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Everything posted by revelator
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P.s unzip it to this path only C:\Msys64 or some tools like python might break because they rely on absolute windows paths. You can also update the Msys2 packages from the main repository the mingw-w64 packages cannot however as they use a different exception model so are incompatible with this version and the default update path for those have been disabled. Over time i intend to have my own repository where users can update from as of now it is safest to just build and install packages locally. There are also quite a lot of build tools like cmake meson ninja and bsd make as well as scons so it might even be possible to toy with darkmods scons build. There is a pretty complete Qt5 build included as well as FLTK Fox gtk2 gtk3 and it is even possible to build ada gui program as the gprbuild frontend is also included.
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Been working on/off for more than a decade on this one. An Msys2 CodeBlocks cross development environment with all the bells and whistles, the windows compilers were previously based on the TDM patched gcc builds but as we hit gcc-10 i ran into a snag as the compiler now defaults to hardening (ASLR / DEP) it turned out the TDM patches no longer worked (crashes and segfaults galore). As a result the compiler is now more like the standard, you can still link to the static runtimes but it requires a bit more work now. putting -static-libgcc in LDFLAGS if building with the Msys2 bash shell will link to the static gcc runtime and normally adding -static-libstdc++ would link to the static libstdc but there is a catch... libstdc is a C++ library so if you use gcc to link in features from it it will allways link to the shared library and your project will depend on both the libgcc and libstdc++ dll's. You can get around this by renaming libstdc++.dll.a to say libstdc++_s.dll.a but its a bit of a letdown. If you feel comfortable using an older gcc like 9.3.0 the TDM patched version of that still works but it has no hardening. CodeBlocks was modified by me to support both the 32 and 64 bit mingw-w64 compilers as well as the msys2 cross compiler and also supports the mingw clang compilers. I defaulted the windows compilers to use sjlj exceptions as sjlj exceptions are the only format compatible with msvc for linking. The environment is huge and contains pretty much all the packages from the Msys2 mingw package database plus a few that i added myself like openjade's sgml based docbook format. There is a ton of game related tools and libraries included like ogre irrlicht godot blender allegro SDL1 SDL2 vulkan openscenegraph etc. so it is quite a collection. The packaged size of it is around 29GB unpackaged it expands to several hundred GB's, that should be telling and i just uploaded it to sourceforge. https://sourceforge.net/projects/cbadvanced/files/CB Msys2 Dev Environment/ lots of other things i built over the years on this site to.
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Thank corona and the ever vigilante bitcoin miners, with recent price hops on bitcoin buying a load of not so cheap muscle gfx cards it is a small price indeed compared to the dough you will cash in sheesh...
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Aye i was a bit unsure about that one, but seems my old hdtune does not correctly support ssd's. 25gb's was a bit unrealistic tbh. Still 2.6gb's is nothing to scoff at :).
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strange though that it says 2600MB while hdtune says around 24GB maybe a bug in the program ?. EDIT: sorry 25GB ca.
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Its built into my asus laptop so not sure without taking it apart but from there site it looks to be this one -> https://en.accessoires-asus.com/laptop/storage/ssd-nvme-storage/modele/a712fa mines just a 500GB
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Sadly neither my old RIVE or the replacement board can use an nvme drive for booting unless i hack the bios (which i did a long time ago with UBU hehe) so when the X79 deluxe is in i might buy an nvme add in card for it.
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Aye these boards are all used though sometimes you can get lucky and get a brand spanking new one though prices on ebay are rather unrealistic for those 1200 pounds or more for those are not unheard of. In these days the CPU does not really matter that much anymore for gaming atleast since most of the heavy stuff was moved GPU side, still it is nice to have a workhorse capable of 12 threads or more when multitasking which i do a lot .
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I ment comparatively but yes it gives a nice boost regardless. measured my asus laptop once and the throughput was in excess of 25GB per second... that is insane no wonder i could not manage to hit any buttons.
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Just packaged my Msys2 mingw-w64 CodeBlocks build environment, for some years i maintained a special version of codeblocks made to work with Msys2 mingw-w64 compilers but my build from then was getting a bit long in the teeth. Old package was based on the TDM mingw-w64 compiler so it linked statically to the gcc runtimes, sadly this trick no longer works as the newer compilers now rely heavily on hardening (ASLR and DEP) which the TDM compiler does not support. Porting the code for it also turned out to be a nogo as changes in gcc have broken it. This is a developer package and as such it is rather big (packaged size is 29GB and unpackaged is several 100GB's), it does contain everything under the sun though QT5 KDE every image library and image tool imaginable sound codecs video codecs gui building tools python ruby mono, and quite a few mapping tools like blender. You can even build ADA packages as the complete gpr compiler is included. Want to toy with making your own game from scratch ? well it also includes the godot engine, or if you just need some game framework the latest Ogre3d is also there as well as the irrlicht engine. Need a sassy menu or HUD well it does have crazy eddies gui system. QT5 has pretty much any build tool avaliable for windows and NIX included to, like the KDE build system. Just a warning if anyone wants to have a go at it i will be making it avaliable on my sourceforge site shortly.
