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Posts posted by nbohr1more
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No worries.
If you wanna try, it's not too difficult, especially with the v2 "presets".
The tricky part is ensuring the location entity is inside the middle of an area and that location separators enclose the area.
I've actually done this by editing the map file in a text editor and making the entities match locations of other entities like door handles for the separators and vases (etc) for the location. It's easier to do in DR if you are a DR veteran of course.
https://wiki.thedarkmod.com/index.php?title=Setting_Reverb_Data_of_Rooms_(EAX)
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1 hour ago, datiswous said:
If you are going to update the mission, maybe you could include the subtitles I just made. I guess it's not very important though:
Actually, if you are up for it... EFX reverb too ?
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Yes, we will take both
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Hmm...
I might have a case that does not involve the penile animation issue...
2.12 Beta - The Transaction
SpoilerIf you immediately head to the shop where the book buyer is located ( right alley, then forward, then first door on the right )
and trigger the in-game cinematic. After the cinematic plays if you shoot the Revenant with a fire arrow then walk towards it TDM will crash.
Sadly, I have yet to reproduce this while running in debug with symbols. Solid as a rock when debugging.
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What OS version and driver version?
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1 hour ago, Frost_Salamander said:
Something's wrong with the wiki. Going to anywhere but the home page returns something like this:
MediaWiki internal error. Original exception: [521710f625297c8cef7aa5f4] 2023-12-19 13:47:30: Fatal exception of type "IntlException" Exception caught inside exception handler. Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information.
Confirmed...
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5 hours ago, JackFarmer said:
Here you go.
2 hours ago, Frost_Salamander said:Here's mine. I'm also on Windows 11 (RTX 3060Ti).
I think it happens on pretty much all missions. It happens on my WIP and I tried out a couple of older ones (Perilous Refuge and Penny Dreadful 3).
Try enabling Bloom in the Advanced Video settings.
I can only reproduce this with Bloom Disabled.
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Thanks!
I am also unable to reproduce this one.
Please post your Darkmod.cfg
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What mission? Did you check for mission updates?
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I've personally had no issues running Linux Mint in dual boot with Windows 10. Just need to disable secure boot when installing Linux then upgrade to the latest kernel and grub2 then re-enable secure boot. My Windows has its own SSD so your experience may vary.
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2 hours ago, chakkman said:
Is it still in progress? I.e. not abandoned?
The last I heard, it is still WIP. @Spooks ?
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Those are screenshots from the "work in progress" mission by "Spooks" who previously released the excellent "King of Diamonds"
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I love "Lord Edmond Entertains", "Endless Rain", "Autumn in Lampfire Hills". Those are the ones I remember without scrolling a wiki.
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@joebarnin version 2 is up in the mission database now.
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The mission is now available in the mission database and in-game downloader.
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Congrats on the release! ( Those beta testers made you really work for this one. )
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What TDM version?
What graphic device are you using or emulating?
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Just now, datiswous said:Why did they use Thief Gold as a base instead of Thief 2?
Skacky prefers the darker look of Thief Gold to TMA and wanted all the TG assets available when building the mission.
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43 minutes ago, jaxa said:
Now that we're deep into the NewDark era, is there any actual difference between installing over TDP/TG or TMA?
Just assets. If you add TG assets to TDP or TMA you should be able to run this mission.
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Our friend Skacky ( and his team "Feuillade Industries" ) has released a full sized Thief expansion \ campaign "The Black Parade":
https://www.moddb.com/mods/thief-the-black-parade
t is finally here! After 7-ish years of development, The Black Parade is finally released. So, what awaits you in this campaign?
- 10 huge, open-ended and meticulously crafted missions with varied themes packed with content.
- A brand new protagonist thrown into a dark, intricately woven story of crime and conspiracies.
- 4 new tools happily supplied by the undermarket, at a price.
- Many tweaks to the AI to make the game a bit more challenging but still fair.
- A brand new "banter" system where AIs greet each other during their rounds and nightly life.
- 28 voiced characters totaling roughly 1,800 new lines of dialogue.
