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Geep

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Everything posted by Geep

  1. Not intentionally. Looked over the available console commands, and those bound to my keys... nothing too obvious as a cause. Another finding, though: The rectangle is not really an overlay, but appears behind game objects on top of the surrounding night-time Portal Sky texture (which is much more encompassing in my FM than the average FM). The Portal Sky stars are visible through this square, which perhaps is more like a square lightening filter... but the degree of lightening flickers as motion occurs.
  2. I'm building my first FM in DR, and for some reason, when I'm testing my unpackaged build, on world spawn there's a fixed square overlay in the lower left screen corner, a few cm on a side, with vague contents that morph as the player moves. It could I guess be a secondary camera (perhaps downward facing). This square doesn't appear when running other FMs in Win10, so it must be a problem with my build. No odd spawnargs on the info_player, and nothing I could find in the wiki or forum. Any help as to what this is and how to find it/turn it off would be much appreciated.
  3. Springheel or other wiki admin - Attached is the proposed page content (but not yet wiki-formatted). If the contents look OK, please create the page for me to complete. Proposed page title is Rescaling Models with Dark Radiant's “Model Scaler” Probably I can complete the page formatting as a guest, save the access grant to the future. thanks Model Scaler.txt
  4. I can write a stub description in the wiki. I tried to log in to the wiki with my forum credentials (so I could create a new page), but they weren't honored. Are wiki login creds separate from forum creds. Or is wiki login not working?
  5. Does that imply the scaled vertices will snap-align with current grid when a scaling handle is released, with shape distortion commensurate with grid spacing?
  6. Background: I'm building my first TDM game under Win10 with DR, and used Springheel's vids to learn basics (since Great Site Crash of June 2019 made other info inaccessible until recently). I've worked with other IDE's in past *cough Unity*. In DR, I was having difficulties scaling up standard models, e.g., grammaphone. DR's Modify->Transform and Scale menu always had the scaling menu grayed out. I made some headway using the rotation matrix's XYZ values (a deprecated method), but with the game-time anomalies others had reported (to lighting and presumably collision model) or didn't report (rendering stops prematurely on scaled-up objects at periphery of player's vision). Finally, I discovered a forum post that mentioned the Model Scaler, which solved the anomalies. Yeah! But further thoughts as a DR newbie: 1) How come wiki.thedarkmod has NO mention of Model Scaler at all? Nor the major forum posts about scaling? There's really a need for guidance in wiki about when to use Modify/'Rotation and Scale' versus Rescale versus Model Scaler. (I'm willing to write a page if you help me know best scaling practices.) 2) If that info is in some video (appreciate pointer to it), here's a more general task suggestion: consider getting video transcription software, apply to each important vid and post to wiki web pages, so full-text search can find info. 3) The use of Model Scaler doesn't evidently changed the rotation matrix values (seen in Entity viewer). So it's changing some undocumented spawnarg? I need to be able to scale models by a fixed amount but can't control or even see that value... nor revert to unscaled (other than undo). Maybe I don't know where to look. Or the scaling factor's not retained because model edges are just resized and the original sizes forgotten? 4) Could (3) be is a feature request? Show a tooltip saying, e.g "2.763 x" as Model Scaler handles are moved. Otherwise, DR is working well for me, game builds fine. Exploring behavioral aspects now. Thanks. Geep
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