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taaaki

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Everything posted by taaaki

  1. Is this referring to the forums? If yes, then you click on "Only posts" under "See this member's" on the left. You can then go directly to the relevant post by clicking the #xxxxxx link at the top right of the post. You can register but you can't do anything in the wp-admin area besides make changes to your profile. I'm not convinced that we need to allow people to register on the site, but I think it is needed for people to comment on articles. However, we don't actually show the comments, so I'd be happier if we just disabled user registrations and nuked all the non-admin/editor users.
  2. I'm already working on the mission list admin page for that and a number of other changes, so don't worry about that. The real work will be on the in-game mission downloader and getting that to check for sha1 hashes. I added openssl to 2.01, so the sha1 hashing function should be available in-game (except for some Arch Linux - and related distro - users).
  3. The complication here is that the mission list is populated "out-of-band" directly from the mission DB, so the site isn't alerted to update the RSS feed. I had a brief look into how the mission list is populated to get it to work on the new server, but I'll probably have to dig around and see if there is an easy way/hook to update the RSS.
  4. Don't feel too pressured to make changes straight away. It took me a while to get a good feel for how all the pieces of the engine fit together and interact (I still don't have a full picture), so you should probably spend a decent amount of time just figuring out the various program flows and conventions. This kind of project is going to require a fairly good understanding of game code and game systems, but you will still need to know what is going down in the underlying tech 4 code. Just take it easy and have fun.
  5. I'm pretty sure that we left the multiplayer code in, but it has been neglected so you will need to make sure that everything is still intact on that front. If not, you might need to go back and compare with the D3 GPL code. Like demagogue suggested, get the code from SVN and start by digging around a bit (SVN details are on the "Downloads" page).
  6. In the end, I didn't need to build a new updater. Make sure that your darkmod folder and all files/sub-directories are not marked read-only.
  7. I'm a big fan of Steelseries for a gaming mouse. I have the Kana (~ $40 at amazon) and it's already lasted twice as long as my previous two Razer Diamondbacks. It's also really light, which is nice. On the keyboard front, I've semi-recently switched to the tenkeyless CM Quickfire Rapid with Cherry MX Blue switches (~ $75 at amazon - other switch types are more expensive). Loving it and hating the non-mechanical keyboards I have to use everywhere else. It has no backlight, but I prefer using a separate light strip to illuminate the keyboard.
  8. I've been considering that as well. Just comes down to cost really since I don't want to spend too much on the full package (kinda hoping that the new HP and ASUS ChromeBox can be made to run OS X).
  9. Heh, I'm looking for a cheap second-hand MacMini for development and testing of Mac builds. No idea when that will materialise though, but hopefully we'll be able to start packaging tested Mac builds again in the future (New Horizon #1).
  10. I'm going to re-iterate what gnartsch and co. stated: I don't don't really see the point of combining the game download with the mission downloads. It's just too much, regardless of how the panels are implemented. In terms of the front page, I think it would be possible to make it work by moving the media to just above the news column (without the "Media" title) and extending the news column to consume the media column. That way, we have the TDM description right next to good screenshots / concept art as the first thing people see when they visit the site. There should still be a separate news page to allow regulars to go straight to the new stuff from a bookmark. Sent from my GT>9000 using Tapatalkwololol (I think this is reason enough)
  11. Check your PM
  12. Well, the workaround bins I gave you just disabled the HTTPS download capability and reverted to the old static lib. I'm working on proper solution to the problem for the next release whenever that is.
  13. The mirror list that you posted in the second section is correct, so you're getting the latest version. I assume that you got that by opening the url in your browser? What version of the updater do you have currently and are you updating (from which version) or installing fresh? In the meanwhile, you can copy-paste the mirror list into a text file named tdm_mirrors.txt and place it next to the updater. Then run the updater, go to advanced options and select the "(--keep-mirrors)" option.
  14. I'll see if I can't build a new bin file for you with the libs statically compiled. Will PM you with the details. Edit: Didn't get enough time to sort this out. Will have another go tomorrow.
  15. 1) I'm going to fix the updater for the next update to have libcurl statically compiled, so this shouldn't be and issue next time (not sure what possessed me to make it dynamic) 2) I will investigate this as well since I can't recall any changes to the updater that would cause this (I had a quick peek at the code and from what I saw, it should be getting marked as executable -- will have to look at it properly though). 64-bit build will come when we successfully merge dhewm3 changes into TDM. Will have to poke serp to see if he's made any further progress.
  16. It doesn't at the moment. I'm working on the some other aspects of the server at the moment, but I'll start planning the mission manager improvements when I get some time after that.
  17. Just a question to the people who experienced the read-only issue: how did you install The Dark Mod? Using tdm_update initially or from the torrents that were created?
  18. Welp, that's probably my bad. It should be easy enough to fix that though. I think there are other libs (libpng springs to mind) that are dynamically linked so I'll have to comb through with ldd and move what I can to static libs (but using system provided static libs instead of those "maintained" in the project tree). Stuff like X libs will stay dynamic though.
  19. I think this is probably the right way to go. At the very least, we should catch the issue before a not-so-helpful Windows error/exception and display a meaningful error of our own. I'll log the issue when I get home from work. Edit: Issue 3668
  20. Mission details are already being served off the new server. I've also moved the missiondb info to the missions.thedarkmod.com sub-domain (requests for www.thedarkmod.com/missiondb/ get redirected here automatically). The static xml is still supposed to be there, but I just forgot to update the folder permissions to allow the webserver to write out the new one. That has been fixed. I also added some newlines to the XML generated by the PHP page (and the the available_missions.xml file) to make it more human-readable in case you need to inspect it manually. Biker: I think you added the fixed link to the Translations section, not the normal download links. I've gone and fixed this since I needed to check if the xml was created sucessfully. Also, I'm looking into a more convenient way to add / edit mirrors.
  21. Thanks for the update.
  22. Glad you got it sorted out. I guess this should probably go into the wiki.
  23. Voted "avoid AIs" as a middle-ground for my playstyle. Disappointed at lack of comedy option (all polls require comedy option) like "Tap dancing polar bear".
  24. I'm busy building a new tdm_update for you from trunk. Will PM you the details. If that works, we can probably make a plan to offer it as a workaround on the wiki.
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