- 30 minutes of gorgeous hand-drawn briefings and cutscenes.
- Brand new AI motions making the denizens of The City look more alive.
- Full English subtitles.
In The Black Parade you play the character of Hume, a hardened criminal who was sent into exile as a punishment for his crimes. The year is 833, you are now back in The City, a sprawling metropolis of soot-caked brick, greasy fumes and noisy machinery, with many a sinister conspiracy whispered behind closed doors. Lost and without a penny to your name, you are back to your life of thievery and must find your old associate Dahlquist. Shadows and silence are your allies. Light is your enemy. Stealth and cunning are your tools. And the riches of others are yours for the taking.
The Black Parade aims at being a love letter to Thief: The Dark Project, and we hope we succeeded! It is recommended to have played through Thief: The Dark Project and/or Thief 2: The Metal Age at least once beforehand, since these missions are overall tougher than the base game.
The Black Parade also comes with a few tweaks to the classic Thief gameplay formula:
- Hume is not a Keeper and thus never received Garrett’s training: AIs will now notice you if they bump into you or vice versa, sometimes even in a perfect shadow. Be careful!
- Hume can move banners aside instead of having to slash them.
- Hume has additional footstep sounds for chains and pipes; these are metal sounds that aren’t as noisy as regular metal (about as noisy as stone/wood).
- Water arrows can now be used to expand moss patches.
- Servants will re-light extinguished torches on higher difficulty levels.
- Servants may clean moss on the floor if they notice it on higher difficulty levels.
- Zombies now smash wooden doors open instead of simply opening them.
- Electric lanterns carried by guards can be turned off.
- A few guards in the campaign are outfitted with heavy armor and helms so they cannot be knocked out using the Blackjack.
- Hume can pick up small creature corpses such as spiders or sweels.DOWNLOAD (912 MB)
MIRROR 1
MIRROR 2Here is a very handy guide by nicked on how to set up Thief Gold for Fan Missions.
!!!IMPORTANT NOTES!!!
The Black Parade requires NewDark 1.26 or above! Make sure you use the latest version of TFix/TFix Lite before playing!
The Black Parade should be launched with FMSel, NewDarkLoader or AngelLoader. It is not recommended to launch this campaign with DarkLoader or GarrettLoader. Note that mods such as Thief Gold HD Mod, NecroAge or Enhancement Pack are not compatible with this campaign. Remember that this is a campaign for THIEF GOLD, not Thief 2!
Known issues:
- Due to the complexity of the missions, there can be cases where some NPCs might get stuck walking against walls. There is unfortunately not much that can be done about this.
Happy 25th anniversary to Thief: The Dark Project, and have fun taffers!
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Even though most of "me" lies outside the game, I am an entity. My name is "player".
Fortunately, TDM doesn't need to render most of me.
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13 hours ago, MirceaKitsune said:
I'm afraid the light leaks persist even in dev16854-10518 with a change I understand should fix them on old maps. Just replaying Chronicles of Skulduggery 3: Sacricide and found an area where they're even worse and a light in another room shines straight through the wall.
A view from the back of the light shining through: Even from this angle you can see it light up the room through the door.
The impacted missions have not been edited yet. If you wish to assist further, set con_noPrint 0 and getviewpos 1 then capture screens and post them to the authors mission thread.
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38 minutes ago, desin said:
Latest TDM
updated version of Hasard Pay
While loading anew saved game
Error: FILE SCRIPT\TDM_STATISTIC_MESSAGE.SCRIPT, LINE 5:
STATISTC_MESSAGE_INIT REDECLARED
any ideas ?
Did you delete the mission folder under darkmod/fms then download the latest version?
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1 hour ago, kingsal said:
I've updated this mission to be compatible with user mods.
@nbohr1moreSorry to bother you again, but would you mind updated the pk4 for this mission? It should work fine now.
https://www.dropbox.com/s/taqqvw5li22tkrb/hazard.pk4?dl=0
Done
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Subtitles - Possibilities Beyond 2.11
in TDM Editors Guild
Posted
Sounds like the solution to me