Background: I'm building my first TDM game under Win10 with DR, and used Springheel's vids to learn basics (since Great Site Crash of June 2019 made other info inaccessible until recently). I've worked with other IDE's in past *cough Unity*.
In DR, I was having difficulties scaling up standard models, e.g., grammaphone. DR's Modify->Transform and Scale menu always had the scaling menu grayed out. I made some headway using the rotation matrix's XYZ values (a deprecated method), but with the game-time anomalies others had reported (to lighting and presumably collision model) or didn't report (rendering stops prematurely on scaled-up objects at periphery of player's vision).
Finally, I discovered a forum post that mentioned the Model Scaler, which solved the anomalies. Yeah!
But further thoughts as a DR newbie:
1) How come wiki.thedarkmod has NO mention of Model Scaler at all? Nor the major forum posts about scaling? There's really a need for guidance in wiki about when to use Modify/'Rotation and Scale' versus Rescale versus Model Scaler. (I'm willing to write a page if you help me know best scaling practices.)
2) If that info is in some video (appreciate pointer to it), here's a more general task suggestion: consider getting video transcription software, apply to each important vid and post to wiki web pages, so full-text search can find info.
3) The use of Model Scaler doesn't evidently changed the rotation matrix values (seen in Entity viewer). So it's changing some undocumented spawnarg? I need to be able to scale models by a fixed amount but can't control or even see that value... nor revert to unscaled (other than undo). Maybe I don't know where to look. Or the scaling factor's not retained because model edges are just resized and the original sizes forgotten?
4) Could (3) be is a feature request? Show a tooltip saying, e.g "2.763 x" as Model Scaler handles are moved.
Otherwise, DR is working well for me, game builds fine. Exploring behavioral aspects now. Thanks.
Geep