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huntaffer

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Everything posted by huntaffer

  1. Many thanks for the hints ;)))) Regarding AI blocked or not, I made some screenshots and sent you in 3 messages.
  2. Very nice mission , I enjoyed it very much, although some secrets are VERY hard to find. Although I read all the readables , I am not able to find 2 hidden switches: Would you please advise how to find them. Maybe you could hint all secrets in spoilers. I also noticed that soldiers or other AI do not chase you over some boundaries , although there is no physical obstacle between you and them. They just stop and start to throw you with stones which is so ridiculous. It seems they just respect the end of their places. Can it be adjusted ?
  3. I personally prefer linux on my home computers and have been playing TDM on linux since 2017. I started with TDM 2.05 32 bit, I feel it became more and more stable, but segmentation faults can occur any time in any mission in my experience. I do not have much experience playing TDM on Windows. I hope it's only a programming bug, not related to linux system files or Nvidia drivers. I can "anytime" crash a TDM mission by shooting fire arrows at enemies.
  4. Hi DeTeEff Thanks for commenting, I suspected this to be a bug . It's funny and weird. You mean at mission start I need to lock my home door ? Do you think a fix is possible ? Very good mission. When I started to play it, I thought this is below average quality and gameplay, but man , this changed very quickly when I reached the pub scene and started to follow Clerwick. The Roughboys' hideout and the perimeter is very cool. I do not like the horror part of the story , but apart from that 5 out of 5 stars. Awesome work.
  5. Hi DeteEFF & taffers, please help, maybe I found a bug that needs a fix. I got a segmentation fault when leaving Greynard's place, after the main objectives were completed. Screenshot attached with the exact location, passed through some watery area and where are some stairs appear . I managed to "noclip" through the beginning of the stairs and I can continue my leave from the tunnels. "You forgot to lock your home door. This could be a bad thing... signal caught: Segmentation fault si_code 128" (I am playing on Manjaro Linux KDE kernel 5.15 , TDM 2.10, NVIDIA GTX 1650, driver 510.73.05) I mostly get segmentation faults in TDM missions under Linux when shooting fire arrows to enemies. I also experienced issues with lighting up dark places , like the boiler room or where Greynard's safe is. Sometimes the lantern does not light up the objects, I need to retry twice or more to be successful. Strange , never saw this before in TDM.
  6. Yep, now clear., thanks mate. I just rushed through the lava section to complete the sabotage , did not care about this solution. Based on the view of the destroyed cell I expected a funny monster like creature , lilke a cyclops in the Dark Messiah of Might and Magic game. cheers
  7. Great mission JackFarmer, thanks a lot for your efforts. Somebody mentioned the captions / subtitles , which is a good idea. The chef (Bikerdude) spoke very fast , for me it was not easy to get at once where the key was hidden for the special room, but in the end I managed it. I enjoyed this mission very much. I wonder if the "special guest" should be searched / found , what is the "Very old key" is for ? cheers
  8. I replayed this mission in TDM 2.09 and found an anoying bug that the metal door in the sewers leading to the prison cannot be lockpicked. (in TDM 2.05 it was OK when I played years ago)
  9. @Dragofer @nbohr1more I tried the 32bit version and the tweaks as well in 64 and 32bit, but no success . It seems 3 GB is not enough for this mission. Instead of the Segmentation fault error I got Out of memory error explicitly. Thanks for the hints though.
  10. Hi The mission (x64) crashes with segmentation fault when loading on my old PC AMD Athlon X2 4000+ ,3GB RAM, Nvidia Geforce 405 (driver 340.108) , Lubuntu 20.04 Is there a minimum RAM for this mission or TDM 2.08 ? So far all missions could be loaded , except this one. I know it's not optimal, just cuirious. The mission loads on my 2015 DELL notebook just fine.
  11. Thanks for the "Christmas surprise" Goldwell & Kingsall. It was a plesure to play the mission. Very nice atmoshere and the objectives challenging and cool. If it was really created in 2 weeks , I would welcome more missions from you ;) I never find all the loots and had a lot of fun in the end to see which ones I missed ...hahaha The only confusing thing in this mission is the letter in the "pagan hut" , I spent hours to search for the valve to shut off and how to clear the snow . Goldwell just commented it was not an objective at all and I think this should be defined more clearly. Also the objective to kill the spiders appear only after completing it and as I read it was just like that . I found one bug as well, one guard walks to obstacle tower wall above the bridge that leads to the sewers. Is it a mission bug or can be adjusted with any TDM parameter ? I saw this behaviour in other missions as well a lot of times. Greetings.
  12. Congrats Bienie One the best missions I 've played with lots of fun. The mapping is very cool. It was not too hard to find things like in so many missions.
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