Changelog of 2.13 development:
beta213-05 (rev 17312-10946)
* Removed back menuLastGameFrame feature because of random texture popup (post).
* Console font minor tweak to avoid artifact under P.
* Minor fix for Catalan language.
beta213-04 (rev 17306-10940)
* Fixed bug with compass + X-ray glasses combination.
* Fixed two buttons displayed in menu objectives during game (post).
* Added new smoking animation.
* Added menuLastGameFrame image to show game footage in in-game main menu (6608).
* Changed install/uninstall mission to select/deselect in main menu.
* Fixed editor images for HD carpets (6607).
* More fixes for Catalan language.
beta213-03 (rev 17294-10935)
* Fixed crash in WS3 due to script name collision in invisibility potion.
* Added praying animation.
* Fixed heat-haze shaders with nontrivial Render Scale.
* Restored back tonemapping in the menus.
* Allow settings hotkeys for gasmine, slowfall, invisibility, made strings translatable.
* Fixed double-cursor in game console on 1920x1080 (post).
* Applied noise reduction to new vocals for drunk "jack" AI.
* Added support for Catalan language.
* Fixed UV maps on stove models (6312).
beta213-02 (rev 17281-10932)
* Fixed HOM-like artifacts in AT1 Lucy and trash frames on TDM start on Linux (post, post).
* Disabled tonemap compression curve and reverted settings to 2.12 defaults (post).
* Added menu options to disable volumetric lights and parallax mapping.
* Fixed varioius issues with largesquare01 materials (6579).
* Fixed several issues in the new parallax materials (6604).
* Deleted plain_redgreen_design_HD material which references non-existent textures (6601).
* Some main menu buttons during game start replaced with generic "Next" (post).
* Climbing sounds now depend on material (4991).
* Added shaded_lamp_with_grill model (6589).
* New fabric_ornate and fabric_fleur materials.
beta213-01 (rev 17262-10927)
* Improving the fonts continued (thread).
* Fixed unwanted mine deployment when player eats the last bit of food in hands (6598).
* Removed old hack to fix for scripted savegame crash (4967).
* Added a model ext_timber01_window01_empty.lwo (6600).
* Fixed missing skin for atdm:ai_revenant_spirit (6595).
dev17251-10920
* Added slowfall potion.
* Added invisibility potion.
* New tonemap settings are now default (post).
* Added Texture Quality settings in the main menu.
* Added pipes_industrial_modular models.
* Minor adjustments to colored versions of gen3 environment maps.
* Default value of inv_count is back at 1 to fix issues with inventory counts.
* Fixed rare crash on loading collision models (post).
* Refactored heatHaze shaders.
dev17234-10914
* Added many new high-res materials, half of them with parallax mapping.
* Implemented optional HDR compression in tonemapping + other improvements (post).
* Implemented interactionSeparator syntax in materials (post).
* Added new entityDef: atdm:radio.
* Added colored versions of gen3 environment cubemaps for metallic materials.
* Added new environment cubemaps: sparkles, studio, blurry.
* Added coat_commoner_hanging and coat_inventor_hanging models.
* Added mantle_clock_ticking sound.
* Improved lightgem calculations while leaning (post).
* Fixed regression with double-sided materials (5862).
* New sorting of inventory grid items (6592).
* Reduced font size of mission list, which allows to see more missions and longer names (post).
* Added scrollbar to "notes" of a mission in the main menu.
* Optimization: don't render interaction groups with black diffuse & specular.
* Improved "scepter" material (thread).
* Fixed normal map of ornament_relief_mold_eaglelshield (6585).
* More tweaks to starry2 materials.
* Made material noshadows: moon_full_shaded, shooting_star, moon_glow.
* Added "inv_count" "1" spawnarg to atdm:playertool.
* Gas mine now costs 125 instead of 75.
* Added min/max builtin functions to game scripts.
* Added script events about gravity, health, in-air movement.
