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Frost_Salamander

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Everything posted by Frost_Salamander

  1. ok thanks, yeah there is no reason that shouldn't have worked. I've created a new version and sent it off to @irisx and @DavyJones to see if it helped with the Linux crash (I also fixed the missing material warning). If anyone else wants to try it it's here (version 1.1): https://drive.proton.me/urls/K90XY99T8C#knRJbEEliX18 Ideally I'd get the crash sorted before I publish an update, but I'd be surprised if this fixes it.
  2. OK. I think I'm going to create a new release to fix this, using a different mechanism. I can only imagine this is a TDM bug, as it seems to work 99% of the time. @manzanita-crow If you have a save before you entered the hotel you can try again, that worked for @Marbrien. Just double checking, but:
  3. That yelling you hear might be a guard running to help another guard who has spotted you. Either that or it's just the random 'city' noises in the background (although I have no idea what they say ). Anyways, a hint: outright spoiler:
  4. That warning is just because I'm using a custom model (the letters on the buildings in the square) and the material declared in the model itself ('font') doesn't actually exist and it's replaced with a new material using a skin. AFAIK it shouldn't cause a crash. That's not to say something in the map isn't causing it though - just no idea what.
  5. Hmm ok. Sorry about this I'm at a bit of a loss. @nbohr1more any suggestions as to what we can do to troubleshoot this? It looks like we have a fairly reproducible crash on Linux with at least 2 users.
  6. A couple of us have seen crashes. I think @VanishedOne was seeing similar to you on Linux. I don't know what's causing it, or how to debug them . I've made crash dumps available here for anyone that knows what to do with them:
  7. Ok happy to hear it worked this time and thanks for doing all that. So yeah, I don't really have an explanation unfortunately . If you still have the save game, maybe DM it to me and I can try to reproduce on my end.
  8. Could you try re-entering the hotel again the first way, from that same save and see if it happens again?
  9. yeah that's perfectly legitimate. I'm afraid it's a bug, and I don't know why it happened. The spawn script will only run once, so it was triggered and won't run again. The only thing I could suggest is a restart .
  10. it sounds like he didn't spawn - I'm guessing this is a bug although nobody experienced it in beta. Can you remember exactly how you entered the hotel?
  11. Thanks! The file paths thing is strange - might it be something on your end though? It's never been a problem for myself or any of the testers in any of the FMs I've done and they've all been distributed via Github. If I have to do an update I'll get you the file some other way, as the repack step just adds room for error.
  12. Hmm yeah. I just checked the original .pk4 in the Github link I provided and it's fine there, but the version on the mirrors has the extra folder in it. @Xolvix try running it from here and see if that works: https://github.com/FrostSalamander/fsx/releases/download/1.0/highex.pk4 @nbohr1more it seems there's an issue with the version on the mirrors...
  13. Announcing the next installment of 'The Lieutenant' series: High Expectations! Never heard of this series before? That's because I just made it up. Actually, it continues on from my previous FM, In Plain Sight. You don't need to have played In Plain Sight before, but there are some references to it in the readables that might not make sense if you haven't (some of which will be spoiler-ish). "Follow the Lieutenant on his next mission to the City of Highborough" Mission Type: City Missions Beta Testers (thank you all!!! @wesp5 @Acolytesix @Shadow @Cambridge Spy @AluminumHaste @jaxa @thebigh @joebarnin @Mezla @snatcher @datiswous Extra credit goes to @Mezla for providing the idea behind one of the objectives! Notes: TDM 2.11 required You can explore most of the map from the start of the mission, but if you find yourself getting a bit lost or unfocused, just concentrate on the main objective Your objectives will become visible after you read your briefing in your inventory The map does not contain any secrets The only difference in the difficulties is the (optional) loot goal This mission has some replay potential built-in. Explanation below, but I suggest you read this only after your first playthrough: Spoiler warning!: Download links (v1.4): Proton Drive: https://drive.proton.me/urls/ZDTKN6DDM4#8Re0CpARxcbc Github: https://github.com/FrostSalamander/fsx/releases/download/1.4/highex.pk4 Screenshots: https://flic.kr/s/aHBqjAB8qt Known Issues it appears that to some players keys bound to AI are unfrobable. I don't have a solution as I've never been able to reproduce it. As a mitigation, for these doors you can either lockpick them or an alternate key will be available. Other hints Atkinson/Burns objective This objective is more about rewarding the 'explorer' types. It's optional and requires you to find a lot of stuff to piece together the whole story of what happened. Most of these are not really 'hidden', but rather require a visit to most of the accessible areas of the map. If you have given up searching, then: Hotel Safe Combination hint: spoiler: What's going on with Brother Gregory? If this isn't clear, then read on: There's a wooden door in the prison that I can't open... hint: spoiler:
  14. how do I: EDIT: nevermind, figured it out.
  15. correct. Although I thought it worked with clear glass and you are saying it doesn't?
  16. I had this discussion here, but it was about warp glass. Maybe somewhat related?
  17. I did something like this for Hare in the Snare, although it plays a video instead of showing a GUI.
  18. I just stumbled across this comment from @stgatilov and was wondering if the GUI-based debrief was implemented. Turns out is wasn't, so consider this an official feature request My own requirements aren't terribly complicated - just the ability to either: display a page or pages similar to the briefing show just a custom image (e.g. a newspaper article or something) display a readable like in the game (again the newspaper example works here). Not sure if it should display before the stats screen or after? I've only put about 2 minutes of thought into this, so I imagine others will have more to add. Also, I'm scared of working with GUI files, so making it as simple as possible would be great (especially if it's just to display an image).
  19. Did this ever happen? I would like that...
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