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ssd's really give a kick especially on older pc's depends on the chipset though, the older asmedia and marwell chipsets are slow going still faster than mechanical but not lightning speed. Fastest i seen yet was the one in my asus laptop it used an intel chipset win 10 litterally started before i could hit the bios key Oo which is nice speedwise but not so much if you need to make changes in bios lol.
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found a few on ebay at about half that even comes with cpu and ram though it only comes with a core i7 4820 still it seems to be a good deal. Got a xeon laying around also though it is even worse than the 4820 as it is also a quad core but has no hyperthreading like the 4820, still it might come in handy for some if they just need a cpu for testing a socket 2011 board. The nice thing about the X79 deluxe is that it has allmost double the amount of ports for sata 6 and usb 3 compared to the RIVE, also sports a built in wifi card and the asmedia usb 3 chipset was updated to a newer version compared to the RIVE and other asus boards from that time.
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Old RIVE board has been replaced with a temporary P9X79 LE board. Takes the same cpu and has mostly the same options though only 2 sata 6 ports compared to the 4 on the RIVE and 4 usb 3.0 where the RIVE had 8. As a blast from the past it actually supports both ps/2 keyboard and mouse xD where the RIVE could only take either a ps/2 keyboard or a mouse. At some point ill probably scrounge up the dough for an asus X79 deluxe board, yeah staying with my old cpu seems like a weird decision but an upgrade to something similar new would cost me an arm and both legs and the old cpu still has plenty kick left in it.
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looking forward to 2022 and this not for the faint of heart
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good advice, also corona has inflated prices on hardware by a pretty large factor so it might pay of to wait a little. if you dont intend to play in 4K my sapphire R9 390 is plenty capable still
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The fun thing with mass effect was that you could do things both ways, most would probably select a heroic type but a few went dark side and discovered that even though they played a dark shepard they could still get the same outcome, It is a game with no truely good or evil. I allways played as someone a bit flawed in most peoples opinion since i was neither, but in the long run i managed to get just as far as a true paragon or renegade shepard. Ofc both sides can make a true mess of things as well especially in ME2 where some choices would leave you with no other survivors than yourself and if you truely bungled it not even you would survive. The mixed up character i created was more like a real person than some hyped up hero type, and i loved how it played out.
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well the weapon specialization rework is a bit strange as you could still use weapons which you normally did not have any specialization in even in old ME1 the only downside besides not being able to allocate points for those where that you could not focus the reticule so basically you shot from the hip if you had no specialization in that weapon. So if i got this right it means they reworked it so now you can focus the reticule but you cant allocate any points in said weapon. @chakkman ME2 was very different from ME1 bit like a mirror counterpart. Some even call it the best mass effect game though i like all of them equally it kinda gives a new perspective.
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it seems they streamlined ME1 so it follows the gameplay from ME2/ME3 weapon specialization was reworked so even if your class was not one that could normally use say a sniper rifle you could still fire it, you just cannot allocate any points in the skill tree.
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I just hope this time over they fix the bugs the older versions had, like the god awfull map collision errors so you get stuck standing on something and cannot get free unless you load a previous save. I cannot fathom why bugs like those where newer fixed as they are pretty game breaking, but even mass effect 3 had them (anyone remember trying to talk to joker in the cockpit ugh...).
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they are probably scroungin cash for mass effect 4
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Ah there is new footage, not a lot though mostly some concept updates. Bit of news about the grooves cyborg assasins and some maint bots as well as some areas like the exec wing. Would be nice with some new ingame videos from those areas.
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Hard to say from the footage as they more or less shows the same ingame pics that have been floating around the net for some years. They might be further ahead than we think but it is hard to see if all we get are pics from the older development version. A good strategy right now would probably be to show some new ingame footage to alleviate concerns about this.
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Well atleast it seems things are starting to look up if it had not been for the mistakes they made early in develoment it would have probably reached us sooner.
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Huh also news about system shock 2 enhanced edition, seems they will be using the KEX engine. Now we just need some news about system shock 3