time featuring high tech vendor machines on a civilian spaceship that can make ammo. And don't get me talking about the level design which has nothing at all in common in how a spaceship could look. Even worse than the artificial levels of Deus Ex!
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I agree with that, but I played Half-Life before and found it much better, if only linear...
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It's not about finding them, but rather constructing the whole building around them! I remember some generator building or similar in Deus Ex which made no sense at all, except for providing as many entrance points as possible! Also in the modern successors, the vents are placed just a little bit too convenient for my taste...
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Yeah, cover systems suck in my opinion. But what I meant was that too many locations were obviously build to make multiple access ways possible and thus looked completely unrealistic. This is still a burden of all new Deus Ex games: always a vent in place where you need it !
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I agree with that! They were vastly overhyped because they were the first FPS/RPG hybrids to include a multi-way approach to some poblems, but in a very artificial way. There are other old games that managed to do that much better, like my own favorite Vampire: The Masquerade - Bloodlines! Sadly a project to port that to Unity 5 was stopped by the rights holder CCP with a cease and desist letter. Which probably is the reason why Deux Ex: Revision needs to stay with the original engine and thus in modding territory...
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This should only happen if the guards are actually meeting regularily, otherwise it makes no sense. Maybe the meeting points could be marked with a bark if the other guard is missing...
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I would say the most obvious Thief looking city should be Venice. Especially at night, aside from the tourist roads, because there are no cars at all!
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If you want to meet in Germany, I would recommend Cologne or Munich. Cologne has a beautiful "Altstadt" near the river Rhein which probably was exactly like some of the TDM cities in medieval times and there are a lot of castles nearby along the river itself. Munich has much bigger residences and palaces, but with "Neuschwanstein" there is the prototype Disney castle nearby ...
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Oh, I didn't remember the player has no legs. In that case I agree that shadows are not needed. Make legs first and then shadows later !
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So to sum this whole thing up`for myself, I don't think it's necessary or even desirable for the AI to react to the player's shadow, but having one would still increase the immersion so you might consider making this default in the next TDM version, no?
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In their E3 presentation Bethesda showed something similar called SnapMap for DOOM!
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I'd rather like some info about the engine they are using. I checked the interview after the Bethesda presentation and not a word. Or did I miss it?
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I just read that there will be no gunplay at all: http://www.eurogamer.net/articles/2015-06-16-mirrors-edge-catalyst-wont-let-you-use-guns-ever
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This can only be a good thing, as "Blink" was pretty much overpowered right from the start...
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Looks prerendered . Did they announce what engine this is running on? I don't believe Unreal 3 could pull something off like this. Unreal 4 or RAGE?
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I always thought it was supposed to be Doom4 and they only changed the name as rebooting seems to be sooo cool these days. Although Doom3 was a reboot already, or was it not? And what do you mean by the other undelivered Doom project?
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I agree to that, it sounds like a good idea and if hard-core players don't like it, they can turn it off in options!
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Storyline? I thought it was more or less just a parody on western shooter .
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Yeah, Gunslinger is great! Not only are there too few western shooter anyway, but the game is really funny: whenever the narrator get's corrected by his listeners, the game will change on the spot !
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Steam tries to monetise the modscene, hilarity expected
wesp5 replied to Melan's topic in The Dark Mod
I didn't mean their failed episodes, but the delay of HL2 itself which they used the code theft as a scapegoat for. Read about it here: http://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ -
Steam tries to monetise the modscene, hilarity expected
wesp5 replied to Melan's topic in The Dark Mod
Oh, and you still believe anything Newell says? Remember the HL2 delay and all the lies he spread at the time? You really believe Valve would allow some other company to set the Steam prices without fixing their cut where they want it to be? -
Steam tries to monetise the modscene, hilarity expected
wesp5 replied to Melan's topic in The Dark Mod
Agreed! Dedicated communities are needed to keep modding alive, like the ModDB, the Nexus, TDM or Planet Phillip. Also I had the impression that Valve/Bethesda didn't really care about the modders, but only on getting themselves a high share out of greed for actually doing little more than pulling their Steam-monopoly string. -
Steam tries to monetise the modscene, hilarity expected
wesp5 replied to Melan's topic in The Dark Mod
So Valve/Bethesda get $350 before the author even sees one cent? And refunds can only be cashed in on Steam and thus even failed mods give Valve money in the end! Wow, this is where monopoly leads to: They think they can get away with anything... -
Steam tries to monetise the modscene, hilarity expected
wesp5 replied to Melan's topic in The Dark Mod
Rumours are 75% of revenue are going to Valve/Bethesda and 25% to the creator. Now who is getting the bigger share here?