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nbohr1more

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Everything posted by nbohr1more

  1. Sure. If someone wants to squeeze a mission in late in the contest that is a valid option. Good luck with those other projects
  2. Thanks ocn and Shadowhide. If the words "put your money where your mouth is" have any relevance, anyone who wishes to challenge at least one of these new arrivals has their chance now...
  3. Thanks Jesps! I realized after posting that I already hinted to the Moddb community that a contest is on it's way so now I will have to post a postpone notice if there is no interest. This isn't a marriage proposal so folks can place non-committal, half-hearted, "Maybe" responses if they wish. No consequences (except for folks asking "Will you ever finish your contest map ?" (Sorry Winter ))...
  4. The Great 2011 "Seasons" contest will commence shortly! This contest is intended for any type of FM having a clear seasonal element such as weather etc. sun, snow, rain, fog. The best use of the theme "Seasons" is how the missions will be judged. Because summer is not distinctive visually it is recommended (but not essential) that entries for summer be daylight FMs There is no size limit. Contest length: 3 months As the time-limit implies, we are expecting that missions will be built within the 3 month period as a matter of honor. Those interested in entering the contest please post below in this thread. Please state whether you're a maybe or a certain entrant and when you are free to start. The start date (and thereby the final day for entering) will be 1st March BUT If we get sufficient entries well before then we shall start early. I will be posting an article at Moddb for a general invite to the modding community if a sufficient number of entrants agree to participate. (This thread is not for discussion of how the contest should be run or whether it should be different.)
  5. I was thinking of the Particle leaves on the trees. Not just the draw calls but the amount of Alpha-Sort on the GPU... Of course, there are probably other nifty things that distance based particle effects can do but I also never looked into whether this is already something that can be controlled via an FX definition...
  6. Can the particle emitters be adjusted via LOD so that closer ones emit more particles (etc)?
  7. I'll have to make some noise about this at Rage3d (unless you wanna post there Biker). That should help stir up some vendor interest in the mapping contest
  8. Looking forward to seeing a result shot for the "two spots" image. Has your original swamp map seen any improved performance after the rebuild or will that have to await different models still, etc?
  9. Questions: Since the FM extractor seems to open up the PK4 upon installation, can you include override zzz_stuff.pk4's inside your PK4? Would that even allow you to pack your own custom gamex86.dll inside the override PK4 without interfering with TDM's gamex86.dll system-wide? (I suspect "no" to the second one as there would need some "relinquish control' mechanism to revert back after FM uninstall...)
  10. Fantasy seasons, eh? Asteroid season? Volcano season? Spider season? Season of the Witch!!!! \m/ I think the bulk of the original voters intended the season to be either Winter or Summer. Adding the other seasons was a tweak to add more diversity. Allowing Fantasy seasons would probably burn the last ounce of patience from some voter who wanted "Snow mission contest". If I were a total scumbag, I would get on my soapbox and find a way to steer this contest into a Halloween ( ) contest by belittling every other season's short-comings.
  11. Oh wow. That is missing treasure right there. That's right up there with the resurface the "Raccoon City" mod. I'm sure those assets could be modified and used for a Cyberpunk TDM spin-off... (I will stop daydreaming for a moment until a qualified party chimes in )
  12. I wasn't saying it was easy. (Though... you have "raised the bar" so easy is hard to define... ) I just wasn't sure of 2297's remaining importance... Things keep looking better and better Thanks for all the updates :wub:
  13. I wonder if anyone knows where the "Sapphire Scar" (Doom 3 System Shock mod) assets went... HL2 assets can now look appropriate thanks to Sikkpin implementing HL2's ambient cubemap lighting (I even saw an older Doom3world thread where someone made a HL2 style skin shader in ARB shader language...)
  14. Yeah, I have a feeling that 2297 was opened because of your concerns about the dilemma posed by 2593... Now that you've got past that concern 2297 is just a nifty little augmentation...?
  15. Not sure if this is still relevant but: http://bugs.angua.at/view.php?id=543 glReadPixels ??? (edit: It's still listed in the FAQ as a problem... )
  16. Finally added Johannes Burock's WIP mission Updated Killhour's last update...
  17. BTW... Does tracker 2593 fix tracker 2297 ?
  18. All I can say at this point is please keep the conversation going. I have not heard anything from Rage3d yet and I do not want to be inconsiderate and nag Lupine when he already informed me that it may take some time. If Rage3d cannot furbish any feedback about vendor involvement by Monday, I will simply let them know that we are starting now and will welcome their promotion even without any vendor. Keep posting your early confirmations. Thanks.
  19. The "Reviews" tab is for the "mod as a whole". Users could post a review on their own profile but we couldn't properly link it to the "Features" tab unless we created some sort of article that references it... We could just post "Feature Articles" for every mission and let the user comments area take care of "reviews". The actual "Downloads" or "Add-ons" tabs have a "Community Rating" 1-10 scale for each posted item, so that is the place where Moddb intends this to happen.
  20. If I am granted permission to upload all the FM's to Moddb then they could be reviewed there as well
  21. Rebb needs to record a timedemo of a SEED map verses a non-SEED map to get the statistical variation... Or a lucky low-ender needs to get a crack at this
  22. That is why you are a King I will post a new thread with more backbone this time.
  23. We are still hopeful that some of the summer vertical contest entrants will release their missions. So any effort will be appreciated.
  24. WAHOO!!! :D (Somebody has to thank Tels too ...and God... ...)
  25. This is because Fidcal is the kindly King who helped bring the gift of TDM to his subjects. I am the 3rd tier chancellor\bureaucrat who is trying to wrangle the democratic process out of a conflicting public. As long as anyone feels they have just as much legitimate say in how things are run as "the organizer" there will be some noise. But that is the noise of democracy and I think it will work out in the end. Fidcal has been acting as an advisory in this process but it seems that the TDM team in general has been reluctant "lay down the law". (perhaps to avoid internal arguments over silly stuff?). I will again, extend the offer that any of the "Kings of TDM" may intercede and make specific requirements. I kind of wish "Radiator" Yang would pop in and offer some suggestions. His academic take on design ideas would at least lend a somewhat scientific air to anything that is proposed (if only a perceptual one). That kind of "logical" persuasion would likely quell folks holding out for a 3rd re-vote for "Water-slides and moving coal cars mission"... (Gotta make that "The Goonies" themed mission someday... but "The Rift" is enough to tide me over for now )
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