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chakkman

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Everything posted by chakkman

  1. Started to play Deus Ex (once again) yesterday (with the patch now in HD resolution in widescreen ). Regularly, i play Splinter Cell (parts 1-3), GTA series, Gothic, and i started but did not play through Oblivion. Oh, and Worms Armageddon.
  2. I was about to post the same hehe.
  3. Little rant: The lockpicking is actually one of the few things i don't like so much in TDM. An example of a well made lockpicking system is Fallout 3. It feels natural, and isn't as frustrating as some of the other implementations (Gothic series, Oblivion, awful...). Not that i want to say the TDM lockpicking is bad, i just feel like it could be better.
  4. Would Steam code have to be integrated to have functions like the Steam in-game overlay? Or does it work wihout it? It's a very handy feature.
  5. Btw, this forum is much more alive since the 2.0 release.
  6. No idea. I applied the TFix for Thief Gold (which applied newdark and new textures), and the normal newdark patch for Thief 2.
  7. Just buy them cheap at Steam, apply the TFix patch to Thief Gold, and the Tafferpatcher to Thief 2, and enjoy (Thief Gold already got a graphics overhaul). When the old missions would be rebuild for TDM, it wouldn't be the same, as the gameplay would change quite a bit. Btw, Thief 3 isn't half as bad as they say. (can't get tired of saying this )
  8. Check Youtube. There is loads of them for Thief 1-3. Not the way i would like to play the game too though. It is exactly the way of slow, yet tense gameplay which attracts me about Thief.
  9. Their face muscles are probably so tense when alerted that the arrows literally pop off the face without effect. Or so.
  10. Alright, that would explain the level of detection. Although the visibility meter seems pretty dark in that corner, i would say completely dark. Just tried to reproduce the situation, but unfortunately, the guard patrols seem pretty random on that map. :/ Noone patrolling there now. Anyway, i'll keep my eyes open, if it happens again
  11. I hid them perfectly, and they didn't step on them. I noticed that the A.I. discovers the body quite a few times now. In most cases, it were spots i hid before, and they couldn't see me. Just play In The North by grayman, and i hid a body in the armory, in a corner in total darkness, and the guard spotted the body from quite a distance. Really, there has to be something wrong.
  12. Something which bothers me for quite a while now, even more so, as some map makers seem to enjoy implementing guards which patrol the whole map, and then at one point come across my perfectly hidden bodies. Really sucks, if they can't see me in the shadow, why can they see the bodies in the shadow? Please have a look into this, it totally ruins the gameplay for me.
  13. The german games mag Gamestar also has The Dark Mod in the news: http://m.gamestar.de...od,3028788.html Which is pretty great, as it's the biggest games mag in germany. Edit: I see now, it already was posted on post 1, nevermind.
  14. The annoying person in the small hallway, directly before you get to the entrance of the church. Btw, Spider? Can't remember a spider at all on that map...
  15. Great stuff, thanks. Are those listed under Ready for 2.0 release updatable, or just "compatible" with 2.0?
  16. What mission? Didn't happen in the training mission...
  17. Alright, thanks. Old Habits was indeed one of the mission it downloaded twice i think. There were 1 or 2 others also, but i can't remember now.
  18. Hi, i don't know if some of the issues have been fixed with the 2.0 release, i didn't try the downloader in the new version yet, but here's a couple of things i noticed when using it: Some mission you can download 2 times. It's the same version of the missions, no updates or whatever. Sometimes, it won't trigger the green hook, which gets displayed when you finished a mission. It says you finished the mission though, in the mission details on the left side, just the hook is not there. Sometimes you will get an error message saying "Mission could not be downloaded, check the file permissions" or something like that. When you try it the next day then, there is no problem. Also a question: Does the "*" behind a mission name mean there is an update available for that mission?
  19. I don't know if this is the right place, or if these have already been posted, but searching for some Thiefy tracks, i came along the original games' soundtracks on Youtube, and thought i'd share the playlists of Thief 2 and Thief 3 here. Hope there's no legal issues with doing so, otherwise i would delete them ofc. Thief 2: Thief 3: Also found most of the (all?) Thief Gold tracks on Youtube, just search for "Thief Gold OST", should display most results. Really love Brosius' work.
  20. Alright. Are there any plans for the AI recognizing the players shadow? That would simply be awesome.
  21. Really nice stuff. But since when does the main character drop a shadow??
  22. Already posted it it another thread: In the stealth training area, there are lights shining through walls, one in the stairway of the new body hiding room, when you get back out of the room, and one in the storage room, where you room when you flash bombed the guard. Also, the performance gets very weak when in the water. This used to be the case with the old version too though, but it seems to have gotten worse a bit. Overall, the mission has been massively improved though, both graphically, and gameplay wise too. The lighting is much better now, there used to be some areas which were just too dark, especially in the jump and climb section.
  23. The first time i played it, i had no idea how to deal with him. I think i ended up throwing an object somewhere to distract him. The 2nd time i played it, i found the alternate route, and he was somehow gone when i returned to that passage i think. But yeah, nasty position when you don't fine the alternate route...
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