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nbohr1more

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Posts posted by nbohr1more

  1. No worries.

    If you wanna try, it's not too difficult, especially with the v2 "presets".

    The tricky part is ensuring the location entity is inside the middle of an area and that location separators enclose the area.

    I've actually done this by editing the map file in a text editor and making the entities match locations of other entities like door handles for the separators and vases (etc) for the location. It's easier to do in DR if you are a DR veteran of course.

    https://wiki.thedarkmod.com/index.php?title=Setting_Reverb_Data_of_Rooms_(EAX)

    • Like 1
  2. Hmm...

    I might have a case that does not involve the penile animation issue...

    2.12 Beta - The Transaction
     

    Spoiler

    If you immediately head to the shop where the book buyer is located ( right alley, then forward, then first door on the right )

    and trigger the in-game cinematic. After the cinematic plays if you shoot the Revenant with a fire arrow then walk towards it TDM will crash.

    Sadly, I have yet to reproduce this while running in debug with symbols. Solid as a rock when debugging.

  3. 1 hour ago, Frost_Salamander said:

    Something's wrong with the wiki.  Going to anywhere but the home page returns something like this:

    MediaWiki internal error.
    
    Original exception: [521710f625297c8cef7aa5f4] 2023-12-19 13:47:30: Fatal exception of type "IntlException"
    
    Exception caught inside exception handler.
    
    Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information.

    @taaaki

    Confirmed...

  4. 5 hours ago, JackFarmer said:

     

    2 hours ago, Frost_Salamander said:

    Here's mine.  I'm also on Windows 11 (RTX 3060Ti).

    I think it happens on pretty much all missions.  It happens on my WIP and I tried out a couple of older ones (Perilous Refuge and Penny Dreadful 3).

    Darkmod.cfg 14.55 kB · 0 downloads

    Try enabling Bloom in the Advanced Video settings.

    I can only reproduce this with Bloom Disabled.

    @stgatilov

    • Like 1
  5. 13 hours ago, MirceaKitsune said:

    I'm afraid the light leaks persist even in dev16854-10518 with a change I understand should fix them on old maps. Just replaying Chronicles of Skulduggery 3: Sacricide and found an area where they're even worse and a light in another room shines straight through the wall.

    cos3_sacricide(2023-11-3004-21-47)(-1275.98-370_9883.25).thumb.jpg.034e3e11251d858f7cc7e486fff98ee0.jpgcos3_sacricide(2023-11-3004-21-52)(-1275.98-370_9883.25).thumb.jpg.b698a33199bcd33a2f08fe2b11a4962a.jpg

    A view from the back of the light shining through: Even from this angle you can see it light up the room through the door.

    cos3_sacricide(2023-11-3004-22-11)(-1108.57-380_8383.74).thumb.jpg.ba80de00802ec0e3e0e59f272d14a792.jpg

    The impacted missions have not been edited yet. If you wish to assist further, set con_noPrint 0 and getviewpos 1 then capture screens and post them to the authors mission thread.

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