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Everything posted by wesp5
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I agree to that but in my opinion it wasn't because of the console focus but because of the megatexture implementation. When I first played it on a dualcore it just didn't look good at all with textures popping in when you turned fast with the mouse. Later on a newer quad core it was one of the most impressive games I ever played! With more gameplay and characters and story than any other id game before as well ...
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I was only talking about the first optical impression. The DX Chinatown looks like every other part except for the Chinese banners. The Bloodlines Chinatown looks much prettier !
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If you mean sidequests by this, you don't need to go there. Still I agree that in that regard Chinatown is the weakest hub of Bloodlines as Troika was already running out of time or money when they did it.
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I agree. Although not only the DX graphics have aged, but the whole game! DX's map design already seemed quite bland and forced to me when I first played it. Like everything is dark with little details and there is always the convenient vent to add another access route. This became even more obvious when I played Bloodlines, who offers a lot of similar gameplay choices, but in a much more detailed and lifelike environment. Just compare the Chinatowns of both games !
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I agree to that! Compared to everything else id has released since Doom, RAGE delivered the best gameplay, characters and story. A shame that the whole game got dragged down by the stupid megatexture version it uses, which made it ugly on all systems that were too slow for it, like the consoles, and killed all modding as well ... As for DXHR, I played it but found the story so convoluted that I forgot most of it once I was finished. That's the same impression I remember from the original DX which couldn't stop itself from adding one conspiration after another. And they repeated the original's problem to offer different endings that would mess up any sequel as well!
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So what engine is it using? Still Unreal or Unity after their latest mobile converted to PC game?
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Hm, but how many paintings are there in TDM? Maybe it's worth the effort in the end...
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How about giving them a gilden frame or something similar to the shiny look of lootable goblets?
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I'll try to take a look at this once the next Bloodlines Unofficial Patch is out...
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Yes, I'm that Wesp5 and also the one doing the Unofficial VTM Bloodlines Patch ! As for the improvements: 1. add an option to download all new or updated missions in one go. 2. have duplicated missions removed and 3. have all series labeled. For the points 2. and 3., if there is a server text file similar to the local one, I could try and sort the names out. I understand that you have more pressing issues, just wanted to make sure that the front end is not getting forgotten !
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So is nobody interested in improving the mission downloader or am I missing something obvious here?
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Okay, I will bump this thread with a very simple suggestion which you probably heard before: Why not add an option to the Download Missions page below "Select for download>>" like "Select all missions"? Also whatever happened to the project renaming series missions to be recognized? When I just updated one "Thiefs Den" mission was labeled TD3, the others were not! Also there was a double "Thiefs Den" mission which may or may not belong to the series and there were also two "The Gatehouse" missions, one of which was an update. Shouldn't older versions be removed? Also some of the newly labeled series had no special info about the name anymore, like the WC or VFAT missions. Didn't WC stand for a name or something? P.S.: For whatever reason I had some connection problems downloading some of the new missions. The counter just froze and even after leaving the game via the main menu quit command, I couldn't restart it because it was still running in the background. If this was a seperate download executable, using quit should probably exit that one as well...
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So after all these suggestions here, is the mission going to be updated soon?
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I agree with all the comments about That One Guard. I think I just ran past him and lost him later somewhere where he couldn't follow. Not a stealthy approach either ! How about a note somewhere hinting at another entrance? Or if that already exists, making it more obvious.
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So how do Apple and Samsung handle this with their phones? Do they store the whole fingerprint or use the password approach you recommend?
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Very cool! A free Crysis game with the original powerful engine. As with idTech 5, as far as I know they reduced the engine features for their next Crysis games which weren't as good as well.
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I fully agree to that. I "fear" endless respawning monster, but only because I feal cheated and bored !
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Yeah, and facehuggers in Alien games. Still I wouldn't call this fear, but rather surprise. For me the overall atmosphere must be one of despair or tension, like in the famous Ocean House hotel level in Vampire: The Masquerade - Bloodlines. It isn't even about dying in there, you can only die when you act stupid...
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Speaking of which, this is another thing that bugged ACM, although maybe it's connected to the difficulty I play which I can't remember, probably normal: If you are down on armor, dead enemies will drop armor, if you are down on health, dead enemies will drop health. The same goes for stacks you find, so there is little danger to die unless you fail in a fight itself and thus little suspension to reach the next checkpoint alive which is one of the major gameplay elements of AI...
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So is this better than the main game? Do they build up a little more tension like in the first two AvP games? ACM throws multiple aliens at you only minutes in while in AI you see the first one after some hours !
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I don't know how far I am, but after getting the flamethrower the game got a lot easier. Still normally I'm more of a "run and gunner" myself and find the slow gameplay over such a long time rather boring. Actually I recently reinstalled Aliens: Colonial Marines, which despite all the critism, has the much more varied level design. A shame though that they turned the player into a weapon collecting superstar and the Aliens into harmless cannon fodder. A mix of both gameplays, Alien Isolation and Aliens: Colonial Marines, would have been my favorite!
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May I ask as a newbie what this TDM branch is all about? Is it related to the D3:BFG improvements or something? Like what can we endusers expect ?
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Okay, I played a bit further now and got to the flashback to the outside mission. Finally some change in visuals, but then again, completely linear and one knows exactly what is going to happen. No tension or horror there either. At least I got to see the "thing" with the beautiful graphics ! Still I rather wish we would get an Aliens vs Marines game with this engine and assets. Any mods in the works to give us a little more action? As for the game itself, I met two NPCs, enemies?, that didn't react to my presence at all and managed to avoid some others by just running into the transit. I don't think this could have happened with the TDM AI ...
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Well, that video is completely spot on in my opinion! I'm a third into the game and I only play it now and again if I don't have anything better to do. Not because it's scary, but because it's boring. Everything looks great, but just too similar to everything else. It's the same gameplay over and over with little variations. There is no interesting story whatsoever that would compell me to play more. In fact I'm rather playing good old Metro 2033 in the meantime because the characters and atmosphere are so much better and I just want to know what happens next. In AIien Isolation I'm looking for medicine for some hours now although the ship Synthetic could have gotten it much easier too!
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If this is ever considered I would suggest instead of raised arms or red spots which would look out of place in the TDM UI, the mantleable edges should become blue like other frobable stuff. One could then even use frob to mantle to make it easier for newbies, maybe with the option to turn the indicators off for hardcore veterans.