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Everything posted by nbohr1more
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Sub-Directories
Materials, Lights, LightsShadows, TexturesLights
Look in tdm_textures_base01
tdm_light_shadows
tdm_light_textures
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Here we go... control the Ambient:
lights/aa_1_amb1
{
ambientLight
lightFalloffImage makeIntensity( gfx/lights/xrampup.tga )
{
forceHighQuality
map gfx/lights/1_amb1_xy.tga
colored
// zeroClamp
}
}