* Added script events setUserBy, setFrobActionScript.
dev17171-10894
* Added entityDef archery_target01 with hit detection, it is now used in Training Mission.
* Fixed missing steam_pipe02_straight in Training Mission.
* Hiding mouse cursor during briefing in official missions (6576).
* Cleaned up the code for extracting interaction groups in material.
* Parallax mapping: supported "translate", self-shadows are disabled properly (6571).
* Fixed meshes generator_big, generator_small, generator2, warehouse_front_doorframe (6581).
* Fixed material on model stove_open02 (6580).
* Fixed decals on ext_timber01_window01 (5782).
* Improved largesquare01 materials with bumpmap and specular (6579).
* Added skybox materials clouds3 and clouds_4_small + prefabs.
dev17152-10890
* Major update of Training Mission, including vine arrows (4352).
* Added TDM version + engine revision in lower-left corner of main menu.
* Experimental implementation of parallax mapping (6571).
* Fixed frob interaction with candle holder that's initially extinguished (6577).
* Better icons for scrollbar thumb in menu, fixed author search (6339 6570 6449).
* Fixed hiding mouse cursor during video briefing/debriefing (6576).
* Fixed map immobilization not applied if opening map with inv use key.
* Forbid adding missions to download when download is in progress (6368).
* Skip disabled bump stages in environment mapping (6572).
* Disabled texture compression for light images: falloff and IBL cubemaps.
* Minor change in shadow map acne / blur radius computation (6571).
* Added banner01_edgar and banner01_viktor banners, along with long versions.
* Fixed UV map for longbanner_ragged model (6573).
* Added missing jack/drunk_idle13.ogg sample (6507).
* Fixed handle_curved02_latch prefab, deleted pull_handle (6286).
* Replaced normal map of cobblestone_blue_black with high-res version (6574).
* More detailed editor images of some materials (6575).
* Added small_dresser_openable prefab.
* Added banner_sword + tdm_bannerlong_sword materials.
* Increased size of secret message overlay GUI.
dev17121-10869
* Massive improvements in mission select & download menus, added search (6339 6570 6449).
* Improvements and fixes for "builder priest" animated mesh.
* Improvements of idle01 animation.
* Improved newspaper01 model (6568).
* Added gas mine to "map start pack" prefabs (6559).
* Fixed text alignment in save/load menus.
* Minor CI/build fixes.
dev17104-10844
* Enabled the new system for tracking light value by default (6546).
* New light value tracking integration covers ropes and doors + optimized shadow rays (6546).
* Added atdm:playertools_gasmine (6559).
* Workaround for compiler bug which broke particle collisions with texture layout (post).
* Fixed r_showTris: color, values 2 and 3 (6560).
* Minor improvements to drunk vocals (6507).
* More tweaks to sculpted/girard_relief_pho.
dev17095-10833
* Major improvements in drunk AIs: setting "drunk" spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).
* Incorporated stone font updates by Geep (thread).
* New footstep sounds for ice and broken glass (6551).
* Fixed light culling bug on elongated models with non-identity rotation (6557).
* Added new system for tracking light value of entities (6546). It is disabled yet.
* Technical change in loading of particle collisions (6546).
* Now AI follower settings can be set as spawnargs, added prefab (6552).
* Added proper dmap error message if map file contains an entity before worldspawn.
* Fixed water_medium_running sound (5384).
* Fixed window/metal_irregularpanes_moonlit material.
* Fixed wood/boards/rough_boards_scratched (4157).
* Fixed wall/ship_wheel model (6549).
* Fixed gaps in awning_cloth_01_large model (6550).
* Added weather particles with static collisions enabled (6545).
* Added a pack of new factory_machines models (6537).
* Added fabric/cloth_baize materials (red and purple).
* Added window/diamond_pattern01_moonlit_bright material (6133).
* Added AO and specular maps to sculpted/girard_relief material.
* Added musicbox sound, added prefabs for it and for victrola.
* Added wood/panels/mary_panel model.
