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taaaki

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Everything posted by taaaki

  1. I've been considering that as well. Just comes down to cost really since I don't want to spend too much on the full package (kinda hoping that the new HP and ASUS ChromeBox can be made to run OS X).
  2. Heh, I'm looking for a cheap second-hand MacMini for development and testing of Mac builds. No idea when that will materialise though, but hopefully we'll be able to start packaging tested Mac builds again in the future (New Horizon #1).
  3. I'm going to re-iterate what gnartsch and co. stated: I don't don't really see the point of combining the game download with the mission downloads. It's just too much, regardless of how the panels are implemented. In terms of the front page, I think it would be possible to make it work by moving the media to just above the news column (without the "Media" title) and extending the news column to consume the media column. That way, we have the TDM description right next to good screenshots / concept art as the first thing people see when they visit the site. There should still be a separate news page to allow regulars to go straight to the new stuff from a bookmark. Sent from my GT>9000 using Tapatalkwololol (I think this is reason enough)
  4. Well, the workaround bins I gave you just disabled the HTTPS download capability and reverted to the old static lib. I'm working on proper solution to the problem for the next release whenever that is.
  5. The mirror list that you posted in the second section is correct, so you're getting the latest version. I assume that you got that by opening the url in your browser? What version of the updater do you have currently and are you updating (from which version) or installing fresh? In the meanwhile, you can copy-paste the mirror list into a text file named tdm_mirrors.txt and place it next to the updater. Then run the updater, go to advanced options and select the "(--keep-mirrors)" option.
  6. I'll see if I can't build a new bin file for you with the libs statically compiled. Will PM you with the details. Edit: Didn't get enough time to sort this out. Will have another go tomorrow.
  7. 1) I'm going to fix the updater for the next update to have libcurl statically compiled, so this shouldn't be and issue next time (not sure what possessed me to make it dynamic) 2) I will investigate this as well since I can't recall any changes to the updater that would cause this (I had a quick peek at the code and from what I saw, it should be getting marked as executable -- will have to look at it properly though). 64-bit build will come when we successfully merge dhewm3 changes into TDM. Will have to poke serp to see if he's made any further progress.
  8. It doesn't at the moment. I'm working on the some other aspects of the server at the moment, but I'll start planning the mission manager improvements when I get some time after that.
  9. Just a question to the people who experienced the read-only issue: how did you install The Dark Mod? Using tdm_update initially or from the torrents that were created?
  10. Welp, that's probably my bad. It should be easy enough to fix that though. I think there are other libs (libpng springs to mind) that are dynamically linked so I'll have to comb through with ldd and move what I can to static libs (but using system provided static libs instead of those "maintained" in the project tree). Stuff like X libs will stay dynamic though.
  11. I think this is probably the right way to go. At the very least, we should catch the issue before a not-so-helpful Windows error/exception and display a meaningful error of our own. I'll log the issue when I get home from work. Edit: Issue 3668
  12. Mission details are already being served off the new server. I've also moved the missiondb info to the missions.thedarkmod.com sub-domain (requests for www.thedarkmod.com/missiondb/ get redirected here automatically). The static xml is still supposed to be there, but I just forgot to update the folder permissions to allow the webserver to write out the new one. That has been fixed. I also added some newlines to the XML generated by the PHP page (and the the available_missions.xml file) to make it more human-readable in case you need to inspect it manually. Biker: I think you added the fixed link to the Translations section, not the normal download links. I've gone and fixed this since I needed to check if the xml was created sucessfully. Also, I'm looking into a more convenient way to add / edit mirrors.
  13. Glad you got it sorted out. I guess this should probably go into the wiki.
  14. Voted "avoid AIs" as a middle-ground for my playstyle. Disappointed at lack of comedy option (all polls require comedy option) like "Tap dancing polar bear".
  15. I'm busy building a new tdm_update for you from trunk. Will PM you the details. If that works, we can probably make a plan to offer it as a workaround on the wiki.
  16. Could you please run TDM with '+set fs_debug 1', try the quicksave/quickload and then go to the console and type "path" (at least I think it's that). Then 'condump' the log and put it on pastie.org for me? Thanks.
  17. Yeah, apologies about that, I was busy sorting out some of the server stuff, so I didn't check the General section of the forums until after the release. Regarding the Quicksave/Quickload, are you referring to these issues: http://bugs.thedarkmod.com/view.php?id=3649 http://bugs.thedarkmod.com/view.php?id=3632 If so, we're still working on it. Also, we'd like to know if the performance issue is general or if it is just affecting you
  18. Well, it's probably a bit late now for pre-testing the update, but we'd like to know about any issues when running TDM 2.01 on Linux.
  19. It's been a while since I've looked at the differences between doom3gpl and dhewm3, but the big ones are 64-bit builds, OpenAL improvements, move from MFC to SDL (more for the devs: I think this means that you can use the free version of Visual Studio without issues), and several other smaller fixes/improvements.
  20. We may want to wait to see how this pans out before taking anything further: http://www.kitguru.net/channel/jon-martindale/valve-may-kill-off-greenlight/
  21. Serpentine has had a few weeks of Internet trouble, which is why he has been rather quiet. He's still working on the dhewm3 merge, but he hit a snag with some renderer bug from the merge. Unfortunately, working on TDM takes a backseat when he has paying work (which I think he has quite a lot of at the moment). Don't worry, we'll get there eventually. If he says that he doesn't have any time to work on it, I might ask him to pass his current work my way so that I can look at finishing it.
  22. The fact that it didn't automatically create the Darkmod.cfg file is a bit strange. Is there a "config.spec" file? Where is Darkmod currently installed? Stab in the dark here (don't even), but if it is in Program Files, you might run into issues with Windows UAC or whatever it was that causes issues with applications creating files directly to their application directory. If this is the case, maybe try moving it to something like C:\games\darkmod
  23. GCC 4.8.2 is pretty new, so I suspect that other distros probably haven't updated to it just yet. Most of our release builds are done with Debian/Ubuntu, which are usually a bit behind.
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