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JackFarmer

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Posts posted by JackFarmer

  1. 9 hours ago, wesp5 said:

     Sadly I learned that the shop inventory is included in the map files themselves so I can't include this in an easy way for older mission.

    Maybe I do not understand correctly. You want to create an additional shop item in missions that have been designed years ago by authors who did not include the application of such an item in their gameplay mechanics?

     

    • Like 2
  2. 8 hours ago, madtaffer said:

    Great, was this a part of William Steele or is separated ? Can Bikerdude show some screenshots?

    "Seeking Lady Leicester" is a standalone mission with no reference to the William Steele series. As to Grayman's wishes, the William Steele series will not be continued by another author.

    I am pretty sure that Biker will provide screenshots before the mission release. With Biker at the helm, I expect a true gem honoring Grayman's legacy.

     

  3. 1 hour ago, Shaz said:

    I'm all done with this excellent mission save one missing artifact.  It's probably another 'Shaz was totally blind despite looking straight at it five times' moment, but... help, please?

      Reveal hidden contents

    It's the one item I can't distinguish in the lineup. Second from left in the picture. Crumpled/smooshed/pile of something? Thanks for any guidance!

     

    The second item from the left is a

    Spoiler

    crown.

     

    1 hour ago, Shaz said:

    'm so grateful to have this chance to play one last Grayman (plus friends) mission.

    ...and there is more to come:

    Bikerdude is currently working on another WIP originally started by Grayman with the working title "Seeking Lady Leicester". I already saw a screenshot and it looks fantastic.

    • Like 4
  4. 3 minutes ago, chischis said:

    Jack, I might have to try your beta version. I've encountered a letter and key in one of the cubby holes of a machine room that I cannot frob, they don't light up at all. Noclipping close makes no difference.

    can you pm me a screenshot?

     

  5. 3 hours ago, chischis said:

    Thanks for replying, Jack! I've updated to beta 2.10-08, tried again, and do not get the overpowering sine wave repeating. So it already seems to fix the issue?

     

     

    Not necessarily, it is much more likely that something in your previous 2.09 installation did not (or no longer) work properly or was faulty. In addition, there was no one but you who reported this problem with 2.09 until now.

     

    3 hours ago, chischis said:

    A small point btw: I think it's a design... frustration to make the player wait for the recording to finish before the hatch opens, IMHO it should open and the recording should play at the same time. Let the player decide if they want to stay and listen (e.g. first time players).

     

    Spoiler

    The reason for this is that if the player then proceeds way too fast, there could otherwise be an overlap with other scripted audio events. This had to be avoided at all costs and this is the best solution I could think of.

    The very last audio recorder alone works just like the very first, but only to create excitement.

     

  6. 17 minutes ago, chischis said:

    I'm attempting to play this mission having played through the previous ones (and thoroughly enjoying them). I've hit a very strange bug. When trying to jump down the hatch at the beginning, the game plays a very loud sine wave that does not go away. I'm running TDM 2.09.

    Here are some save games: https://www.dropbox.com/s/vsktckoxzrm1hp0/savegames.zip?dl=0

    Sorry for the problems. :(

    Can you put these savegames on wetransfer? I do not have a google account.

    Edit: Strike that. Download works without login

  7. 20 hours ago, datiswous said:

    My feeling is that you're better of with a video editor that is simple, but not too limited, but has also been around for a while.

    (https://www.youtube.com/watch?v=nEyrC1v-M1s) Openshot

    (https://www.youtube.com/watch?v=FXRSsTBtHNM) Shotcut

     

    What did you use for Hidden Hands The Anomaly ?

    All previous briefing videos have been made with After Effects by a friend of mine who unfortunately cannot do it anymore.

    These video editors look very useful and pretty close to what I am searching for, I will have a closer look. Thank you.

     

    11 hours ago, Zerg Rush said:

    It's difficult, a good alternative to Natron isn't out there for free- There are some OpenSource alternatives, but the most very outdated (more than 10 years), or discontinued, not longer available.

    You can try Fusion17, its a profesional editor with a reduced free versión (paid versión $295 🥶https://www.blackmagicdesign.com/products/fusion/

    Another, completly free, is Hitfilm Express, but I don't know if it's a relly good alternative to Natron https://fxhome.com/product/hitfilm-express

    Take also a look on 

    https://www.olivevideoeditor.org/download.php

     

     

    I did not know that there is a free version of Fusion, I will check it out as well. Thank you for the hint.

     

    21 hours ago, freyk said:

    But Natron looks nice.

    Indeed, I played around with it some more time and it is really very powerful. Apart from the bugs the only thing I consider a hindrance is the node based approach when it comes to complex settings (although one can circumvent that to a certain extend by using the alternative curve editor).

  8. 1 hour ago, freyk said:

    Like videos using the "ken burns effect" and "parralax effect"?

    Sure, lots of tutorials on youtube for other video editors. Not searched yet for natron. 

    Yes, that sort of thing. Which cost free editor would you recommend for Thief-like briefing videos?

    Natron looked very promising for 2D compositing, but when I tried to figure out the basics today, I had already lots of crashes - and I was just trying simple text/pictures/shadertoy compositing. I am pretty sure that's not a problem on  my end as online research shows that lots of the features are faulty, plus, the development crew is quite small. It is beyond me how this shall work for even more complex setups.

    Thing is, I want to do this myself for future missions, but I don't feel like investing into an AE license with tons of features I will never need.

    @Zerg Rush: Any ideas here?

     

  9. 13 minutes ago, Odaydayz said:

    No, I checked it out and there is only that one speaker as the map is still on its early stages.

    Then try:

    1. Remove the speaker

    2. Create a new speaker with the sound shader


    If this all does not help, please do an upload of the map as txt file to the forums. File sizes must not exceed 500 kb.

     

  10. On 2/10/2022 at 12:38 PM, datiswous said:

    On some newer missions (maybe it's TDM core related) you frob, the wheel gets selected and then with every next frob you turn the wheel.

    Correct me if I'm wrong.

    You are right:

    Spoiler

    "Hazard Pay" and "Iris" include a modified version of the combo lock which increases the number with each frob action.

    I hope this one gets added to the core mod because its operation is much easier.

    • Like 2
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