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Shadowhide

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Everything posted by Shadowhide

  1. its possible to add something to player inventory in game ? I pretty sure it possible ,but how ? via scripts ?
  2. already do that,but where is .proc .aas32 files ? I cant find them in darkmod/maps directory
  3. after dmapping I have only .map files , where others ? I mean .proc .aas32 and other files
  4. how choose graphic quality in TDM ? there no options
  5. dark secret theme sound very nice
  6. Just try too run Quake 2 : Lost Marine mod and get this ! DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT -2048 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {11F30D5F-A635-4F25-B101-3190100984A9} Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller - 0.0.0.0 NULL netmask - skipped Found interface: {14303BA7-80A2-43D8-9F83-C03AD64F9E1A} D-Link DFE-520TX PCI Fast Ethernet Adapter - 10.3.9.77/255.0.0.0 Found interface: {8461C920-31B7-4B2B-9AB1-8CCCD8CF9E1B} WAN (PPP/SLIP) Interface - 192.168.28.204/255.255.255.255 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Current search path: D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\base\game03.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jan 16 2007 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 191092 bytes for event callbacks Initializing scripts Compiled 'weapon_rocketlauncher': 892.2 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2476344 bytes Static data: 2277552 bytes Allocated: 3281600 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' 1 warnings ============= ReloadEngine start ============= --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2000.pk4 with checksum 0x3be6d3a Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2001.pk4 with checksum 0x10f34157 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2002.pk4 with checksum 0xf805dd2f Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003.pk4 with checksum 0x70d13481 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 with checksum 0x86a6a349 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2004.pk4 with checksum 0x6c5b9335 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 with checksum 0x7aca80ac Current search path: D:\Game Doom3/quake2_lostmarine D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 (2 files) D:\Game Doom3\quake2_lostmarine\quake2004.pk4 (432 files) D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 (3 files) D:\Game Doom3\quake2_lostmarine\quake2003.pk4 (400 files) D:\Game Doom3\quake2_lostmarine\quake2002.pk4 (273 files) D:\Game Doom3\quake2_lostmarine\quake2001.pk4 (192 files) D:\Game Doom3\quake2_lostmarine\quake2000.pk4 (281 files) D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- background thread already running ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\quake2_lostmarine\quake2x86.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\quake2_lostmarine\gamex86.dll 3 22 640 480 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version WTF ???7
  7. so what about contest guys ?
  8. 2035-Very dark mod thats will follow the mold of TDM 1
  9. I never use clipper if I want cut doorway,I just create brush and click on CSG subtract,I got same results but faster Yes I know that CSG subtract can spawn superfluous brushes,but I use that function very neatly
  10. looks like vegetation (bushes and grass ) is solid... I can stand on top of it
  11. lantern bots was already in 1.02
  12. you can build cool archway yourself using patches here is tutorial that help me learn about patches http://modetwo.net/d...p?title=Patches
  13. oooo new contest is coming up? I should win it.
  14. Some masterpiece work at your map.Maybee it optimize it ?
  15. there any optimizations methods exept visportalizing ?
  16. thief accomplishes suicide in the end of this video,cause he can't take this terrible music
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