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Posts posted by nbohr1more
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@BoilerDunce please post your Darkmod.cfg
Also, I presume you are running TDM 2.12?
Did you try evaluating different settings per our performance guide:
https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
?
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Most missions in the database are pretty well optimized so the question boils down to if you are asking about absolute performance or relative performance.
We have lots of small missions that don't need heroic feats of optimization to run well on weak hardware but some authors have still applied good optimization work to them ( Sir Talbot's Collatoral, Return to the City, The Outpost, Chalice of Kings, Lockdown )
We also have large and technically impressive missions like No Honor Among Thieves, Seeking Lady Leicester, Volta 1 & 2, Behind Closed Doors, William Steele 2, Requiem, Northdale 1 & 2, Lords and Legacy, Written in Stone... that are well optimized and run well despite their large sizes and expanded vistas.
Arguably, even large missions like Painter's Wife, Iris, Penny Dreadful 2 & 3, King of Diamonds, The Black Mage that are more taxing than normal are still pretty well optimized given what they offer in terms of content.
Then, on the opposite side you have missions like Scroll of Remembrance and A Bridge Too Far which are pretty modest in terms of size but are very taxing on performance. These missions probably could be optimized further.
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2.13 compatible Northdale1 version:
https://www.moddb.com/mods/the-dark-mod/addons/shadows-of-northdale-1-213-dev-edition
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The latest Dev Build has a few textures created using the technique here:
https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
Both got a little enhancement via a tip from Arcturus to use an AI based tool:
https://huggingface.co/spaces/Stable-X/normal-estimation-arena
be forewarned that this AI instance goes down a lot so you may need to check back in a few hours or the next day if it throws a 500 error. ( Probably the perils of having a free AI tool open to the public... )
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10 minutes ago, datiswous said:
Sure, but it could be useful if people want to play it already with a dev built.
I'll upload the fixed version to moddb tonight.
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Did you look at the auto-map in "The Painter"s Wife" ? I think that's the closest example to what you are aiming for?
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You need to use $player1.getWorldOrigin();
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11 hours ago, Skaruts said:
All set
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17 minutes ago, Skaruts said:
Oh! I had no idea.
Wouldn't it be better to bump the version in the pk4 then, just to be consistent and avoid generating any confusion?
That's what I prefer. Some authors do lots of tiny updates and don't want their mission to show as "version 15" (etc). Some updates are considered small or inconsequential so the author instructs that we don't bump the version flag and just let players delete their current version and download again if they want the improved version.
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Version 3.1 is up in the database.
In case you are unaware, I have to bump the version to the next integer value for players to see the update alert so the TDM missions page will show version 4 but in-game it shows as v3.1
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The mission database has been updated with v3.
Congrats!
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I'll upload tonight unless someone does it before me.
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Thanks!
I don't see config problems so I think this issue is mission specific.
I advise discussing with the mission author @joebarnin
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Please post your darkmod.cfg
and the output of:
condump mouse_issue.txt
( open the console via CTRL+ALT+TILDE )
https://wiki.thedarkmod.com/index.php?title=Reporting_Problem
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LOL, many team members and players objected to the inventory grid feature in the first place.
I think most team members are agnostic about any further development on it other than it's visual design.
If players really want something improved about it, I doubt anyone but Durandall would be precious about changing the current design. Most of the core team would rather you become proficient with the classic hot-keys and key-rings.
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@Durandall I have no idea about why you chose the current design and do not care either way. Does the current sorting have advantages or is it just a personal preference? If the latter, perhaps we should add a cvar to toggle this?
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I think it's a trade-off of the new 2.12 optimization feature.
In theory, you would need to do less optimizing work and just need to fix a few light leaks here and there.
You can be less careful about light counts and light radius and not worry as much about the performance impact of lights from other areas, etc.
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Probably something to be studied in relation to:
https://wiki.thedarkmod.com/index.php?title=New_light_leaks_in_2.12
If you make the shadow brushes func_static and add:
"forceShadowBehindOpaque" "1"
does the issue persist ?
See also:
https://bugs.thedarkmod.com/view.php?id=6536
which is an open issue...
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To reciprocate TDM's inclusion in the TDS 20yr contest I offered the TTLG community the chance to join using T1 \2 or TDS entries. At the last minute it seems that we have one interested T2 mapper who is considering remaking a TDM mission in T2. A little late in the game but we can cross our fingers for this entrant to join the celebration.
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1 hour ago, Fiver said:
Any project or organization that relies on volunteer work benefits from harnessing what each participant offer. In the case of TDM, some people write code or scripts, create assets or animation or missions, write on the forum, etc. Others (like myself) do testing or write documentation.
I was under the impression that this project was open to contributions also when it comes to documentation (hence this thread). And, as I understand, it was open at least at some point in history (and multiple wiki users never made a single edit). I believe this was changed to avoid spammers. That is understandable, but once it has been established that a new contributor is not a spammer and instead shows a genuine interest to contribute, is there any good reason not to let them do so?
As I wrote earlier in this thread, I have demonstrated that I am familiar with wiki formatting and that I have good intentions. Also, any mistake on the wiki is easy to revert.
If it makes any difference I can limit myself to one edit a day the first month and start doing minor edits like fixing spelling, formatting and linking.
Can you try providing a few more examples of intended wiki changes / additions ?
The last example was pretty redundant to existing documentation. If you didn't have some reasonable bug tracker entries I would ask you to participate in a Turing Test.
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3 minutes ago, Anderson said:
Hi, thanks for your message.
Do you mean to check TDM version 2.12 for issues on the "One Step Too Far" FM in Russian?
When is the due date for this task?
Thank you!
Yes please. Download the new translation pack under Mission List > Downloads and test the mission with Russian language configured in Video Settings.
No ETA but it would be nice if it were done before October ( TDM 15yr anniversary )
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(Again ) Not that I have the authority to approve / deny this but I think that your odds of approval would increase if you refrained from opening bug-tracker tickets for issues that are "mission specific" and must be fixed by the mission author rather than the TDM Team:
https://bugs.thedarkmod.com/view.php?id=6540
Your privilege to add to our wiki is contingent on your comprehension of both technical attributes and "standard conventions and policies". That ticket indicates that you don't quite grasp the latter yet.
Normally, wiki contributors have submitted some work such as textures, models, scripts, animations, missions, code, etc.
A valuable tech-demo or asset tends to fast track approval. Otherwise, if your contribution is voted as helpful in a dedicated forum thread that can also speed up the process. Rather than opening a thread about "wiki access", open a thread under TDM main about player concerns or under the Editors Guild about mapper / mission topics that need better documentation.
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Warpzone portals
in The Dark Mod
Posted
If you post a patch we will merge it