* DarkRadiant now knows about parallelSky param (6496).
dev17056-10800
* Supported "efx_preset" spawnarg on location entities (6273, thread).
* Fixed rendering of volumetric light and particles in X-ray views (6538).
* Fixed rendering of particles in mirrors (6538).
* Improved volume estimation for subtitles, very quiet subtitles are hidden (6491).
* Fixed bug in idClip::Translation of non-centered models.
* Third-party integration greatly reworked for better integration with conan (6253).
* Stone/subtitle font improvements by Geep.
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).
* Fixed missing shadow on endtable_001 model (6288).
* Added girard_relief material.
Known issues:
* Shadows of Northdale Act 1 does not start (6509). (mission has been updated)
dev17044-10746
* Supported mission overrides for cvars which are tied to gameplay state (5453).
* Fixed crash on start with 32-bit Windows build.
* Rebuilt all third-party libraries with conan 2 system (6253).
* Reverted improvements of capped FPS to fix video/audio desync (5575).
dev17042-10732
* Restored ability to create cvars dynamically, fixing bow in missions (5600).
* Fixed issue where .cfg files were saved every frame (5600).
* Added sys.getcvarf script event for getting float value of cvar (6530).
* Extracted most of constants from weapon scripts into cvars (6530).
dev17035-10724
* Support passing information between game and briefing/debriefing GUI via persistent info. Also changed start map & location selection, added on_mission_complete script callback (6509 thread).
* New bumpmapped environment mapping is now default (6354).
* New behavior of zero sound spawnarg is now default (6346).
* Added sound for "charge post" model (6527).
* Major refactoring of cvars system to simplify future changes (5600).
Known issues:
* Bow does not shoot in some missions: thread (only in this dev build)
dev17026-10712
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).
* Added GUI debriefing state on mission success (6509 thread).
* Sound argument override with zero now works properly under cvar (6346 thread).
* Environment mapping is same on bumpy and non-bumpy surfaces under cvar (6354 thread).
* Default console font size reduced to 5, added lower bound depending on resolution.
* Added high-quality versions of panel_carved_rectangles (6515).
* Added proper normal map for stainglass_saint_03 (6521).
* Fixed DestroyDelay warning when closing objectives.
* Fixed the only remaining non-threadsafe cvar (5600).
* Minor optimization of depth shader.
* Added cm_allocator debug cvar (6505).
* Fixed r_lockView when compass is enabled.
dev17008-10685
* Enabled shadow features specific to maps implementation (poll).
* Auto-detect number of parallel threads to use in jobs system (6503).
* Improved parallel images loading, parallelized sounds loading, optimized EAS (6503).
* Major improvements in mission loading progress bar (6503).
* Core missions are now stored uncompressed in assets SVN (6498).
* Deleted a lot of old rendering code under useNewRenderPasses + some cleanup (6271).
dev16996-10665
* Environment mapping supports texcoord transforms on bumpmap (6500).
* Fully disabled shadows on translucent objects (6490).
* Fixed dmap making almost axis-aligned visportals buggy (6480).
* com_maxFps no longer quantizes by milliseconds on Windows 8+.
* Now Uncapped FPS and Vsync are ON by default.
* Supported Vsync control on Linux.
* Added set of prototype materials (thread).
* Fixes to Stone font to remove stray pixels (post).
* Loot candlestick no longer toggle the candle when taken.
* Optimized volumetric lights and shadows in the new Training Mission (4352).
* Fixed frob_light_holder_toggle_light on entities with both skin_lit and skin_unlit.
* Now combination lock supports non-door entities by activating them.
* Added low-poly version of hedge model (6481).
* Added tiling version of distant_cityscape_01 texture (6487).
* Added missing editor image for geometric02_red_end_HD (6492).
* Added building_facades/city_district decal material.
* Fixed rendering with "r_useScissor 0" (6349).
* Added r_lockView debug rendering cvar (thread).
* Fixed regression in polygon trace model (5887).
* Added a set of lampion light entityDefs.