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  1. I'm interested in testing this mission. It may be a few days before I get to it - RL issues, plus I'm also testing Who Watches the Watcher. - prjames
  2. I would like a hint. I have completed all objectives except for the optional objective of... Any hints on this? I (otherwise) finished the mission last night; absolutely AWESOME mission! - prjames
  3. Re-downloading the mission worked. Thanks, nbohr1more! - prjames
  4. I'm unable to play this mission. After the briefing video and being given the choice of Easy, Medium, or Hard difficulty, it briefly says "Generating World" and then immediately returns to the main menu (Start this mission, ... Quit) From darkmod.log: [/game/darkmodglobals.cpp ( 372):INI (INIT) FR: 0] The Dark Mod 2.10/64, code revision 9815 (1435:9815) (then several entries, ending in:) [/game/darkmodglobals.cpp ( 428):FRC (FORCE) FR: 0] LogClass_STATE: 0 Has anyone seen this error before? If not, what should I do to get you more info? I played the other two Contest missions (Down and Out on Newford Road and Hazard Pay) without any difficulty. (I was spastic trying to install the beta (I tried to load the latest /dev build at first, which didn't work) and because it wouldn't go to other versions from there, I had to delete all of DarkMod, reinstall to 2.09b, and then installed Beta 2.10 V5; after that, I played the other two contest missions without difficulty.) - prjames
  5. This came up with in the TDM Mission Beta Testing forum. I'm a mission player, not an author, but I'm posting this on behalf of mission author grayman as well as my fellow play-testers. William Steele 6: Baleford Museum is the mission we are currently beta-testing. My request (which I believe grayman agrees with, since grayman suggested I post here) is: Provide a way for mission authors to have an "less than happy ending" option where at the end of a mission, there's an option to go look at the mission statistics, but without the happy music and the imagery of piles of loot. Side note: Wesp5 noted he has an unofficial patch that provides the ability for players to look at statistics at any time: https://www.moddb.com/members/wesp5/addons/the-dark-mod-unofficial-patch - prjames
  6. Have you made it into the chapel yet? (Not the main citadel, the small chapel off it.) If not, you have other things to do before you can satisfy this objective. If you have made it into the chapel, - prjames
  7. I was in pretty close to the same place and stuck because I didn't realize there were four wide doors instead of two in the main hall, (Thanks to tapewolf for the hint that helped me along.) A few suggestions: * I assume you need a key to open the prison. By continual searching I did ultimately find the prison key (as well as a readable telling you what you need to find in the prison). The lock is almost invisible on the left side of the door. * Search the library for readables. You'll need 'em. * Once you get as many readables as possible, you'll eventually need to solve the puzzles . There are readables telling you what you need to do here and giving hints for . I was able to solve it on my own in one evening although I didn't believe it at first, given that I had all necessary readables. This will give you a key you need to move the plot forward. (Once you solve it, enjoy the happy music... you're basically done with puzzles, you're just going to be avoiding undead - some really scary - for the rest of the main mission.) By the way, this was a very impressive mission! - prjames
  8. First of all, thank you, that worked, and after much fiddling around in the caves I got in the temple and got to the citadel and I'm now exploring the citadel.
  9. I'm equally dumb-dumb. Please give me a hint before I go crazy. Thank you! - prjames
  10. That was the information I needed; I had not seen any of those keys until you pointed out their locations. Thank you. Great mission! ? - prjames
  11. I'm stuck at the very end. I'm playing the "middle" difficulty level and have completed all other objectives thanks to the hints at the start of this thread. - prjames
  12. Need a couple hints - playing at Normal difficulty. - prjames
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