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  1. By the way, I know some people mentioned improving lighting skills, and I finally found an article that actually discusses some of the theory behind lighting that I can comprehend: http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html

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    2. peter_spy


      He kind of repeats all the stuff I got saved in presentations elsewhere (he uses some of them as quotes in his articles), but that's ok.

    3. Sotha


      I think he says mostly obvious things... but might be a good read to a person new to mission design.

    4. jaredmitchell


      Yeah, demagogue, in part 5 of the article he mentions The Dark Mod because of how it undoes the hard shadow features of idTech4, which is pretty neat.


      And mostly I had issues with other materials being circulated here in regard to lighting because they didn't really explain the function of lighting and its placement.

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