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Posts
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Everything posted by Shadowhide
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where I can look at AI animations list ?
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its possible to add something to player inventory in game ? I pretty sure it possible ,but how ? via scripts ?
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already do that,but where is .proc .aas32 files ? I cant find them in darkmod/maps directory
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doom3/darkmod/maps
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after dmapping I have only .map files , where others ? I mean .proc .aas32 and other files
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how choose graphic quality in TDM ? there no options
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dark secret theme sound very nice
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Just try too run Quake 2 : Lost Marine mod and get this ! DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT -2048 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {11F30D5F-A635-4F25-B101-3190100984A9} Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller - 0.0.0.0 NULL netmask - skipped Found interface: {14303BA7-80A2-43D8-9F83-C03AD64F9E1A} D-Link DFE-520TX PCI Fast Ethernet Adapter - 10.3.9.77/255.0.0.0 Found interface: {8461C920-31B7-4B2B-9AB1-8CCCD8CF9E1B} WAN (PPP/SLIP) Interface - 192.168.28.204/255.255.255.255 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Current search path: D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\base\game03.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jan 16 2007 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 191092 bytes for event callbacks Initializing scripts Compiled 'weapon_rocketlauncher': 892.2 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2476344 bytes Static data: 2277552 bytes Allocated: 3281600 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' 1 warnings ============= ReloadEngine start ============= --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2000.pk4 with checksum 0x3be6d3a Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2001.pk4 with checksum 0x10f34157 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2002.pk4 with checksum 0xf805dd2f Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003.pk4 with checksum 0x70d13481 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 with checksum 0x86a6a349 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2004.pk4 with checksum 0x6c5b9335 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 with checksum 0x7aca80ac Current search path: D:\Game Doom3/quake2_lostmarine D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 (2 files) D:\Game Doom3\quake2_lostmarine\quake2004.pk4 (432 files) D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 (3 files) D:\Game Doom3\quake2_lostmarine\quake2003.pk4 (400 files) D:\Game Doom3\quake2_lostmarine\quake2002.pk4 (273 files) D:\Game Doom3\quake2_lostmarine\quake2001.pk4 (192 files) D:\Game Doom3\quake2_lostmarine\quake2000.pk4 (281 files) D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- background thread already running ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\quake2_lostmarine\quake2x86.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\quake2_lostmarine\gamex86.dll 3 22 640 480 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version WTF ???7
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so what about contest guys ?
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2035-Very dark mod thats will follow the mold of TDM 1
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I never use clipper if I want cut doorway,I just create brush and click on CSG subtract,I got same results but faster Yes I know that CSG subtract can spawn superfluous brushes,but I use that function very neatly
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looks like vegetation (bushes and grass ) is solid... I can stand on top of it
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lantern bots was already in 1.02
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you can build cool archway yourself using patches here is tutorial that help me learn about patches http://modetwo.net/d...p?title=Patches
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
Building abandoned builder church today -
I'm vote for water
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
updated -
how make AI conv actor run to entity ?
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
some progress -
oooo new contest is coming up? I should win it.
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Some masterpiece work at your map.Maybee it optimize it ?
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there any optimizations methods exept visportalizing ?
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thief accomplishes suicide in the end of this video,cause he can't take this terrible music