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i30817

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Everything posted by i30817

  1. Ah, the age old programming problem - how to make a sequential process simultaneous (there is another solution btw, but it probably isn't possible in tdm).
  2. Because native needing to be in ~/.doom3 sucks ass. Also, it requires some libs that were phased out of ubuntu.
  3. This is a kind of hitman like infiltration mission? I quite like that.
  4. You really should fix the bunny hopping oversight.
  5. quit TDM with a mission installed with a save start it again load the save no click to start, though the time to load is equal to starting a new mission.
  6. Well if you are doing that, you better do it everytime you install a new mission weather you load it or start a new playthrough, because currently it is not pausing when you load a game "cold". I can understand you not doing it on later loads, because it's faster there, but the first load after starting TDM needs to load the mission, like a new playthrough.
  7. yeah i didn't see that room - it was on the other side of a stuck haunt and the other way to get there was "unobvious". The haunt was stuck on the other bookstand room btw, on a statue on the floor.
  8. Where is the other key? BTW there is black books not in shadow in that secret room. Like a shader error.
  9. I'm stuck inside the cathedral. Only thing missing is the book and scepter that i know is behind one of those doors by a broken window. There are 2 doors i can't open, and a secret lever in the bookcase that i don't know what it does (i already know about the other secret door, to the crypts. Also, only found 1 key - for the footlocker, though that ended up not needed.
  10. For me at least, there was a bug with the rotate button on certain keyboard buttons (it didn't rotate) - i changed it to capslock and it did work.
  11. Why do i have to press attack to start missions now? There appears to be a visual bug at the start of Alberic mission - but maybe it's nothing since i'm in wine - it manifests a black square particle effects spawning in a part of the sky above the start area.
  12. The ceiling spider in rakeoff isn't like a "real spider" - it's not upside down on the ceiling - besides that, the web apparently makes it invulnerable to arrows - is this how ceiling spiders are supposed to work?
  13. Disregard employment. Raise productivity

  14. i30817

    Mines

    That's interesting, you could have a ally AI trapped by a mine, begging your help to disarm it. Or set a trap for one that makes him stop and interrogate him.
  15. i30817

    Mines

    Thought the point is not for the player to do it, but for the mapper.
  16. Is there any chance at all this can be disabled by the dark mod itself?
  17. i30817

    Mines

    I would like if mines could be placed on walls, ceilings. I think mappers would make good use of that on infiltration missions.
  18. I hope zombies and haunts don't relight lamps .
  19. Also look at this http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html BSD licensed.
  20. Also if you care. http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=22&t=208
  21. It isn't in the wiki list http://en.wikipedia...._in_video_games Edit: heh. here are people complaining about it: http://www.hitmanfor...-money-physics/ specially look at complaint 2. Also look at the bullshit starting on the bullet forums about software patents http://bulletphysics...wforum.php?f=22 See what the bought for USSC has wrought. Filthy lawyers POS.
  22. Cool. I am also think of another impressive thing that game did that could maybe be copied: The crowds on the parade level - it seems like something feasible if you have 3 ingredients: 1) control the complexity of models, intanciating them, lower complexity at distance 2) have a ai system flexible enough to adopt a flock model movement scheme so you can then: 3) turn off collisions and most AI specializations. It was a really neat effect seeing dozens of npcs at once.
  23. I wonder how hitman blood money did it. Seems stable enough there.
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